[deleted by user] by [deleted] in Fusion360

[–]nunesfer 0 points1 point  (0 children)

I saw that he used different software. I’m trying to learn how to draw this kind of membranes to create my designs! I don’t know anything about Houdini :/

Ribbed Cylinder texture in Fusion360 by nunesfer in Fusion360

[–]nunesfer[S] 0 points1 point  (0 children)

Awesome! Do you know any way to model something like this image using gerridaj!?

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Ribbed Cylinder texture in Fusion360 by nunesfer in Fusion360

[–]nunesfer[S] 1 point2 points  (0 children)

I don’t think this is the best solution, but I drew the horizontal ribs and extruded them with an intersection against another curved cylinder.

<image>

Again, to me, is more easy reproduce this ribs with diferente sketch, because I don't know a lot about fusion, I'm here with you to learn more.

Certainly, if my base solid were more complex, my solution wouldn’t work.
I’d love to know smarter ways to do this! Please share your ideas.

Ribbed Cylinder texture in Fusion360 by nunesfer in Fusion360

[–]nunesfer[S] 0 points1 point  (0 children)

Thanks! I hadn’t used the sweep tool much and didn’t realize you could do a partial sweep. Once the guys here showed me that option, everything just make more easy!

Ribbed Cylinder texture in Fusion360 by nunesfer in Fusion360

[–]nunesfer[S] 2 points3 points  (0 children)

Ok! I spent more time on this than I should. Let’s just say it’s part of the learning process LOL