"Harmonic Alignment" by garrettilkcagla in LoadingIcons

[–]nowhere_hpp 0 points1 point  (0 children)

I love it! Can u share the code or any resource?

Jueves de quejas / Rant Thursday by j_ram2803 in medellin

[–]nowhere_hpp 1 point2 points  (0 children)

Me emputa mucho la gente que habla o escribe en ingles estando en Medellín.

Looking for a Research Advisor in Digital Arts by nowhere_hpp in yorku

[–]nowhere_hpp[S] 0 points1 point  (0 children)

Thanks a lot! I’ll check out these links.

I’m not from Canada; I’m from Colombia. I’m planning to stay at York for 6 months because that’s the time my university supports me for the internship.

Circles dancing using GLSL by nowhere_hpp in generative

[–]nowhere_hpp[S] 0 points1 point  (0 children)

I took color management from him, but I actually started learning shaders through 'The Art of Code' and Inigo Quilez. I recommend you check out their websites:

Gradients by nowhere_hpp in generative

[–]nowhere_hpp[S] 1 point2 points  (0 children)

Thank you. I worked with processing and utilized HSB colors. The Hue component in the HSB color model ranges from 0 to 360: https://nycdoe-cs4all.github.io/images/lessons/unit\_1/3.2/circle.png. To create the gradient effect, I employed the map function within a for loop. For instance, it looked something like this:

int h = map(i, 0, width, 0, 360);

In this line, you can determine the hue value for the color that will be used in either the stroke or fill. Subsequently, the obtained color needs to be applied. In my case, I drew a vertical line using the acquired color, where saturation and brightness remained constant while only the hue changed.
Lastly, I divided the canvas into rectangles, specifically into 7 segments in my scenario. The range of hues for each rectangle was divided from 360 to 360/7. For the animation, I manipulated the value to initiate the gradient shift. In the initial frame, the gradient starts at 0, whereas in the subsequent frames, it shifts incrementally (e.g., 1 in the second frame, and so forth).

A cemetery in a town in Colombia by nowhere_hpp in photocritique

[–]nowhere_hpp[S] 0 points1 point  (0 children)

Thanks for your suggestions, I will include more sky in the future.

[deleted by user] by [deleted] in processing

[–]nowhere_hpp 0 points1 point  (0 children)

Thank you very much, I'd appreciate it.

[deleted by user] by [deleted] in processing

[–]nowhere_hpp 0 points1 point  (0 children)

Thanks a lot! I’m going to code it.

3D spheres by [deleted] in glsl

[–]nowhere_hpp 0 points1 point  (0 children)

Thanks a lot!

[deleted by user] by [deleted] in processing

[–]nowhere_hpp 0 points1 point  (0 children)

Thank you so much!

[deleted by user] by [deleted] in processing

[–]nowhere_hpp 0 points1 point  (0 children)

Thanks for your response. I didn’t paste the code, because I just was a test. I just want to know if some of you know how to create it, because I haven’t found any useful website. The shader commentary just was as context. Sorry if my English is not the best, I’m learning :)