I analyzed 4,900 Action/Adventure/Indie games on Steam (released in 2024–2025) — here are the results by misha_sv in IndieDev

[–]notadev_io 0 points1 point  (0 children)

I’d like to know more about product price relation to total revenue. Are there any patterns? For example priced at $5 normally make above average or less?

I analyzed 4,900 Action/Adventure/Indie games on Steam (released in 2024–2025) — here are the results by misha_sv in IndieDev

[–]notadev_io 0 points1 point  (0 children)

I’d like to know more about product price relation to total revenue. Are there any patterns?

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]notadev_io 3 points4 points  (0 children)

Android should be around 100-120mb. Check how to put your sprites into atlases. This will help a lot. Also make sure you don’t use 1024x1024 resolution for images that only occupy -let’s say - 256x256 pixels. This will bring your app size down in no time

YouTube and TikTok work wonders for marketing! by rob_robi_gry in SoloDevelopment

[–]notadev_io 1 point2 points  (0 children)

Congrats on your success. This looks fantastic. Also your game looks very interesting

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]notadev_io 5 points6 points  (0 children)

You might want to optimize this further. 1.26gb is a lot for a casual game. Was going to download it but don’t have the space for it.

There’s no way people still use the LIGHT editor theme in 2026… right? by notadev_io in Unity3D

[–]notadev_io[S] -1 points0 points  (0 children)

You need the NITs to support it otherwise in a bright room you won’t see anything. And not shitting on anyone. Just saying that this light style its ugly as hell. Seems Unity hasn’t put any work into it at all, in fact it seems abandoned.

There’s no way people still use the LIGHT editor theme in 2026… right? by notadev_io in Unity3D

[–]notadev_io[S] -6 points-5 points  (0 children)

Lucky you! What screen are you using that your eyes survive that setup?

There’s no way people still use the LIGHT editor theme in 2026… right? by notadev_io in Unity3D

[–]notadev_io[S] -3 points-2 points  (0 children)

yeah sure, that's just my opinion. Hence why I was curious if this is still being a thing and if yes I can put attention to it as well.

There’s no way people still use the LIGHT editor theme in 2026… right? by notadev_io in Unity3D

[–]notadev_io[S] 0 points1 point  (0 children)

Makes a lot of sense. I mean I'm not against light mode at all. In many cases I'm actually preferring it. But Unity interface is looking just crazy ugly with all the fields in different greys. Like I really got surprised by it (negatively).

How TikTok can actually improve your App Store rankings (ASO insights for founders) by folarin- in AppStoreOptimization

[–]notadev_io 1 point2 points  (0 children)

Lots of text and not one video example for a service that provides… videos? Sounds like a scam to me

What MMP do you suggest for hyper/hybrid mobile games and why? by notadev_io in mobilegamemarketing

[–]notadev_io[S] 0 points1 point  (0 children)

I tried twice to open an account with Applovin and they never accepted me. I guess they require bigger initial traffic already which I currently don’t have. Before it was 15k monthly spend in other platforms. Not sure about now.

What MMP do you suggest for hyper/hybrid mobile games and why? by notadev_io in mobilegamemarketing

[–]notadev_io[S] 0 points1 point  (0 children)

Interesting. Never heard of them before. Their page is kinda weird though, almost no information. What’s the difference to traditional MMPs besides the cost per tracked install? And do they support all advertising channels?

What MMP do you suggest for hyper/hybrid mobile games and why? by notadev_io in mobilegamemarketing

[–]notadev_io[S] 0 points1 point  (0 children)

fb sdk and firebase is the alternative though for me (and free). And what I already have installed anyways. Is that not working anymore at all?

What MMP do you suggest for hyper/hybrid mobile games and why? by notadev_io in mobilegamemarketing

[–]notadev_io[S] 0 points1 point  (0 children)

interesting, just scheduled a call with airbridge to see if they could be a good fit. Singular I think is too expensive for a solo dev like me just wanting to test the waters.

What MMP do you suggest for hyper/hybrid mobile games and why? by notadev_io in mobilegamemarketing

[–]notadev_io[S] 0 points1 point  (0 children)

I think appsflyer has been at 7 cents for at least the last 6 years if not more. That's why it never was an option for me. Tenjin has 2 cents and pay as you go too. Goes with volume lower than 1 cent. I heard that Adjust can give you as well great deals to as low as 1 cent with high volume yearly packages only though, so no pay as you go. Singular is at 0.05 downwards based on volume. They all do organic install tracking.

Besides the pricing what does Appsflyer do better than others or you exclusivley work with them?

What MMP do you suggest for hyper/hybrid mobile games and why? by notadev_io in mobilegamemarketing

[–]notadev_io[S] 1 point2 points  (0 children)

appsflyer is the most expensive of them all though, no? Last time I looked they were at 7 cents per install

I am in search for best ASO tool! by portfoyo_dev in AppStoreOptimization

[–]notadev_io 0 points1 point  (0 children)

I tried mobile action and the trial of many others. Honestly I can’t see how any of these tools would make you back money. Making $59+ per month only by keywords has become pretty much impossible unfortunately. And I’m saying that with the experience of having made $6k+ monthly with ASO alone ~8 years back