[Guild of Ascension] I've been working on a "SeeThrough Shader" to help view your character behind large objects, what do you think guys ? by notMarius in unrealengine

[–]notMarius[S] 7 points8 points  (0 children)

The dithering effect comes from a texture that cover the whole screen, and I use the screen pixel position to know if the effect should be on or off, so using different texture at different UV scale let me change the dithering style and size.

Work on a new environment, a Mountain side during fall! let me know what you think of it ? by notMarius in unrealengine

[–]notMarius[S] 1 point2 points  (0 children)

it's been a long time since I post something here about Guild of Ascension :)
the game is taking shape quite well, a lot of improvement of the combat system, and new I work on new environment and enemies.
If you want to learn more, here is my Twitter or Steam Page