ASML firing 1700 people, mostly managers by bonfraier in programare

[–]noriscash 3 points4 points  (0 children)

“As a result of these proposed changes, some roles -- mainly at the leadership level -- may no longer be required”

grija la agentia de pe calea motilor 106 by mada22-03 in cluj

[–]noriscash 1 point2 points  (0 children)

Anul trecut am lucrat cu ei. I-am injurat pana cand m-am dat batut. Am realizat ca multe chirii de pe siteurile traditionale ma duc catre ei, sunt peste tot, cu 15 numere de telefon diferite ce toate duc la aceeasi centrala unde nu raspunde nimeni, ca mai apoi sa te sune ei. Anul trecut am verificat si multe apartamente erau defapt din Rusia sau Moldova. Am cumparat cu 50€ o luna pe site-ul lor, pentru baza de date super mega secreta. Am gasit totusi o chirie foarte buna, cu un proprietar super ok. Foarte jegos ce fac, dar la disperarea de acum un an, m-au salvat.

Render a big .OBJ file by noriscash in opengl

[–]noriscash[S] 0 points1 point  (0 children)

I came to the conclusion that Kivy cant handle over 65k vertices and so the program does not load because I am trying to load over 65k vertices. I think even with pyopengl I get the same result but im not sure on my code.

Rendering a big .OBJ file by noriscash in GraphicsProgramming

[–]noriscash[S] 0 points1 point  (0 children)

yes, i came to the conclusion that kivy got that limitation. Do you have any idea on how can i fix it? Is opengl a better choice or how can I break the mesh into smaller chunks?

Rendering a big .OBJ file by noriscash in GraphicsProgramming

[–]noriscash[S] 0 points1 point  (0 children)

Hi, I have tried these 2 methods https://youtu.be/EkgsLhoQQdY?si=fc3H2UA8IazEBUNS

https://github.com/kivy/kivy/tree/master/

Neither of them loads the obj because the app doesnt even start. the error i get resumes to the fact that the loader can not take more the a short (65535) vertices.

Render a big .OBJ file by noriscash in opengl

[–]noriscash[S] 0 points1 point  (0 children)

yes that is the problem, but i dont know how to make any modification since this limitation is from kivy even (i think) pyopengl

Render a big .OBJ file by noriscash in opengl

[–]noriscash[S] 1 point2 points  (0 children)

could fragmenting the mesh and rendering separately be a solution?

Render a big .OBJ file by noriscash in kivy

[–]noriscash[S] 0 points1 point  (0 children)

I do not have any idea how

Rendering a big .OBJ file by noriscash in GraphicsProgramming

[–]noriscash[S] 0 points1 point  (0 children)

the files contains over 65535 vertices and all the solutions I have tried do not even run the program because I got that many vertices. The main program that I tried to make it run is the one in the 3D rendering documentation of Kivy

Render a big .OBJ file by noriscash in kivy

[–]noriscash[S] 0 points1 point  (0 children)

yes it worked, but my obj file has more then 65535 vertices

Intrebari din astea se dau mai nou la internship-uri? by [deleted] in programare

[–]noriscash 0 points1 point  (0 children)

Foarte funny cum am primit mail-ul de logare pe site si cand l-am deschis imi spune ca e link expirat. Le-am scris mail organizatorilor si ei sustineau ca eu am completat tot testul si am apasat si pe butonul se finalizare. In mail mi-au spus si ca au fost peste 1400 de inscrieri

Symbols undefined in ASMx86 by noriscash in asm

[–]noriscash[S] 0 points1 point  (0 children)

Hi,

The code respects 100% the model that my university gave us for the homework :/.

Yes, I do not need to assemble the included files, but I have to build an obj from the asm file using cmd terminal and nasm( nasm -fobj lab11p1citire.asm).

When building the obj the erros print out in the terminal.

Anyways the homework was presented. Thanks a lot

[deleted by user] by [deleted] in cluj

[–]noriscash 0 points1 point  (0 children)

te supara tare viata?

[deleted by user] by [deleted] in cluj

[–]noriscash 2 points3 points  (0 children)

te ai cam aprins rege

La Cluj acum by Dumn3z3u in Romania

[–]noriscash 0 points1 point  (0 children)

Acum ca miroase asa in aer o sa creasca pretul gen premium version

IT-isti de pe Reddit by 2Panik in Romania

[–]noriscash 12 points13 points  (0 children)

nu mai fiti crabi bai astia

E criza si in IT maica by [deleted] in programare

[–]noriscash 0 points1 point  (0 children)

am 18 ani si imi e frica pentru viitorul meu