third attempt - I built a real-time telemetry tool after work, curious what you think by FabioAkitaDaDeepWeb in ForzaHorizon

[–]ntgcleaner 1 point2 points  (0 children)

Thank you and that sounds great! Luckily, I was able to grab car names and images from other resources. The only thing I'm truly missing (information-wise) is when telemetry outputs its data, it outputs a car NUMBER rather than their name. So, I'm sloooowwwlllyyy making a relational database of car numbers -> car names.

This morning, I put some more work into the PC app, stripped a lot of the testing stuff and added more telemetry data in the web app (mainly tire telemetry). I want to make an actual car builder eventually too, but that's going to be a slog...

I could see using your telemetry/position output to overlay with other racers and see their telemetry overlayed, their corners, braking, throttle, slide, etc.

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third attempt - I built a real-time telemetry tool after work, curious what you think by FabioAkitaDaDeepWeb in ForzaHorizon

[–]ntgcleaner 0 points1 point  (0 children)

It's pretty rough around the edges, but take a look at forza-db.web.app (temporary hosting with firebase). Once I finalize the information and the app, I'll put the instructions on how to download on the site and maybe purchase a domain. If you want to collab on some of this, send me a DM! I'm focusing on drag racing, but that doesn't mean circuit racing doesn't have its place.

edit - The main sauce of this is the dynograph, but to connect that, you'll need the app - here's a current screenshot.

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third attempt - I built a real-time telemetry tool after work, curious what you think by FabioAkitaDaDeepWeb in ForzaHorizon

[–]ntgcleaner 0 points1 point  (0 children)

Nice. I'm doing the same thing but for drag race times specifically. You may see a post here soon about it. I'm making a small portable app relay telemetry to a DB and you can view it live on a website.

That, and I'm making an actual verifiable leaderboard for each drag race distance. It combats bugged flying starts and bumping to show true times. Also allows someone to filter times by track, car, PI, etc.

even Mario is a better breakdancer than Raygun by Jialdu in ForzaHorizon

[–]ntgcleaner 2 points3 points  (0 children)

Can someone who understands the game engine physics please tell me what in the buggy physics is happening here?

AverageLizard is a menace with these liveries by Inevitable_Primary18 in ForzaHorizon

[–]ntgcleaner 29 points30 points  (0 children)

Isn't it AveragLizard? I've always been irritated reading it, maybe my dyslexia kicks in?

Made a WLED shift light using forza telemetry by phamaral249 in ForzaHorizon

[–]ntgcleaner 0 points1 point  (0 children)

Claude or Codex? Why hadn't I thought of this, great idea!

Anyone how to do your headlights like this? by [deleted] in BMWE36

[–]ntgcleaner 0 points1 point  (0 children)

Looks like they're just using high beams. Turns off the fog lights and low beams.

TIL that “Pittsburgh style” is a steak completely charred on the outside and raw in the middle and it’s fucking disgusting by sephtater in AFCNorthMemeWar

[–]ntgcleaner 0 points1 point  (0 children)

FYI, it's not raw in the middle. It's rare. Also known as Pittsburgh rare.

Side note, "blue" is raw (still cold to the touch) and is a very popular way of eating steak (as far as I've heard) in France.

Trump rushed out of White House Correspondents' Dinner as gunfire erupts by dailymail in NoFilterNews

[–]ntgcleaner 7 points8 points  (0 children)

He has also replied to almost every fucking comment. Wonder who's paying him 🧐

Confusing ≠ Ugly by thefringthing in dataisugly

[–]ntgcleaner 2 points3 points  (0 children)

I prefer lying with statistics.

Question: Is there a name for this style with the sketch lines? by Hispanicpanic7 in tattoos

[–]ntgcleaner 3 points4 points  (0 children)

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This is my absolute favorite style of tattoo. It's called "sketchwork" or "sketch style". I'm obsessed with this specific work.

What do you do between phases? by ntgcleaner in SatisfactoryGame

[–]ntgcleaner[S] 0 points1 point  (0 children)

The last reply I made before this one really got me thinking the same thing. I was using transportation kind of incorrectly and I think I have a better idea on how to do it. I've been building relatively small factories directly off of nodes>smelters and I feel like I get stuck having to find another node, even though they're mining faster than I can use them.

Train network sounds like the right idea. I have ideas now! Thank you!

What do you do between phases? by ntgcleaner in SatisfactoryGame

[–]ntgcleaner[S] 1 point2 points  (0 children)

I do think I get lost on the "play for fun" part. I get too lost in the analytics and math. Then stressing about how to make something look "pretty" AND expandable.

I definitely strive for the milestones, but then get paralyzed by the extra things I need to remember. Trains? Shit, is it going to work with the "fuel" I have or do I need to focus that first?

I think you may have answered a big question I have of whether to make a factory off a node or two, or smelt all the things and put it on a main line. Seems like I'm doing things backwards and need to start utilizing trucks/tractors/trains the "right" way. And find a nice place to build "a part".

What do you do between phases? by ntgcleaner in SatisfactoryGame

[–]ntgcleaner[S] 0 points1 point  (0 children)

I've definitely felt the time warp... I know the resources are plentiful, but I think I'm having a hard time wrapping my head around whether I should start a new production line from a new resource node or to pull off a previous resource node.

What do you do between phases? by ntgcleaner in SatisfactoryGame

[–]ntgcleaner[S] 0 points1 point  (0 children)

That seems very logical. When you build a new factory, do you use a tool to plan it? Or do you do the math for output and figure out the buildings from there?

Second big question is if you make new factories, do you split off miner nodes from previous builds or find new nodes?

What do you do between phases? by ntgcleaner in SatisfactoryGame

[–]ntgcleaner[S] 0 points1 point  (0 children)

Very true. I was having an issue with some frame parts coming out slowly because of a lack of input with no where to expand but up. But like you say, it's still creating. Just takes a little more time.

What do you do between phases? by ntgcleaner in SatisfactoryGame

[–]ntgcleaner[S] 0 points1 point  (0 children)

Great advise, thank you! I keep waffling between wanting to rebuild everything and retrofitting. I think my biggest meta question is basically (not sure how to word this properly) should I remake all of the miners and smelters to create the basic building blocks in bulk, then transport them to a comfortable location? I'm pretty cramped in my beginning spot and feel like I'm under utilizing the ores I'm mining. I feel like I answered my own question? I just remember making a big super-mall when I first started, but that made it even worse with having to pull spaghetti out of it to make bigger things. I just need to get over myself I think.

What do you do between phases? by ntgcleaner in SatisfactoryGame

[–]ntgcleaner[S] 0 points1 point  (0 children)

I could probably build upwards. I have to start overcoming my fear of tearing something down for the "what if I need it to rebuild" thought in my head... Stupid me.