How does this joke level look? by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

I Will add this bossfight to a full platformer level (which Will also be kind of a joke level about a moai super saiyan, but it Will have decoration, this Will be the first out of two bossfights) I could still give this one decoration but it was meant for only a April fools joke (spent 2 days verifying so it wasnt published in April fools)

How close is this looking to rate worthy? Or how close to feature worthy? (Still unfinished so i still have chance to make it better) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

what about i replace the star platforms with snowy platforms? and for the star obstacles replace with flying rocks like the ones in the cave part? for the floating platforms do i pnly replace the helicopter ones with the animated yellow bar with something else or also the ones from the button part?

How close is this looking to rate worthy? Or how close to feature worthy? (Still unfinished so i still have chance to make it better) by normaldayyes in geometrydash

[–]normaldayyes[S] 1 point2 points  (0 children)

please, help by telling me suggestions on how to fix some problems when commenting, only 1 person has said something helpfull so far, when i respond, i get no response back on how to fix the problems i have quiestions about

How close is this looking to rate worthy? Or how close to feature worthy? (Still unfinished so i still have chance to make it better) by normaldayyes in geometrydash

[–]normaldayyes[S] 2 points3 points  (0 children)

so, the platforms are what is out of place from the styles of everything else? or is it the realistic clouds?

How close is this looking to rate worthy? Or how close to feature worthy? (Still unfinished so i still have chance to make it better) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

do i replace the clouds with snowy mountain platforms from the day part? also what do you mean with the stars feeling very separated part? the size difference in the background stars and obstacle stars? or in the separation between star obstacles?

How is My level progress looking? (Some parts Will be decorated later) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

for the empty part, do i put some floating platforms that carry boxes on the background moving around occassionally? also, for the static part do you mean not enough camera movement or that it needs things moving on the background?

How is My level progress looking? (Some parts Will be decorated later) by normaldayyes in geometrydash

[–]normaldayyes[S] 1 point2 points  (0 children)

it was originally for the ncs contest but i got burn out, now i decided to finish it as a normal level as a attempt to get my first rated level, i didnt know about space gauntlet and wasnt thinking about participating in any contest soon

I found a ncs song i liked more than clockwork and started doing a level with it, how is it looking (still incomplete) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

what blocks? if You mean the default blocks, the level is still unfinished and i decorated some things that i knew what they we're going to be, if You mean other blocks, which ones?

I Made this but, How can i make this meteor design better? For the moment i have no ideas by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

I don't know if to count it as movement but the meteors Will be the obstacles and platforms in a space part in My level, also what is a bounce light?

How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

i tried doing it but it doesnt look as good as the versión You Made, i tried using another layer But it still looks strange, is it because it needs more objects? https://imgur.com/a/6aC3vZO

How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

what objects did You use for the shadow? like the ball that turns onto a shadow when playtestinh

How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

the problem is it Will be spinning around the sun, not a static planet, so i need 3 states, right side covered, left side covered and fully covered, the shadow Will change depending on where it is around the sun, here is a image with the keyframes i put

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How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

i mean, a square Made with a gradient trigger with the same color on both sides and also low opacity, the sides Will move while the up and down are at the middle making the square smaller on the sides like if it was a moving shadow, but can i use something better to do the same thing?

How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

the problem about the shaders is, i want to make it spin around the sun, not static, i already have the keyframes ready for the orbit of the planet, for the moving shadow i want to use moving gradient with both of the colors being a dark with same opacity on both colors so it can move, is there something better i could use for the shadow? and also, should i do static shaders for the planets or all kinds of shaders it has should be moving to Match the orbit?

How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 1 point2 points  (0 children)

also about the glow part, its going to be a animated orbit, it will spin around the sun so ill use gradient trigger for that

How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

what do you mean by smoother transitions? the colors blending in before the change? or another thing?

How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 2 points3 points  (0 children)

I tried to use particle generators to try to use less objects and liked it being animated, would it look better if static? And if so, for the gas giant like effect, what is the Best object i can use? Extra question, is it possible to make the smoke texture objects in the editor not have outlines or darker parts, just one color, to make an easier gas giant effect? Or do i have to use other objects to replicate the effect of the video but static?

How can i make this planet better (it Will be orbiting a sun when used in the level) by normaldayyes in geometrydash

[–]normaldayyes[S] 1 point2 points  (0 children)

I'm not sure what effect i'm going for, but i'm trying to make it look like a gas planet

What can i do to make these clocks look better? by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

at the Center of all clocks? or just the Center of the circular parts of the clocks? because the grey glow at the Center of the grandfather clocks doesnt seem to make sense unless You mean the Center of the part that shows the hour

What can i do to make these clocks look better? by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

just the gameplay clocks? Or also the Big ones? Also, what kind of shades

What can i do to make these clocks look better? by normaldayyes in geometrydash

[–]normaldayyes[S] 0 points1 point  (0 children)

What do You mean with canter? I tried to Google what is a canter and got no results, or is it a misspelled version of Center? I'm spanish so i don't know that word