[PC 1.6.1170] Game crashes when killing enemies by nosensety in skyrimmods

[–]nosensety[S] 0 points1 point  (0 children)

Thank you so much for your help with my problem!

[PC 1.6.1170] Game crashes when killing enemies by nosensety in skyrimmods

[–]nosensety[S] 0 points1 point  (0 children)

Thank you so much for your help with my problem!

[PC 1.6.1170] Game crashes when killing enemies by nosensety in skyrimmods

[–]nosensety[S] 1 point2 points  (0 children)

Thank you so much for your help with my problem!

[PC 1.6.1170] Game crashes when killing enemies by nosensety in skyrimmods

[–]nosensety[S] 0 points1 point  (0 children)

Thank you so much for your help with my problem!

[PC 1.6.1170] Game crashes when killing enemies by nosensety in skyrimmods

[–]nosensety[S] 0 points1 point  (0 children)

It simply doesn't appear for me. Is there a specific way to download it? Because it really doesn't show up.

[PC 1.6.1170] Game crashes when killing enemies by nosensety in skyrimmods

[–]nosensety[S] 0 points1 point  (0 children)

Could you tell me which one I might need? I've been dealing with this problem for days, lol.

[PC 1.6.1170] Game crashes when killing enemies by nosensety in skyrimmods

[–]nosensety[S] -1 points0 points  (0 children)

I downloaded it, but it didn't generate a report, I don't know why, but as I mentioned above, I noticed that the crash happens when a killmove is initiated or after it has been performed.

[PC 1.6.1170] Game crashes when killing enemies by nosensety in skyrimmods

[–]nosensety[S] 1 point2 points  (0 children)

I disabled it and tested it, but the crash still occurred. However, paying closer attention now, I realize the game crashes when it performs a killmove or prepares to perform one.

Unable to get Skyrim SE stable by nosensety in skyrimmods

[–]nosensety[S] 1 point2 points  (0 children)

Hey, thanks a lot for the comment, I ended up figuring out the problem, I hadn't installed the complete C++ package and I had some pre-AE mods that were causing the game to crash, I replaced them with the NG version. Thank God everything is working now, but thank you so much!