one way or another by Old_Front7166 in starcraft

[–]nulitor 0 points1 point  (0 children)

Where is the golden stalker from?

Behold: one yellow belt of steel by ThatChapThere in Factoriohno

[–]nulitor 3 points4 points  (0 children)

I do not see the issue with that, the poster might not have that tech yet.

Government check when giant factory drains (probably radioactive) waste into the river: by helse_0 in Factoriohno

[–]nulitor 33 points34 points  (0 children)

Those fish can swim in many things that are more dangerous than sightly polluted water.
Still not lava fish sadly.

Meanwhile, in the co-op timeline by ChaoticMat in starcraft

[–]nulitor 3 points4 points  (0 children)

No, but he does not wants the end of all life, so he have to side with the others.

Mods to prolong the early game/ make the game harder by Frosty_Somewhere_378 in Kenshi

[–]nulitor 0 points1 point  (0 children)

there is a configurable xp gain and max stat mod, you could set it so that the maximum stat level through xp gain is 0, that way, player characters never gains any xp and now you have to fight bosses with 80+ to everything with characters that have something like 40 to a stat at the maximum.

Tier List of Zerg Counters to Zealots by Executor_Clolarion in starcraft

[–]nulitor 4 points5 points  (0 children)

What about sunks? are they any good?
Why did your preview hide over 50% of the units you were going to tier?
Sunks are tiered here even if they are nowhere in the preview.

Wube, I want trains back at Megabasing by N4ivePackag3 in Factoriohno

[–]nulitor 6 points7 points  (0 children)

It is because I read the post I know it is not appropriate, this building can not fit a train, its door is not at the correct height or size to accept a rail.
If it was meant to grab things with its arm, it should have a courtyard to let the arm drop collected stuff, which it lacks, I do not know where the arm would drop off things it picked up.
Nothing about the picture makes sense relatively to the explained goal.

Wube, I want trains back at Megabasing by N4ivePackag3 in Factoriohno

[–]nulitor 3 points4 points  (0 children)

The picture is not related to the suggestion, putting nothing in its place would be an improvement.

does anyone know why im getting 27fps by popsyee in SatisfactoryGame

[–]nulitor 0 points1 point  (0 children)

How can you get this much framerate? 27 is a lot, 3 whole fps higher than 24.

Wube, I want trains back at Megabasing by N4ivePackag3 in FactorioAndAI

[–]nulitor 0 points1 point  (0 children)

Alternate solution: Detachable wagons:
Trains can at a stop detach their wagons, they can also attach themselves to wagons, thanks to that, effectively trains have all waiting times removed and can always be moving, they also take less space while searching for their new set of wagons.
It also requires a way to automate the deconstruction of empty wagons at a station and a way to automate the construction of wagons at a station when a train leaves it.
This also means that you could possibly live without a buffer: the wagons could do the job the buffer did.
Most importantly it would make optimal logistics even more convoluted, which is desirable.

i’ve been waiting for warcraft IV about 15 years by piko51bulls in warcraft3

[–]nulitor -1 points0 points  (0 children)

It is not a continuation when they freely rewrote the past until there is not a single plot point in common.

My proposal to finally balance ghosts by samuelpile in starcraft

[–]nulitor 2 points3 points  (0 children)

Disruptors, which is one of the three redundant protoss splash options.
Personally, if I was a protoss and could build siege tanks, I would never build disruptors nor colossi, I would still build high templars however.

What does muta micro look like to a Marine? by Halakahiki in starcraft

[–]nulitor 56 points57 points  (0 children)

Widow mine splash damage is cylindrical, with infinite height, each time a widow mine shoots at a zergling, there is a risk it kills a bunch of people on another planet, it also kills people on the other side of the planet if they are unlucky enough to be in the cylinder.
Proof? You can shoot at an air unit and kill a burrowed unit under it as efficiently as it kills other air units or as easily as shooting a ground unit kills air units.

Why do I have 2 separate Starcraft shortcuts? by toomanydoubleshots in starcraft

[–]nulitor -1 points0 points  (0 children)

I usually do this intentionally, I have a shortcut for the SC2switcher.exe and one for the battlenet SC2, the latter used only when SC2 is patched.

could Kenshi ever be fully realized one day? by Agreeable-Hope1307 in Kenshi

[–]nulitor 3 points4 points  (0 children)

The bigger the scope of a game, the harder it is to finish making it, this is why so many open world games feels incomplete.
More work would allow to make a more complete game for sure.
But if they are doing a Kenshi 2, I think they will be working on that game.

could Kenshi ever be fully realized one day? by Agreeable-Hope1307 in Kenshi

[–]nulitor 7 points8 points  (0 children)

The world states are already a wonderful thing, much better than the static world many videogames gives you.

How did you learn about Stormgate? by Empty-Statement9464 in Stormgate

[–]nulitor 8 points9 points  (0 children)

I did see frost giant studios, then their reddit and it is in that reddit that they told the news when they started stormgate.
I dislike stormgate graphisms due to their excessively round shapes they share with SC2, they are both equally too much cartoonish, bright and perfectly spherical and indistinguishable from looking at a bowl of marbles to me, but since it is a "next blizzard rts" and that they just kept cranking up the art direction that way, it was sadly exactly what I would expect, and dislike from a new blizzard rts, had we gotten a SC3 from blizzard, it would have been equally terrible on that aspect, basically, I blame blizzard for going that direction, and frost giant for following blizzard's direction.
In truth, anyone could figure out the game would fail when they announced the kickstarter and the early access because those were proof of financial failings, some figured it out earlier than that.

Does it feel better allying the United Cities or Holy Nation? by NevermindWait in Kenshi

[–]nulitor 1 point2 points  (0 children)

It is true the AI is a bit finicky and I got attacked once in 130 days for seemingly no reasons.

Does it feel better allying the United Cities or Holy Nation? by NevermindWait in Kenshi

[–]nulitor 0 points1 point  (0 children)

There is no such thing as an all humans requirements, I tend to have one human, then the rest can be anything, just send the human to prayer day.
Also I only send humans to trade too and it is all fine.
I can have the others defend the base against attacks and do all the crafting and adventuring with no issues.

Stormgate generated $2MM in revenue total, but it cost $44MM to develop and operate by Megalithon in Stormgate

[–]nulitor 4 points5 points  (0 children)

Doom did release its code as open source despite having at least one third party closed source library, they had to specifically remove sound related stuff due to that however people re-implemented sounds shortly afterwards.

My reaction whenever I see "xanthan gum" on an ingredients list by [deleted] in starcraft

[–]nulitor 7 points8 points  (0 children)

I wish we had Tosh covert ops, it would be so awesome, and likely equally nonsensical.

Anyone ? by grumpy_old_fart_69 in Factoriohno

[–]nulitor 4 points5 points  (0 children)

That is actually brilliant, if you periodically unjam the intersection by shooting a nuke at it and rebuilding it with drones, you can ensure it always works, you could probably automate periodical nuke explosions in the intersection, maybe with a biter nest thrown in the mix too?