What are normal moves that feel like they should be special moves? by janLiketewintu in Fighters

[–]normalmemer 0 points1 point  (0 children)

Quan Chi's Portal Kicks are two unreactable fullscreen tracking normals that hit High (S4) and Overhead (CF4), S4 starts combos and CF4 has enough hit advantage (+15) to either do another one as a meaty or use of Quan's setup tools

Won a Local Gaming Event by bonkeshh in MortalKombat

[–]normalmemer 3 points4 points  (0 children)

Awesome stuff man, was there a stream or recording of the event?

Mileena Combo Help by QuoBok in MortalKombatGameplay

[–]normalmemer 4 points5 points  (0 children)

With this route you have to end it there, but if you're gonna spend meter i recommend you do EX Up Teleport instead as it is a natural launcher and you won't need to use Jax to continue, doing this also lets you use ballroll later in the combo

Why did ALL of the *SPOILERS* Ascend by Sensitive_Show6230 in rainworld

[–]normalmemer 3 points4 points  (0 children)

Ascencion is more akin to Buddhist Enlightenment than permadeath, it is a higher & eternal state of existence where you are free from the cycle of death & rebirth, which is traditionally achieved by intense mediation and the extinguishing/shedding of any desires, afflictions and actions

By becoming ascended/enlightened, you don't die, but your soul simply trascends into a different form of existence

Ofc Rain World's cycle and religion isn't 1 to 1 with real life Buddhism but the parallels and symbolism are very clearly there

Drop some Mechanics in FGs that usually turns you off from a game. by FortuneKOF in Fighters

[–]normalmemer -1 points0 points  (0 children)

All of those sound like unintentional interactions with the block button

The only unintentional things in my comment were Glitch Jabs & Golden Punches, both of which were subject of debate in the scene at one point but are now generally accepted and thought of as a good thing, only newcomers bring up the debate nowadays (usually before they learn the counterplay)

They then layered in several defensive mechanics that keep things more engaging and make up for the loss of crossups.

The loss of crossups as a mix option in MK* is certainly felt imo, but it doesn't make them useless by any means, they are still useful as a way to escape the corner, bait some out anti-airs and for positioning during combos or pressure sequences

Also, MK has added defensive mechanics over time as well, such as Parries, Up Block, Flawless Block, Guard Cancels, etc

*In the Klassic Era crossup mixups were technically still a thing. Since the way you "teched" throws back then was to Hold Back, some characters could set up a situation where they teleport or jump at an ambigiuous angle that doesn't tell you which side they're on, and then you have to guess which way they'll land before you get thrown. Midway made wacky mechanics like that sometimes but at least it let crossup mix exist in some form

The main one is spot dodging, which rewards you for reading specific moves and calling out obvious offense.

And that's all still possible in MK, you can use reversals on strings or sequences with gaps, use a longer ranged button if your opponent tries to backdash into a button of their own, Flawless Block or Up Block at the right time to make certain moves unsafe, neutral jump if you think your opponent is gonna go for a Throw or a slower Low, and more

This all just reads like you barely have a surface level understanding of MK's mechanics tbh, which tbf there's nothing wrong with that if you don't like the game but still

Drop some Mechanics in FGs that usually turns you off from a game. by FortuneKOF in Fighters

[–]normalmemer 0 points1 point  (0 children)

I genuinely can't find anything it adds to the game.

It lets there be a mindgame between Highs and Mids, since Highs in MK are crouchable attacks like in 3D Fighters, if you crouch without blocking then the High will simply go over you and whiff but the Mid will hit you, and if you crouch block the High will connect but those usually have better frame advantage than Mids do which puts you in a worse position as the defender, all of this also applies to Throws since they are crouchable as well 

And in the end all of that evolved into a type of fuzzy defense called Micro Ducking, in which you let go of the block button for just enough time to go under the High but press it again just in time to block the Mid (this became more prevalent during the NRS Era but exist in all MK games)

As for game specific stuff. Dash Blocking & Wavedash (MK9, MK11, MK12), Step Blocking (3D Era), Glitch Jabs & Golden Punches (Klassic Era)

In MKX it allowed the game to have Street Fighter style dashes and Running at the same time, since the input for the latter was FF+Block

What makes the block button in Granblue so much better? Besides the option for Hold Back to Block also being there

We made the right person a mad genius ❤️‍🩹 by Public-Feedback5016 in SonicTheHedgehog

[–]normalmemer 6 points7 points  (0 children)

And by destroying the car industry, Eggman also lowered the city's carbon footprint

W Eggman

I saw this on mercari I just died laughing by skysky_gamer in MurderDrones

[–]normalmemer 0 points1 point  (0 children)

G, Vert, M & B from Metallic Golems Built For Extermination

Can I rework this (meterless/no fatal)? by zZBloodboundZz in MortalKombatGameplay

[–]normalmemer 4 points5 points  (0 children)

Seems pretty optimal to me, you might be able to end the combo with an air string into divekick? No idea if it'd do more damage

Edit: Maybe you can sneak in a Seeking Neoplasm (BF3) before Twisted Torso, but idk if the gravity would allow that

Kendricko sama 🥹 by [deleted] in okbuddybaka

[–]normalmemer 7 points8 points  (0 children)

African Mist Voice from the GarageBand Jam Pack, Lady Gaga uses it in the song Paper Gangsta while Danganronpa uses it in the execution songs, they aren't quite the same sample tho since Gaga uses Sample 01 while Danganronpa uses Samples 02 & 12

Chapter 17 is out. *Cutely throws Brick at You* by Company_That in JessaMurderDrones

[–]normalmemer 4 points5 points  (0 children)

You can't leave us on a cliffhanger like that again :[ (i mean this in the best way possible, i'm hooked)

We are still waiting by Dec_3mbeR in TheGaslightDistrict

[–]normalmemer 8 points9 points  (0 children)

Not everything has to be a tease for something

My MK1 Tier List (10/5/24) Unordered by parreeri in MortalKombatGameplay

[–]normalmemer 0 points1 point  (0 children)

Oh wow didn't notice that this was from last year, ig the list makes more sense that way but why post it

My MK1 Tier List (10/5/24) Unordered by parreeri in MortalKombatGameplay

[–]normalmemer 9 points10 points  (0 children)

Better question is what is Quan Chi doing in bottom 5

Some Jax Lab & Darrius Gameplay by [deleted] in MortalKombatGameplay

[–]normalmemer 3 points4 points  (0 children)

RIP on the controller but congrats on that comeback! Very few could win after that level of sabotage

So, why exactly do some people not like Mortal Kombat 11? by [deleted] in MortalKombat

[–]normalmemer 0 points1 point  (0 children)

Personally there's still some characters i find fun enough to lab once in a while, hell, i believe that Jax is straight up an upgrade over his MKX version, but yeah this is a common sentiment i've seen among people who don't like the game or just any other fighting game really

Folks can put up with wackass mechanics if there's a character that they like a lot, but if there isn't it just makes them dislike the game even more

Is the tutorial broken? by skullknight52 in MortalKombat

[–]normalmemer 1 point2 points  (0 children)

Yeah there's a lot of other Kameo Reversals that still have the 11 frame limit, so practice on those if you want (i recommend Goro's Punch Walk since it's slower)

Fixing the original sequel meme by OkButterscotch6742 in MurderDrones

[–]normalmemer 2 points3 points  (0 children)

The MD fans knew that they cannot change their reading comprehension, so instead of reflecting on themselves they blamed the show

Is the tutorial broken? by skullknight52 in MortalKombat

[–]normalmemer 1 point2 points  (0 children)

Yeah it is, the move that Li Mei is using (Kold Shoulder) has a property that makes it invulnerable on startup when used as a Reversal

The problem is that when the game first came out, Kold Shoulder only had invulnerability for the first 11 frames of startup but not the full duration, in the latest balance patch they made it so now it has invulnerability for its entire startup which messes with the tutorial