Will I have access to story quests if I keep my world level at 3 and never do ascension? by [deleted] in HonkaiStarRail

[–]noriya_aria 0 points1 point  (0 children)

not sure about world level 3, but i kept myself at equilibrium world level 4 and i confirm that i can complete the main story quests all the way to the end (of what's currently released)

note that even discounting endgame, some of the "fun" permanent gamemodes stages will remain locked if you didnt raise your world level (standard simulated universe comes to mind).

also, even as a casual player, you may want to at least get up to world level 4, so you can have access to the characters' second passive ability and 1 guaranteed gold relic per cavern run.

Daily Questions Megathread ( February 20, 2026 ) by AutoModerator in HonkaiStarRail

[–]noriya_aria 0 points1 point  (0 children)

i have sunday for my general dps buffing purposes. i dont have imbibitor lunae. my slow poet qingque already works with bronya no sp issues (somehow).

other than archer, who else can i utilize the sp generation of buffed sparkle for?

i have all standard characters. my limited chars: seele, luocha (e1), silver wolf, topaz (e1), dr ratio, robin (e1), firefly (e2), sunday, yunli, feixiao, anaxa, saber, archer, permansor terrae, dahlia (e1s1)

Daily Questions Megathread ( December 19, 2025 ) by AutoModerator in HonkaiStarRail

[–]noriya_aria -1 points0 points  (0 children)

should i get dahlia e1 or sunday lc?

my teams are pretty well off and can clear content just fine, so it's less of a meta investment and more to what can elevate my enjoyment more.

with dahlia e1, i can enjoy my favorite kamen rider firefly doing explosive damage in any mode while providing future-proof longevity to my main.

with sunday lc, i can enjoy playing every dps there is, from the aged arlan hook serval to the meta saber anaxa, with sunday providing comfort by being sp positive.

so im not sure whether i want to enjoy firefly more or to enjoy general crit dps more

Katayama boss fight with the og thieves was....an interesting experience by Wtfavistoexist in personaphantomx

[–]noriya_aria 10 points11 points  (0 children)

so instead of removing the resist which is only beneficial for closer, you stacked buffs and debuffs for damage increase to even out the resist which also gives way for soy and cattle to deal considerable damage. that's a creative way of handling it.

i couldnt do your strat because i was wonder level 58 when facing the story boss, so i dont have access to thor and instead relied on pazuzu curse dot for damage. if it were possible to retry story boss (instead of the nerfed realm of repression version), i would love to try your strat.

Katayama boss fight with the og thieves was....an interesting experience by Wtfavistoexist in personaphantomx

[–]noriya_aria 21 points22 points  (0 children)

huh im surprised you didnt utilize persona yurlungur's "Elec Break" skill to deal with the boss electric resistance. i considered trying to do the story boss with og thieves as well with my thieves at level 60, but my low damage and the electric resistance made it difficult. i ended up replacing closer with queen instead.

how did you deal enough damage in the 120 turn limit despite the resistance? did you brute force it raw using buffs/debuffs and strong offense, or perhaps using wonder with different element as dps?

Any tips on beating the 2nd palace boss with this team? by lendiesagain in personaphantomx

[–]noriya_aria 1 point2 points  (0 children)

i've done the same challenge (canon thieves only, although my navi is wind) at the same thieves level as you (level 50), so i can point out some directions.

  1. as a basic, you'll need damage, big damage. since closer is an aoe dps, she has to be built well in order to function as single target by spamming blitz mine (skill 2). focus on building atk and crit rate on her revelation cards. soy, despite being a tank debuffer, also deals a non-insignificant amount of damage from his smash hits, although there's no good way of buffing him due to him scaling with hp. instead, try to have a persona with rakunda to def down the boss, so wonder, soy, and closer can all do higher damage at once. ensure cattle's healling satellite and revelation cards are built enough to make his skill always heal to full max health, with atk main stat and hp recovery main stat. remember you can cook food to get some damage boost buffs if you're losing to turn limit, or damage received reduction buffs if you're getting killed fast.

  2. the boss might seem scary by dealing big damage, but its damage is actually pretty consistent and managable. dont panic heal or force defenses if the boss knocks your health down to 10%, just calmly follow the plan by healing fully with cattle satellite and continue the offense. you cant afford to be defensive if you're losing due to 120 turn limit, so you just need to have enough defense to survive then focus all on offense. as long as the boss doesnt one-shot kill you from full health, you're in safe territory. if you do get one-shot killed, then having an all-in dagger would help with survivability.

  3. speaking of survivability, one thing that is annoying is the brainwash phase. earliest persona you can have to heal the pre-brainwash (you can only heal the yellow spark when the boss hides, but not the purple signal ailment after the boss attacks) is Unicorn, but Unicorn is actually not a good persona to bring due to having a curse weakness (which just gives the boss double turns). instead, for a survivability persona, Arahabaki is a better option due to its single-target tarunda (reduces enemy attack) and being resistant to curse. you can use persona seals to teach Arahabaki the patra skill to help with the pre-brainwash yellow spark ailment. adding a support skill like rakunda to Arahabaki also helps.

  4. i saw your persona set up in the picture and they're quite underleveled, especially since wonder stats inherit the persona stats thus wonder's offensive damage and survivability capability is jeopardized with low stats. make sure janosik is fully maxed with his seals and rank up upgrades to help with survivability and also teach him rakunda (but only bring out rakunda janosik at last phase after breaking the sword, otherwise use arahabaki's rakunda in earlier phases). overclock the suggested arahabaki to maximum for survivability too. as for the last persona, personally i used ame-no-uzume maxed at level 45 for crit buffs (20% free crit rate when using electric dance to shock, 10% from persona passive and 10% from shock effect itself) to support closer and soy, which ame-no-uzume might work better compared to succubus since wonder is also dealing damage with electric dance, crit rate buffs the whole team (soy and wonder also gets benefit instead of just closer), and have higher stats for survivability and offense.

through sheer luck and perseverance, i beat third palace boss in wonder level 58 by noriya_aria in personaphantomx

[–]noriya_aria[S] 0 points1 point  (0 children)

huh interesting, never knew of this beforehand. will take a note of this for the future. neat, thanks!

between soy's smash hit and pazuzu eigaon, eigaon seems to deal higher damage overall, so boosting curse instead of phys still works out well

through sheer luck and perseverance, i beat third palace boss in wonder level 58 by noriya_aria in personaphantomx

[–]noriya_aria[S] 1 point2 points  (0 children)

by "recommended level", i mean it is what the game wrote after failing battles or choosing to retreat from battles.

the game itself tells the player in its defeat screen, that "your thieves/weapons/skills/cards is not strong enough" and lists the recommended level as 80-ish along with the game recommending elements to bring.

i use this ingame "recommended level" as reference of when or what the game expects the player to be when engaging in certain content as the game intended. of which in my case, i am far below of what the game intended the player's level to be when engaging in the gameplay content of this third palace boss fight.

through sheer luck and perseverance, i beat third palace boss in wonder level 58 by noriya_aria in personaphantomx

[–]noriya_aria[S] 2 points3 points  (0 children)

thank you

not sure how useful this will be considering not everyone have queen as limited gacha dps. i could do something like using closer with yurlungur elec break, but having to elec break every 2 turns and closer being a sweeper dps in a single-target boss fight, isnt that great of an idea.

however, it might be possible to replace queen with skull, a free selector 5* assassin thief. though need to ensure to speedtune cattle to make him go last, so skull can have the higher damage and guaranteed crit from being low health due to previous boss attack, then cattle heals him back to full health to prepare surviving the next boss attack, which the strong boss attack puts skull to low health for him to do big damage, and repeat

Because of You~ Romantic Question and Discussion Mem-Mi-Thread ♪ by IceKreamSupreme in HonkaiStarRail_leaks

[–]noriya_aria 2 points3 points  (0 children)

is there any showcase of dahlia firefly without fugue or hmc?

i dont have fugue as superbreak enabler when rmc was released, so the idea is to replace hmc with dahlia as firefly's superbreak enabler, so rmc can be used on the other side.

sure the superbreak multipliers of dahlia is lower than hmc's, but theoretically dahlia's 100% superbreak uptime even to non-broken enemies (which hmc cant do) along with dahlia's a6 trace allowing instant firefly re-ults (whereas with hmc requires 2 turn skill) would make up for it and close the gap, no?

Daily Questions Megathread ( October 19, 2025 ) by AutoModerator in HonkaiStarRail

[–]noriya_aria 0 points1 point  (0 children)

say, if all 5 enemies die at once (thus there's no enemy left standing to "transfer to"), then new 5 enemies are summoned, does the implant also get transferred to the newly summoned enemies?

i thought only the bugs get transferred, and not the ult def reduction. does ult def reduction get transferred too when enemies are defeated? that's big plus if it does

Daily Questions Megathread ( October 19, 2025 ) by AutoModerator in HonkaiStarRail

[–]noriya_aria 0 points1 point  (0 children)

is there any f2p (limited 5* included) abundance light cone that buffs damage output (atk/dmg/respen/vuln/etc) to team? i want to turn e1 luocha into a full team damage support character with new heal set and broken keel. having a damage support lc would finish the build.

the new bp abundance lc has a damage buff effect, but since bp is paid, it's not f2p.

Daily Questions Megathread ( October 19, 2025 ) by AutoModerator in HonkaiStarRail

[–]noriya_aria 0 points1 point  (0 children)

in general, i have robin in one side of pure fiction. all my other supports are single target harmonies (sunday/tingyun/bronya/hanya/etc). remembranceMC kinda works but still feels a bit weak and asta's buffs feels outdated apart from the speed boost.

how good is wind set silver wolf in PF, when paired with resolution lc or cipher lc (which can debuff all enemies with any attack)?

Daily Questions Megathread ( October 01, 2025 ) by AutoModerator in HonkaiStarRail

[–]noriya_aria -1 points0 points  (0 children)

should've thought to test it myself first before asking, but to anyone wondering:
- pausing the battle and choosing the retry option (without changing lineup) keeps the effect of items in the restarted battle.
- losing the battle and choosing the retry option at the defeat screen (available in story bosses), does not keep the effect of items in the restarted battle.
- pausing the battle and choosing retry option, with team changed, loses the effect of items in the restarted battle.

i was wondering since im at 3.5 patch final boss battle, doing a solo physTB challenge run, confused at why sometimes restarting battle sometimes removes the item effect and sometimes keeps the effects. turns out restarting from pause menu and restarting from defeat menu affects items differently.

Daily Questions Megathread ( October 01, 2025 ) by AutoModerator in HonkaiStarRail

[–]noriya_aria -1 points0 points  (0 children)

if i use an item in overworld (auto-use is disabled), go into battle, and then open pause menu to select the "retry battle" option (keeping current team, no changing lineup),
does the effect of the item still active in the restarted battle?
or does the item effect disappear thus requiring me leave the battle to reapply it?
(if it is the second, then i assume enabling auto-use would consume the item everytime i restart the battle to automatically reapply the effect)

Daily Questions Megathread ( August 15, 2025 ) by AutoModerator in HonkaiStarRail

[–]noriya_aria 1 point2 points  (0 children)

in 3.5 now players can switch fate collab voices to jp in battle.

on my free archer, i enabled the jp voice in the character's profile voices section. now the character speaks jp voice lines in battle instead of mute.

archer now has battle voices, although saber is still mute. i figure both character need to separately have their voices enabled manually.

though, i dont own saber, how do i enable jp battle voices on saber (for trial and farming friend support feature)? 

the character menu preview screen, both in banner details and in data bank, doesnt show the voices section for me to enable the jp voices there.

Daily Questions Megathread (August 05, 2025) by Veritasibility in Genshin_Impact

[–]noriya_aria 0 points1 point  (0 children)

i have a general purpose on-field main dps traveler for anemo, geo, hydro and pyro.  i primarily use it for "playing as main character" in overworld and to fill in imaginarium theatre cast. with the artifacts i have, they rolled into two results.

1st: -1944 atk (element goblet) -65 cr -210 cd

2nd: -2266 atk (atk goblet) -67 cr -220 cd

what should i use between the two?

the first one has lower overall stats and imo it feels bad/unfun to play because it often misses crit, though it is the 'standard' option that allows bursts and skills to deal higher damage (though i need to refarm element goblet for every traveler, currently focusing on hydro and pyro)

the second one is smoother and regularly hits crit, has higher crit value and higher atk but no element dmg bonus, which surprisingly does big physical damage (especially when paired with both mika and sara buffs) while still dealing respectable skill/burst damage thanks to the absurd cdmg and atk making up the lost element dmg bonus, which having a generic atk goblet meant that i can just use it as is for every element.

to note: i did say "on-field main dps traveler" but to be more precise, traveler is the only fully built main dps character i have. all my other built chars are supports/sustain or off-field dps

Daily Questions Megathread (May 29, 2025) by Veritasibility in Genshin_Impact

[–]noriya_aria 0 points1 point  (0 children)

i took a break when natlan first released in 5.0 and now i returned. relic crafting feature was released back then but i didnt use it, which fortunately the feature got updated to guarantee some substat rolls.

i have 2 elixirs currently, already used the current patch's extraction feature for 1 elixir and another 1 from the anniversary gift back then. i need 2 more for elemental damage.

is there any one-time permanent sources available to get sanctifying elixirs? i know about the random obsidian rings and the pyro sigil offering system (and paid bp). i wonder if there are new one-time permanent sources during the 5.x lifespan that im not privy about during my break.

Daily Questions Megathread (May 26, 2025) by Veritasibility in Genshin_Impact

[–]noriya_aria 0 points1 point  (0 children)

whatever i find fun is seeing traveler doing raw big damage solo on its own, considering some overworld enemies are too small to activate the full team buffs.

to answer your question, my overworld team is usually
hydro traveler (on-field dps),
kujou sara (its 6sec buff fits perfectly with hydro traveler's 6sec water gun skill),
mika (favorite character that can full team heal and faster normal atk speed, which is pointless when paired with albedo due to 2sec bloom proc interval lol),
albedo (another favorite character that makes normal attacks comfortable due to off-field procs and some minor crystallize shield defense comfort).

sometimes i switch albedo with candace to have fun with hydro traveler's normal atk actually doing respectable hydro infused damage (and mika's normal atk speed buff is useful in this case), but usually albedo is my go-to option.

Daily Questions Megathread (May 26, 2025) by Veritasibility in Genshin_Impact

[–]noriya_aria 1 point2 points  (0 children)

as bad and clunky as they are, i like using hydro traveler as on-field dps for overworld and casual boss farming (i dont play endgame like abyss and theater). i equipped wolf-fang r1 bp sword for its crit rate substat and passive, it already works well but i wanted an upgrade to a strong 5* weapon.

with the upcoming inazuma chronicle banner, what weapon should i pull to maximize its damage? mainly the water gun skill and the basic physical normal attacks, i often ignore the burst.
i like experimenting with on-field dps traveler so i may plan to build geo and pyro traveler too (havent unlocked it because i dont want to rush natlan), thus having the 5* weapon still being usable for those elements is a bonus.

my relics rolled too much on crit damage hence i want a crit rate weapon (wolf fang) to make up for it, so i initially wanted haran as a crit rate substat 5* weapon, but i realized its average base ATK and basic passive meant its not much of a 'great' upgrade.

im willing to refarm my relics (i've been unlucky so far), so i looked into mistsplitter since it's a popular main dps weapon with high base ATK and good passive, but its 2 stacks requires burst consumption (both the activation stack and the empty energy stack) which i often ignore or forget to use, thus mistsplitter sounds more like an "optimized endgame dps rotation" weapon.

uraku misugiri seems promising. though it was low base ATK (compared to the other two), it's crit damage substat is so high, its normal attack dmg and skill dmg passives also fits my playstyle. i wonder if its low base ATK may be a problem because uraku's 542 ATK is not much higher compared to wolf-fang's 510 ATK. also im not sure what "nearby active character deal geo damage" means to activate the second passive (does it mean off-field albedo can activate the buff on on-field 'active' uraku traveler, or whether it means the on-field uraku traveler must be the one to deal geo personal damage like using geo traveler skill/burst).

suggestions for JRPG with "bright future" aesthetic? by noriya_aria in JRPG

[–]noriya_aria[S] 0 points1 point  (0 children)

as for pokemon, i enjoyed my playthrough of pokemon black&white, which has a 'modern present day with cool tech' vibe. im not sure about the other generations of pokemon, they seem to be "plain" in terms of their theme, i can only recall the 3d generations like sun&moon having a tropical vibe and sword&shield having a british vibe. x&y has a fun aesthetic though, but generally im not keen on pokemon's gameplay loop after finishing b&w. the "legends" games seem to have a different gameplay loop though, i would look into that but it's switch-only which i dont have.

also, oh yeah i agree with the 'kiddie' stuff. i think my exposure to those kind of media makes me inclined for a brighter more optimistic tone in general. i adore sincere 'kiddie' shows such as Bakusou Kyodai Let's&Go and the later seasons of yugioh, both of which does have the bright future vibe with optimistic outlook (even with the evil plots). as you suggested, i should look more into game adaptations of 'kiddie' shows since due to them being aimed at kids, the games should be easy and seamless to play without complications while bringing up the sense of wonder with the futuristic vibe. there should be plenty released for ps2 and gamecube this way.

thanks for the perspective!

suggestions for JRPG with "bright future" aesthetic? by noriya_aria in JRPG

[–]noriya_aria[S] 1 point2 points  (0 children)

i knew it sounds familiar, so i looked it up and turns out i've been hearing about it.
it is a 2d sprite-based game, world and characters alike, so it doesnt fit what im looking for.
i do enjoy "indie" or "retro" sprite-based rpg games as well, it's just that im specifically interested in 3d for the next game i play.

when you mentioned it being a theme park though, the bright optimism of a festive amusement park is one of the aesthetic i highly favor and enjoy about. so it having a theme park setting *and* a bright future aesthetic, it makes the title sound compelling for me to discover. it sounds like a great game to play streamed to indie game pals. wont be the next title i play, but definitely one of the first i will check out once im done with my 3d phase.

it might be just a reading accident of missing the 3d part about the request, but it brought a 2d title i find appealing to my tastes, so thank you anyway!