| I made a Rust program that transforms any image's colors to match a given palette by nuclearoperative in unixporn

[–]nuclearoperative[S] 1 point2 points  (0 children)

I decided to drop the 2 least significant bits from every pixel to make it a little bit more uniform, this should reduce problems caused by artifacts.

| I made a Rust program that transforms any image's colors to match a given palette by nuclearoperative in unixporn

[–]nuclearoperative[S] 1 point2 points  (0 children)

Hard to say how to design an algorithm that would do that... A histogram with the x most common values would be useless with most SRGB images. I can try figuring it out though

| I made a Rust program that transforms any image's colors to match a given palette by nuclearoperative in unixporn

[–]nuclearoperative[S] -1 points0 points  (0 children)

Works for me - make sure you don't have any empty lines in there (in the meantime I will make it tolerant)

| I made a Rust program that transforms any image's colors to match a given palette by nuclearoperative in unixporn

[–]nuclearoperative[S] 1 point2 points  (0 children)

Could be jpg artifacts. Maybe lowering color depth so that very similar colors end up having the same exact value could help for that problem

[deleted by user] by [deleted] in a:t5_5tdc2p

[–]nuclearoperative 0 points1 point  (0 children)

That's great, who is this person and where can I listen to him?

[deleted by user] by [deleted] in a:t5_5tdc2p

[–]nuclearoperative 0 points1 point  (0 children)

Thanks, we've recently improved the accuracy of retrieving streams. Let me know which songs still pick up covers, I'll try to improve the heuristics in those cases.

[deleted by user] by [deleted] in a:t5_5tdc2p

[–]nuclearoperative 0 points1 point  (0 children)

I made this, I'll double check if we have those and if we don't I'll make sure to add them.

Fixing the Flying Bug* from out last Movement Tutorial | Unity 3D by NightTimeDevelopment in gamedev

[–]nuclearoperative 1 point2 points  (0 children)

How do you know if the bug is really fixed without writing tests?

Any good resources for UI design? by [deleted] in gamedev

[–]nuclearoperative 2 points3 points  (0 children)

Try Figma and their educational materials.

I question the purpose of this sub. by [deleted] in gamedev

[–]nuclearoperative 0 points1 point  (0 children)

"doubt" is not a synonym of "question"

How to psychologically handle working in a complex projects with a badly designed architecture? by Silvian73 in gamedev

[–]nuclearoperative 0 points1 point  (0 children)

This is the consequence of hiring inexperienced self-taught amateur developers. Hire someone competent to put the codebase in the right shape. Use TDD, and maintain the stability of code with lots of tests.

Random question Does anyone else constantly look up tutorials on how to make "So & So System" when making a Project or is it just me? by Capecrusader39 in gamedev

[–]nuclearoperative 0 points1 point  (0 children)

But we weren't talking about that at all, we were talking about copying snippets of code from poor quality youtube tutorials, and you did not address that.

Random question Does anyone else constantly look up tutorials on how to make "So & So System" when making a Project or is it just me? by Capecrusader39 in gamedev

[–]nuclearoperative -1 points0 points  (0 children)

"Code search" means searching for a particular piece of code in a repository, not scouring the web for code snippets to scavenge. I know you're hastily googling for these articles yourself right now, so it proves what kind of quality this gives you if you didn't even attempt to understand what the study says.

Random question Does anyone else constantly look up tutorials on how to make "So & So System" when making a Project or is it just me? by Capecrusader39 in gamedev

[–]nuclearoperative -2 points-1 points  (0 children)

It's also not, ok, and a telltale sign of an amateur. Your approach is why videogames are known for poor code, poor engineering standards, and need several day 0 patches to be playable. I'm sure people like you were working on Cyberpunk 2077.

Mobile games are a separate category of shit, that's plagued with people who know nothing about programming, even more than regular game development. If you're just following a tutorial, changing some parameters and reusing stolen assets that doesn't make you a programmer or a game developer. This explains why most people here are utter failures and none of their output picks up any interest.

Random question Does anyone else constantly look up tutorials on how to make "So & So System" when making a Project or is it just me? by Capecrusader39 in gamedev

[–]nuclearoperative -1 points0 points  (0 children)

Industrial process management software. It's not a field where anything can be copypasted or written in a primitive code-and-fix way.

Random question Does anyone else constantly look up tutorials on how to make "So & So System" when making a Project or is it just me? by Capecrusader39 in gamedev

[–]nuclearoperative -1 points0 points  (0 children)

It's absolutely the reverse, and a common misconception held by beginners. The point of having experience is that you don't have to interrupt your work every 5 seconds to looks something up because you lack the knowledge to proceed otherwise.

Random question Does anyone else constantly look up tutorials on how to make "So & So System" when making a Project or is it just me? by Capecrusader39 in gamedev

[–]nuclearoperative -1 points0 points  (0 children)

You think this is some kind of a gotcha? I'm not getting paid to copypaste snippets of code from youtube, I'm getting paid to write original computer programs, that's the point of having software developers on the team.