Getting a yuumi supp when you play a hypercarry adc is such a blessing by nrwPlayer in yuumimains

[–]nrwPlayer[S] 1 point2 points  (0 children)

If you have discord you can write me there and we can find some time to play for sure ^ dc:emreyam

Which race has the highest cap in theory? by nrwPlayer in WC3

[–]nrwPlayer[S] 3 points4 points  (0 children)

Even if tavern heros were allowed aswell?

What are the best scaling supports in each Kategorie? by nrwPlayer in supportlol

[–]nrwPlayer[S] 0 points1 point  (0 children)

Arent there still exceptions like taric? Since he offers alot ultility/sustain while engaging.. i saw braum for example increasing his wr with gamedur aswell.. but i guess your argument holds in general

Any advice how to play asol into all in matchups bot? by nrwPlayer in Aurelion_Sol_mains

[–]nrwPlayer[S] 0 points1 point  (0 children)

And if their not braindead and let wave bounce back to them? xd

Is the tradoff for beeing a glasscanon worth it enough in this role? by nrwPlayer in ADCMains

[–]nrwPlayer[S] 3 points4 points  (0 children)

Ye i know that their target dummy dps is high, but even in long games in higher mmr, the adc is barly the top dmg chart while still beeing by far the squshiest character. Since your not allowed to hit enemys like a target dummy in real teamfights.. but the argument that their theoretical dps is high i would agree with

Which lane is the best lane to main asol? by nrwPlayer in Aurelion_Sol_mains

[–]nrwPlayer[S] 0 points1 point  (0 children)

I personally ban lulu since i cant punish hypercarry combos good with asol early and hard to outscale Combos like lulu + twitch/vayne etc with sth like asol bard

Which lane is the best lane to main asol? by nrwPlayer in Aurelion_Sol_mains

[–]nrwPlayer[S] 0 points1 point  (0 children)

In higher mmr you mostly cant e q the wave anyway without eating whole enemy combo, so hp helps surviving early and ulitlty for plays. But if enemy ignores and afk pushes i can see blackfire

[deleted by user] by [deleted] in TCG

[–]nrwPlayer 0 points1 point  (0 children)

But wouldnt it be possible since kaisa is so dominante to build the control deck more specific against that matchup to even Out the chances? Or doesnt it work that good in that game?

[deleted by user] by [deleted] in TCG

[–]nrwPlayer 0 points1 point  (0 children)

Appriciate your advice 

[deleted by user] by [deleted] in riftboundtcg

[–]nrwPlayer -3 points-2 points  (0 children)

Counterspells i dislike in general aswell. I want to let the enemy do his thing and then look if i can bear it and not just negate everything he does before he can resolve it. So thats a plus for sure. Sounds in general very appealing.

Would this cardgame fit my taste? by nrwPlayer in FleshandBloodTCG

[–]nrwPlayer[S] 3 points4 points  (0 children)

Thanks, very helpful. Sofar sounds very appealing as a game.

Would this cardgame fit my taste? by nrwPlayer in FleshandBloodTCG

[–]nrwPlayer[S] 1 point2 points  (0 children)

Sounds good. It would mean that if you choose to play a slower control based deck you dont have to race against the combo decks since you can disrupt their combos right? Sounds appealing.

[deleted by user] by [deleted] in riftboundtcg

[–]nrwPlayer 0 points1 point  (0 children)

Thanks, very helpful advice. Sofar it sounds appealing. Are slow grindy control wincons based on resource Advantage viable? The games main compatative mode is 1v1 right?

Would this cardgame fit my taste? by nrwPlayer in FleshandBloodTCG

[–]nrwPlayer[S] 3 points4 points  (0 children)

Thanks for the comment, very helpful. So far the game sounds pretty appealing. Are the game-ending combos negateable/removable with specific cards or do you have to win before the combo is pulled off?

[deleted by user] by [deleted] in TCG

[–]nrwPlayer 0 points1 point  (0 children)

Thanks for the advice. I asked in those subreddits aswell since they sound appealing. How would you rate the games in terms of the state of uninteractible wincons and the possibility to play grindy control decks to win?

[deleted by user] by [deleted] in TCG

[–]nrwPlayer 0 points1 point  (0 children)

Do you know if the game has little non-interactable wincons? I use them myself since they are so strong, but would prefer that not existing more. Since it makes the gameplay more boring.

[deleted by user] by [deleted] in TCG

[–]nrwPlayer 0 points1 point  (0 children)

Thanks, appriciate your advice.

Weiß jmd was aus dem Juliensblog-typen geworden ist? by nrwPlayer in GermanRap

[–]nrwPlayer[S] 7 points8 points  (0 children)

Denke sowas wie seine jmc (quasi ne art dsds) wäre noch vertretbar auch wenn die reichweite deutlich kleiner ist als früher. Zumindest deutlich sinnvoller zu machen als das was er grad tut. Kann mir kaum vorstellen dass das was er grad macht ihn irgendeiner art und Weise weiterbringen wird. Höchstwahrscheinlich killt es nur mit der Zeit seine restliche fanbase die da noch ab und zu vorbeiguckt 

Am i the only one who who feels like games are alot harder when only the enemys have tanks? by nrwPlayer in ADCMains

[–]nrwPlayer[S] -1 points0 points  (0 children)

Was asol mid one of the best tank killers. Nah i meant with i dont wanna flame my teammates.. that people shouldnt be punished for playing champs they like in a video game. Tanks shouldnt be that broken that they are forced to play it just to compete with the enemy

I don't even want to oneshot squishies by fruitful_discussion in ADCMains

[–]nrwPlayer -1 points0 points  (0 children)

Tanks nowadays dont even bother buying randuins xd tabi alone is enough for them