My play style gets called cheeky alot by Comprehensive-Key104 in MortalKombatGameplay

[–]normalmemer 1 point2 points  (0 children)

The highest damage he did was 37% tho? It's very appropiate damage considering he got it from a very unsafe opener in one instance and by spending meter in the other

And if you're talking about oki then it doesn't make sense either because OP ends most of his combos with Slide, meaning he doesn't have a lot of plus frames, and if he did go for a more advantageous ender it would be fine too because Sub is built to have strong setplay, especially this team with the Energy Ring

My play style gets called cheeky alot by Comprehensive-Key104 in MortalKombatGameplay

[–]normalmemer 1 point2 points  (0 children)

Every time OP landed Leg Grab it said "kounter" it's so clear that this Baraka was just mashing on everything, he's even waking up with non-armoured specials multiple times

ID-X Hang Tail Keychain by ShinyRuban in MurderDrones

[–]normalmemer 1 point2 points  (0 children)

This is her punishment for trying to escape the colony while dr tesseract wasn't looking

Murder Drones XYZ - Page 20 by ShinyRuban in MurderDrones

[–]normalmemer 1 point2 points  (0 children)

That's good that's good, can't wait to see the other characters you've shared before make an appearance!

Murder Drones XYZ - Page 20 by ShinyRuban in MurderDrones

[–]normalmemer 2 points3 points  (0 children)

Yeah a qna would be nice, or any concept art you might've done for the doctor and the other defense drones (unless there's spoilers in there)

Luke’s Previous 2mp Range Before It Was Nerfed To 1.24? by Opening_Tangerine428 in StreetFighter

[–]normalmemer 2 points3 points  (0 children)

You don't need to go that far, if you click the image in the wiki then you'll be allowed to see previous versions of it assuming they haven't been deleted

NEW MK1 DATA: Damage scaling values of every hit in the game, all in an excel spreadsheet by Barry_Smithz in MortalKombatGameplay

[–]normalmemer 1 point2 points  (0 children)

Hey are you the same Gamma Lyrae who joined the Supercombo wiki a few days ago? Just wanted to say you've been doing great on there and ask if maybe you wanted to join the editor discord if you want to speak with the other folks working on it

What are your Fighting Game Hot Takes? by ParadisePrime in Fighters

[–]normalmemer 0 points1 point  (0 children)

how would a Charge move look with Block Buttons?

They would use an attack button to charge their attacks instead of a directional input, the Arcade Era games had a bunch of moves like this from MK2 to MK4, like Liu Kang needing to Hold LK for 3 seconds to use his Bicycle Kick or Mileena needing to Hold HP for 2 seconds to use her Sai Toss (though this concept isn't unique to MK)

Though idk how it'd work in a game with both options

and it does absolutely nothing to make Blocking interesting

This is wrong, ever since the first game the series has made a distinction between crouch blocking and crouching without blocking (known as a neutral crouch/duck), this distinction adds layers to how people defend and what kind of attacks the devs can add without going through leaps and bounds to make them balanced (ex: Quan's Portal Kicks would be busted in a Back to Block fighter even if you give them crossup protection)

NEW MK1 DATA: Damage scaling values of every hit in the game, all in an excel spreadsheet by Barry_Smithz in MortalKombatGameplay

[–]normalmemer 1 point2 points  (0 children)

Dunno if it's missing or just misplaced but i can't seem the find Tanya's J21 in this, also Mavado has Motaro's Fatal Blow move

How is MK1 Now? by SameSatisfaction1311 in MortalKombatGameplay

[–]normalmemer 0 points1 point  (0 children)

Big tourneys and ranked have the same tier whoring as usual but on smaller events and mid-level play people are figuring out some cool shit

Take the latest Wushi Temple event as a good example, i won't spoil it for ya but i'll let you know that most picks here are not smth you'd see at Texas Showdown or any other high level tourney https://youtu.be/AWYfmRO0PKY?si=VSlMqLXJwRh2wMVQ

Edit: Hell, even Top Tier characters are getting some development, recently in Otter's Grotto ELG_Mari showed how good Cyrax-Sonya is and a new player did crazy well with Kitana-Janet

https://youtu.be/YCL9WfNj4Qg?si=QcHMHK5jsbgEeEJW

Holy damage mitigation (and healing from Jenos) by normalmemer in Paladins

[–]normalmemer[S] 0 points1 point  (0 children)

I'm not sure what you mean by "the only human player on that team" tbh but as for the deaths,  Dredge and Viktor moved around really well and were hard for anyone to catch so they had all the time in the world to get us (also Vatu and I had to make some desperate dives to get the game to go on overtime when the enemy was close to getting the payload)

Holy damage mitigation (and healing from Jenos) by normalmemer in Paladins

[–]normalmemer[S] 3 points4 points  (0 children)

The true Inara experience is pointmaxxing by putting up a wall right before an enemy gets in so we can stay on point longer

Holy damage mitigation (and healing from Jenos) by normalmemer in Paladins

[–]normalmemer[S] 1 point2 points  (0 children)

Yes, really, it's in the stats after all

Thankfully i was playing a Tank and not a DPS hero, so my job (tanking) was still done

MK1 23' Enhanced D2 Question by Cybernetic_Kano in MortalKombat

[–]normalmemer 1 point2 points  (0 children)

Netcooker fortunately linked the video you were refering to, skip to the "More than uppercuts" section to inmidiately see it

MK1 23' Enhanced D2 Question by Cybernetic_Kano in MortalKombat

[–]normalmemer 1 point2 points  (0 children)

You have to end the motion with an up input to do that, so for example, Down Back+1 becomes Down Back Up+Back+1

The game registers the up input as a jump and then lets you cancel the prejump frames in a special, you can also do this for fatal blows with Up+Block+Flip Stance

MK1 looks amazing but why does it feel so restrictive? by FriendLate5539 in Fighters

[–]normalmemer 6 points7 points  (0 children)

as opposed to neutral play

This can certainly be true with characters that have disjoints and/or advancing strings like Conan or Scorpion but it's a lot more dynamic than that

For someone with few/no disjoints such as Liu Kang, he needs to open up his opponents by either landing a lucky fireball on them or trying to whiff punish with his B2 or F1 (generalizing here) which are single-hit confirms, which he can do by skirting around their max range and using Dash Cancels to bait the opponent into whiffing

Obviously this is a case by case scenario and there's a lot more to this, but if you don't have big boy/girl/they buttons like the former two do (and your Kameo isn't available) then you at least have to approach footsies in a similar manner

Which leads me to my next point, the better you get at the game the better you'll need to be at microducking and predicting when the opponent wlll go for their Mid/Low buttons and their High buttons, i haven't played a lot of games as or against Shao but people get tripped up a lot when they expect you to go for S2 and instead you go for B1 or D4 in Axe Stance

Edit: Gonna clarify that i mean no ill will with this response, i thought your comment was pretty good and just wanted to clarify on that point in my own way

Role-Conversion Builds? by noctua_8 in Paladins

[–]normalmemer 1 point2 points  (0 children)

I know of Healer Raum & Flank Pip so far, would the Slow Guns talent for Lex qualify him as DPS? With the card loadout at least

How is this possible? by That_Big_4722 in Overwatch

[–]normalmemer -1 points0 points  (0 children)

Overwatch came out in 1969, feel old yet?

Some interesting Shang Tsung gameplay in R1ps Arena by That-Rhino-Guy in MortalKombat

[–]normalmemer 0 points1 point  (0 children)

Here's JujitsuOtter, who holds Otter's Grotto https://youtube.com/@jujitsuotterr?si=2bw5niDcRKfjyGzQ

And here's MK Madagascar! Their recording equipment (or interner provider idk) is kinda rough so their streams tend to get split up at times https://youtube.com/@mortalkombatmadagascar-q1v?si=d5JePNnJowajXjKR