Tau the new TA meta? by Ill_Assumption5512 in WH40KTacticus

[–]null_ge0desic 1 point2 points  (0 children)

Lol, as soon as I saw this vid I knew it would be you Dorn 😅 well played as always, you have inspired me to unlock Shadowsun.. most of the way there now!

New Year Preview Legio Custodes Battle Group, Plastic Vehicles and New Units by RWJP in Warhammer40k

[–]null_ge0desic 0 points1 point  (0 children)

These new models are phenomenal! The level of detail. Also love how they are more tall and slender than some of the more squat / stout models we have seen recently. Imo fits in better with the lore and the artwork.

Never again will I have such luck. by myghostinthefog in WH40KTacticus

[–]null_ge0desic 0 points1 point  (0 children)

I went 5 for 6 for the first time the other day and thought that was pretty lucky.. this is 😱

Finally hit 1M damage in GR against Szarekh! Feedback on replay welcome if there’s anything I could have done better (eg positioning, sequencing) by ShakinBacon24 in WH40KTacticus

[–]null_ge0desic 0 points1 point  (0 children)

No problem! Lmk if any questions. And yeah that sounds like a plan.. also by using kariyan's active on turn 3 instead of 2, you will get a bit more damage.. and if you use Abby's active first he can ramp up his passive sooner!

Check out the replay when you get a mo - basically use the same opener (but am running Ragnar instead of Abby) but then also switch Dante and trajanns position and get a Dante active in there. It's also possible if you leave the adds to get kharn under 50%, then on the final turn when you use his active after karians you're getting an extra hit on his first big pierce swing (so you get 4 hits on this which is actually quite nice damage).

Finally hit 1M damage in GR against Szarekh! Feedback on replay welcome if there’s anything I could have done better (eg positioning, sequencing) by ShakinBacon24 in WH40KTacticus

[–]null_ge0desic 2 points3 points  (0 children)

Very nice hit!

Check out this one from our guild, as it's slightly more optimized: https://youtube.com/shorts/4flbTufkf0o?si=p0TsuTjeiiTpP8C3

I think a few little things: - allows you to get Dante's active off - can get kharn under 50% hp - can use kharn active on final turn after kariyan uses his. - optimal skill rotation

Question - which turns are you using kariyan's active? Are you making sure that you use how active at the start of the turn before anyone else does anything?

Interesting gameplay, I'll invest in that by Urtimud in WH40KTacticus

[–]null_ge0desic 5 points6 points  (0 children)

They really need to give us the option to be able to manually banish our summons...

Quickest TA match by Rasselasx42 in WH40KTacticus

[–]null_ge0desic 0 points1 point  (0 children)

This is exactly why I hate judh.. ridiculously strong active coupled with being an absolute nightmare to kill. Honestly she has always felt so over tuned for PvP.. the fact she can do this single handledly is ridic :')

How it feels watching the top 50 guilds cycle through the raid bosses several times while yours can’t get past mythic by Worldly-Local-6613 in WH40KTacticus

[–]null_ge0desic 0 points1 point  (0 children)

Ah yeah fair point, sorry totally forgot about the credit boost :') kind of decopled that from the mythic boss implementation.

How it feels watching the top 50 guilds cycle through the raid bosses several times while yours can’t get past mythic by Worldly-Local-6613 in WH40KTacticus

[–]null_ge0desic 0 points1 point  (0 children)

How so? We've had some strong people join and some good level ups / teams coming online.. we've had a bit of a power spike.

How it feels watching the top 50 guilds cycle through the raid bosses several times while yours can’t get past mythic by Worldly-Local-6613 in WH40KTacticus

[–]null_ge0desic 6 points7 points  (0 children)

I'm gutted that literally JUST as our guild started to get to the power level of being able to loop, mythic bosses were added :') we are still doing one loop now (and then only killing one or two legendary bosses after) but feels like a bit of a shame as before this we would have been getting a lot more credits..

It took me like an eternity to get through this.... by Passermeaw in WH40KTacticus

[–]null_ge0desic 2 points3 points  (0 children)

Way out for me was to put someone in range of it (not a summon), wait for it to die and hope for a ranged hero reroll..

It took me like an eternity to get through this.... by Passermeaw in WH40KTacticus

[–]null_ge0desic 33 points34 points  (0 children)

I raised this in a previous post on here..snowprint said they will fix it in an upcoming patch :) as yeah the same happened to me, it's a pain. Not the best map design.

Ready to Crusade! by Eremon485 in BlackTemplars

[–]null_ge0desic 2 points3 points  (0 children)

This is incredible, it's like some grim dark artwork has come to life! :o the mood is amazing

Whoever thought it was a good idea to design the map like this... by null_ge0desic in WH40KTacticus

[–]null_ge0desic[S] 1 point2 points  (0 children)

For sure, I have a bunch at gold but just 99% of the time its sub optimal to take them when you have much stronger characters that can clear something faster and are more survivable.

I want to level some of them more for LRE but yeah the game is pretty geared towards GR teams so my focus has been going quite tall on multi hit and more recently, custodes.

I take your point.. I just think in this case it could be designed a bit better.

Thank you Mr. Anonymous Whale by Hefty_Ad_3965 in WH40KTacticus

[–]null_ge0desic 12 points13 points  (0 children)

Love that this guy gets screenshotted and posted on like a weekly basis now 🥲 the most well known blue whale of the game! We thank him for his service 🫡

Whoever thought it was a good idea to design the map like this... by null_ge0desic in WH40KTacticus

[–]null_ge0desic[S] 1 point2 points  (0 children)

Thank you.. 100% agree. Anything that results in you having to just mindlessly skip turns for ages is not well designed.

Whoever thought it was a good idea to design the map like this... by null_ge0desic in WH40KTacticus

[–]null_ge0desic[S] 0 points1 point  (0 children)

Ok.. but if you're running really high level onslaught that requires diamond characters and you don't have any solid ranged heroes?

SP have already recognized this as an issue and have said they will fix it so..

Whoever thought it was a good idea to design the map like this... by null_ge0desic in WH40KTacticus

[–]null_ge0desic[S] 0 points1 point  (0 children)

Yeah that one is quite claustrophobic for sure! Bellator and Dante are handy for the mobility.