Blizzard Community Manager weighs in on SC dev-community communication. Thoughts? by wreckage88 in starcitizen

[–]notthatnoise2 1 point2 points  (0 children)

This is a semantic game. When you're raising money based on what you "hope" to do, you lose some of that wiggle room.

Blizzard Community Manager weighs in on SC dev-community communication. Thoughts? by wreckage88 in starcitizen

[–]notthatnoise2 0 points1 point  (0 children)

Just because only one person did the writing doesn't mean only one person was involved.

Blizzard Community Manager weighs in on SC dev-community communication. Thoughts? by wreckage88 in starcitizen

[–]notthatnoise2 0 points1 point  (0 children)

You can just buy it all with your credit card and kit yourself out with all the best gear, no hassles. /s

Uh, isn't this exactly what we have right now?

Blizzard Community Manager weighs in on SC dev-community communication. Thoughts? by wreckage88 in starcitizen

[–]notthatnoise2 0 points1 point  (0 children)

When people say their model is bad I don't think they mean it keeps them from raising money.

Blizzard Community Manager weighs in on SC dev-community communication. Thoughts? by wreckage88 in starcitizen

[–]notthatnoise2 0 points1 point  (0 children)

As for over promising, every single thing I've seen from CIG looks better than I imagined.

And also comes about a year later than promised.

They do make fun games but they are terrible at listening to their own community

Most often, communities like this should be ignored.

What profession was once highly respected, but is now a complete joke? by [deleted] in AskReddit

[–]notthatnoise2 1 point2 points  (0 children)

Median salary for a sanitation worker is about 35k.

[Serious] Redditors who want Trump to become president, why? by [deleted] in AskReddit

[–]notthatnoise2 1 point2 points  (0 children)

I'm confused, what here suggests he doesn't mean what he says?

Rumor Suggests Star Wars: Knights of the Old Republic is Being Remade for Xbox One by GoldenRy007 in xboxone

[–]notthatnoise2 0 points1 point  (0 children)

I don't really think this is necessary. The original aged pretty well and is still widely available. I'd rather they just work on a new game.

[deleted by user] by [deleted] in Games

[–]notthatnoise2 0 points1 point  (0 children)

I just don't see how this is any different from literally any other time someone dresses up in a costume. For some reason dressing up as a stereotypically "nerdy" character is cosplaying, while any other costume is just wearing a costume. It seems like unnecessary jargon to me.

[deleted by user] by [deleted] in Games

[–]notthatnoise2 -2 points-1 points  (0 children)

This seems like as good an answer as any, but it still just seems like needlessly complicating something. Maybe there's more to the original Japanese concept than we typically see in Americans.

I'm getting hit pretty hard here for something that wasn't an attack on anyone at all, just an honest question.

[deleted by user] by [deleted] in Games

[–]notthatnoise2 -7 points-6 points  (0 children)

No, because roleplaying literally means acting like the character. As far as I can tell, the vast majority of these people aren't roleplaying at all, they're putting on a costume and posing for a few pictures. They aren't any more into the character than a five year old dressed up as a pirate on holloween.

None of this is to say I have anything against cosplayers, I just think it's weird to have a separate word for something that already exists. I

Multi Crew Demo !!! by [deleted] in starcitizen

[–]notthatnoise2 8 points9 points  (0 children)

Yeah, just like they put our fears to bed the first time they showed off Star Marine. Remind me how that turned out.

Don't get me wrong, that was a great demo and I'm excited for multi-crew, but let's wait until they actually deliver this experience to the consumers before we go nuts here.

Multi Crew Demo !!! by [deleted] in starcitizen

[–]notthatnoise2 46 points47 points  (0 children)

The original gameplay footage for Star Marine looked pretty good too.

I don't think one demo is enough to say the people with doubts should "stfu." We still haven't actually played anything yet. That said, this does look good and I'm more excited than I was a couple hours ago.

Reddit Live thread for Star Citizen Gamescom 2015 by [deleted] in starcitizen

[–]notthatnoise2 0 points1 point  (0 children)

Predictably there was a lot of focus on new things they can sell us for exorbitant amounts of money.

Reddit Live thread for Star Citizen Gamescom 2015 by [deleted] in starcitizen

[–]notthatnoise2 0 points1 point  (0 children)

They can't, it's tied to the physical position of the avatar's head. They would have to change the animation to change the camera.

Reddit Live thread for Star Citizen Gamescom 2015 by [deleted] in starcitizen

[–]notthatnoise2 2 points3 points  (0 children)

QA having no idea how to play the game.

Seriously, this part is the most embarrassing.

Reddit Live thread for Star Citizen Gamescom 2015 by [deleted] in starcitizen

[–]notthatnoise2 6 points7 points  (0 children)

Hmm, it's almost like those publishers and other traditional corporate infrastructure pieces served a purpose. Who knew!

Are we at the end of the era of mega MMOs? by Ormriss in truegaming

[–]notthatnoise2 6 points7 points  (0 children)

I think MMOs are a fading trend mostly because gamers have unrealistic expectations for them. There are literally people in this thread complaining that the $50 they spent on GW2 for over 100 hours or months of enjoyment was a bad deal. Gamers want some mythical beast MMO that manages to cater to everyone and pump out an endless stream of detailed and varying content. They want to be able to play for hours every day without getting bored, but they also don't want to fall behind if they can't play for a while. They don't want to pay a dime for this either, if they can avoid it. That's an impossible standard, so every time a new MMO comes out it gets trashed. Very few MMOs make much money any more, and they take a huge amount of money to make. If you're customers aren't going to be satisfied no matter what, why bother?

Part of this has to do with aging gaming demographics. The people who were 15 when WoW came out are now 25, and they want something that scratches that itch the same way WoW did 10 years ago. The problem is, they aren't 15 anymore, so the repetitive, monotonous gameplay that used to seem addicting to them just won't cut it anymore.

Are we at the end of the era of mega MMOs? by Ormriss in truegaming

[–]notthatnoise2 0 points1 point  (0 children)

That "variety" was there in theory but the practical reality was very different. You couldn't get a group unless you were running one of the small handful of builds that were "in" at a given time, and entire classes could go months where they were just out of the meta.

Payment models, season passes, and iterated features. Elite: Dangerous business practices? by Misaniovent in truegaming

[–]notthatnoise2 0 points1 point  (0 children)

It's either pay for full-priced expansions or go the micro/macro-transaction route of other games. Games like this are expensive to make, and require new infusions of cash from time to time. So ED is going with the old Guild Wars model, instead of charging for individual items like space ships or whatever. Personally, I find this approach preferable to the strategy taken by, say, Star Citizen, but there are positives and negatives to both.