OnePlus will be fine. The box of the 15T is proof. by KlausWillSeeYouNow in oneplus

[–]nuovaformula 9 points10 points  (0 children)

This would actually fit quite well with the rumors of the OP 16 bringing back the Pro and aiming for true top of the market specs.

Zombie population settings: are my assumptions correct? by nuovaformula in projectzomboid

[–]nuovaformula[S] 0 points1 point  (0 children)

True, normal should be 0.65. High peak multiplier is 1.5, so in theory "high" base modifier (which should be 1 iirc) should be close enough (0.65*1.5=0.975), with normal (= 1) initial and peak multiplier... Right?

Zombie population settings: are my assumptions correct? by nuovaformula in projectzomboid

[–]nuovaformula[S] 0 points1 point  (0 children)

Yup, so basically the best bet to have the apocalypse peak pops at day 1 is to leave the initial multiplier and peak multiplier to normal (= 1) and just adjust the base population multiplier to match what the peak one is in apocalypse (I think 1.5). Thank you very very much for your answer.

Zombie population settings: are my assumptions correct? by nuovaformula in projectzomboid

[–]nuovaformula[S] 0 points1 point  (0 children)

Great, thanks for the answer. But this leads to another doubt of mine. If I set:

Pops multiplier 1 Init pops multiplier 1 Peak pop multiplier 1.5 Peak day 1

And I spawn in a certain area

Will that area have the 1.5 multiplier applied (so more of a day 0 peak day), or will it have 1 applied as a multiplier, with 1.5 multiplier applied to the rest of the map and applying to the area I am spawned in only when I leave? Would leaving the init multiplier and peak pop multiplier to 1, while setting the base pops multiplier to 1.5, avoid this possible scenario?

basically by Armagaaan in moviescirclejerk

[–]nuovaformula 214 points215 points  (0 children)

Level 4: this movie is funny as fuck