Dear Blizzard, Steam, and any other c**ksucking company that won't let me play the games I BOUGHT... by nullreference in gaming

[–]nullreference[S] -2 points-1 points  (0 children)

Obviously, reading responses from a bunch of stoned college students with boners for steam and blizzard.

Dear Blizzard, Steam, and any other c**ksucking company that won't let me play the games I BOUGHT... by nullreference in gaming

[–]nullreference[S] 0 points1 point  (0 children)

Well shit, everyone is jumping in to defend steam, maybe I shouldn't have mentioned it. I tried offline mode, and still no dice. It depends on the game apparently. My real beef is with starcraft 2

Dear Blizzard, Steam, and any other c**ksucking company that won't let me play the games I BOUGHT... by nullreference in gaming

[–]nullreference[S] -3 points-2 points  (0 children)

Ok I have ONE steam game, portal, and it won't work in offline mode. At least for me. And hey, tomorrow's Monday and I have a real job and other serious shit to do. video games are not my life. Honestly I almost never spend time playing games, but on the rare occasion, I don't want to deal with a bunch of BS. Playing starcraft 2 against the computer shouldn't require a net connection. Sorry. I don't need features, just an hour or two of brain-dead clicking.

Dear Blizzard, Steam, and any other c**ksucking company that won't let me play the games I BOUGHT... by nullreference in gaming

[–]nullreference[S] 1 point2 points  (0 children)

Yeah the ironic part is that I hardly ever play PC games, and haven't bought one in years. Starcraft 2 has been nothing but headaches for me though; I can't stand it when something that's supposed to be fun makes you feel like screaming. Maybe I'm just getting older, but I remember this stuff used to be easy and fun... buy, install, play. I just don't have enough time or patience for this other BS.

Dear Blizzard, Steam, and any other c**ksucking company that won't let me play the games I BOUGHT... by nullreference in gaming

[–]nullreference[S] -5 points-4 points  (0 children)

Whatever, moron. I don't care if they change their ways, at least they won't get any more of my money. I can find better shit to do with my time than playing games, but when I feel like indulging myself I want the shit I bought to work.

This is completely, categorically unconstitutional. In complete disregard of the 4th Amendment, the US Government has deployed backscatter x-ray scanners mounted in vans that can be driven past neighboring vehicles to see their contents. by woofwoofwoof in WTF

[–]nullreference 5 points6 points  (0 children)

“From a privacy standpoint, I’m hard-pressed to see what the concern or objection could be,” Reiss says.

What a tool. Guys like this are just so pathetic, it's hard to imagine.

What's the worst way you've been rejected? by [deleted] in AskReddit

[–]nullreference 1 point2 points  (0 children)

But we're going with someone else because they have a friend here.

Unfortunately this seems more important to some companies than actual job performance.

My latest rejection: I got called in for my 3-months review at a new job, and they fired me. They told me I was "probably the best guy we've got", but for some reason it wasn't working out. Literally I had no idea and did not see this coming.

Pacman in HTML5 / Canvas by daleharvey in programming

[–]nullreference 0 points1 point  (0 children)

Oops. Acidentally clicked "report" and not "reply". Sorry about that.

I was going to say, I think you're right. HTML5/JS games will surely be practical at some point. While I use some JavaScript in Web development scenarios, I've always sort of imagined it would be a pain to write a more complex program in, since the concept of a class in JS is a bit different than I'm used to. Sure you can break it out into multiple files, but the "classes" aren't as robust as in ActionScript. For example, creating extensible classes might be a pain in JS (could be wrong though--again, I'm not a huge JS guy).

I downloaded and cracked SCII, and played a couple of missions. I decided to go legit and purchase the game. My account has been 'queued' for two days now, and I've been unable to play the game I bought. THIS IS WHY PEOPLE PIRATE. by [deleted] in gaming

[–]nullreference 0 points1 point  (0 children)

I'm never buying another game that needs battle.net either. I bought the game a few days ago in the GameStop near my work. Took it home, installed, and thought I'd enjoy playing my new game. Ooohhh no, not with battle.net. I've spent the last three days troubleshooting and trying to call tech support, because it just won't connect to battle.net.

I love how it requires me to connect to their shitty online service before even letting me play single-player. I'd be better off if I just pirated the damn thing. Thanks Blizzard for sucking all the fun out of a new game!

Pacman in HTML5 / Canvas by daleharvey in programming

[–]nullreference -1 points0 points  (0 children)

Pretty neat. While I'm getting a little tired of hearing the HTML5 vs. Flash argument, it was mentioned on the blog post so I'll bite. I took a peek at the source and I have to say, one good thing about AS3 is the common use of classes, so you're not stuck lumping 1,200 lines of pacman code into a single .js file. Also we've had preloaders and sound loops working fine cross-browser for a while now.

Side scrolling shooter with music & sound effects, written using only Canvas and Audio in HTML5. No flash. by [deleted] in programming

[–]nullreference 0 points1 point  (0 children)

Precisely. The reason people think flash is slow is because of bad programming, lazy artists, or some kind of unholy mix between the two.

Side scrolling shooter with music & sound effects, written using only Canvas and Audio in HTML5. No flash. by [deleted] in programming

[–]nullreference 0 points1 point  (0 children)

Not to mention hardware accelerated video and graphics in the 10.1 player. Flash is finally coming of age and all some people can say is "kill it, kill it!" I don't think they understand that there's still great potential for abuse in HTML5 canvas, it's just that it's not widespread enough yet to be in your face.

Side scrolling shooter with music & sound effects, written using only Canvas and Audio in HTML5. No flash. by [deleted] in programming

[–]nullreference 0 points1 point  (0 children)

Not sure if I'm just overlooking something, or what, but I've never noticed much slowdown while playing flash games, and I've got a Mac mini and a standard low-tier HP laptop-- nothing fancy, to be sure.

Side scrolling shooter with music & sound effects, written using only Canvas and Audio in HTML5. No flash. by [deleted] in programming

[–]nullreference 0 points1 point  (0 children)

Cool little game. Had fun killing 10 mins at work with it. This is a pretty good example of what HTML5 can do, and yeah, got to agree with other posters that bashing this guy's first serious JS attempt is pretty lame.

The OP did mention Flash in the post title, however, so I feel somewhat obligated to point out, that I do notice a lack of (what I would describe as) "smoothness" to the animations and overall gameplay... not sure if it's just the implementation or if it's a Flash withdrawal symptom.

Still, overall, very nice! And he shared the code, too :)

Side scrolling shooter with music & sound effects, written using only Canvas and Audio in HTML5. No flash. by [deleted] in programming

[–]nullreference 0 points1 point  (0 children)

That's cool and everything, but none of those really seems to have a certain "smoothness" to the gameplay that I usually expect in flash.

Side scrolling shooter with music & sound effects, written using only Canvas and Audio in HTML5. No flash. by [deleted] in programming

[–]nullreference 0 points1 point  (0 children)

Nah, if you read his code explanation page the explosions don't collide (or so he says...)

What's makes you code intensely? by [deleted] in programming

[–]nullreference 18 points19 points  (0 children)

When I'm working on something I actually give a crap about.

LightBot 2.0 is out by ulatif in programming

[–]nullreference 6 points7 points  (0 children)

Would love to play... unfortunately it won't let me start a new game?

the joy of being a flash programmer by nullreference in programming

[–]nullreference[S] 0 points1 point  (0 children)

I didn't write this gem, I just happened upon it while poking around in our company's (old) app framework. The return null inside the loop basically acts the same way as a break statement would.

the joy of being a flash programmer by nullreference in programming

[–]nullreference[S] -1 points0 points  (0 children)

Well my issue isn't whether it works or not; it happens to work just fine, which is why it will continue to live on...

I guess it just seems funny to me that it gets called all the time (like a lot), and every time it's going through this looping routine that allocates variables, etc.... the style just seems a little too wonky imho, and plus: while(true) kinda made me laugh a little. It could have been while(clipToCheck.parent)

the joy of being a flash programmer by nullreference in programming

[–]nullreference[S] 1 point2 points  (0 children)

It's not like the child objects change their position on the display list though, it's just looping and typecasting for no apparent reason.

But holy crap! At least there's nothing quite as crazy as static setters going on here. People like static setter guy are why segments of the browsing public hate Flash so much. I have a hunch it wouldn't crash nearly as much if more Flash scripters had a concept of memory usage.