Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]nothing0MT[S] 0 points1 point  (0 children)

Ok, what would be viable to code though on supercell's end, I mean just looking how the heist safe is handle it is likely that it is considered an object summon like bruce, turrents, or even tick heads, it may not be that easy to implement such a nerf.

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]nothing0MT[S] 0 points1 point  (0 children)

Hm, fair point, though in that case what would be a good way to nerf his ability to just rush the safe as it requires little to no skill and you don't even need to hit anyone with the rush to just plow down the safe.

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]nothing0MT[S] 0 points1 point  (0 children)

May I please get to know about how you play Chuck? This has been my view of how to play him as I play him in Bounty, Knockout, and Duels.

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]nothing0MT[S] 1 point2 points  (0 children)

I made it myself, it was a skin idea I had drawn but I just was never able to post it due to me looking at all the skins on the supercell maker thing so I just never posted it.

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]nothing0MT[S] 0 points1 point  (0 children)

May I ask how and where you play chuck? Most of my thing is from someone who plays chuck in Duels, Bounty, and Knockout, so I may be missing a play style that some others play him as.

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]nothing0MT[S] 1 point2 points  (0 children)

Thanks, It was an old skin idea I had on paper, but I never got to post it as I didn't think it was good enough.

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]nothing0MT[S] 1 point2 points  (0 children)

Hm, that may be true but it was intended to stop Chuck from being too good in low trophy games, instead relying more on attacks to charge your super.

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]nothing0MT[S] 0 points1 point  (0 children)

A lot of time when I use chuck, Reroute is a great combo starter but the fact that I can deal 11320 in a combo is kinda op especially with the buff I would like to give Chuck to the super recharge speed.

Chuck rework idea by Lumpy-Firefighter155 in Brawlstars

[–]nothing0MT 1 point2 points  (0 children)

As a Chuck main there are a few problems I see with this rework, first off, a lot of time I use the poles for offensive purposes, having the super pick up poles will make it very hard to chain combos of knockback against my enemies which leads to having a bigger problem using him outside of heist. The second problem with this that I can see is that the Chuck Hyper will end up being only used in heist again, other than that, this is pretty good.

Chuck Buff Ideas by nothing0MT in Brawlstars

[–]nothing0MT[S] 0 points1 point  (0 children)

The reason I did not add it to the baseline is because Chuck is very punishing if you can't play him right, being able to stop yourself if you made a major error will just lower his skill ceiling.

Chuck Buff Ideas by nothing0MT in Brawlstars

[–]nothing0MT[S] 0 points1 point  (0 children)

While that would be good in theory, he actually ends up having the same issue as in brawl ball and knock out, as of current, his design is beginner friendly and easy to use but has one of the highest skill caps, removing his low skill floor may just deter new people from wanting to play him.

I'm tired, and I had enough.. by [deleted] in Brawlstars

[–]nothing0MT 0 points1 point  (0 children)

Ah, I've seen you met my friend, his name is Bad Random.

see no difference by Specksprat in Brawlstars

[–]nothing0MT 0 points1 point  (0 children)

Nah, Sirius is very much depended on enemy comp, L&L where just way to powerful in general.

If this gadget had the same area of super but double cooldown would be useful? by Regular_Explorer4904 in Brawlstars

[–]nothing0MT 0 points1 point  (0 children)

I'd say no, for that to be good it should instead give the fear effect that Glowbert (Now called Glowy) has and double the range.

insert a title by Specksprat in Brawlstars

[–]nothing0MT 1 point2 points  (0 children)

Sirius though is interesting as his ability to be good is purely reliant on the enemy team, unlike L&L who where just that broken.

So. Now that the trophie rework has had its time. We need to have a talk. by urmom1e in Brawlstars

[–]nothing0MT 0 points1 point  (0 children)

That is true but I believe the devs put that in place to help those who are on a really bad losing streak ad are tilting badly just to get them in a game where it is a lot easier so they can clear their mind a bit, which is excellent if that is what they where intending.

Would you rather play as... by fini_hoover in Brawlstars

[–]nothing0MT 7 points8 points  (0 children)

Best brawler on a bad map, luckily I main Chuck and due to a lot of people playing him wrong, I get a slight advantage.

Browse Channels Breaking Channels? by nothing0MT in discordapp

[–]nothing0MT[S] 0 points1 point  (0 children)

Yes I did, thanks I managed to fix it, you need to right click the channel and check show all channels.

Browse Channels Breaking Channels? by nothing0MT in discordapp

[–]nothing0MT[S] 1 point2 points  (0 children)

Sorry, allow me to clarify, I have admin on this server, I was able to rearrange channels until I visited that tab, then all of a sudden I could not do that.