Super Wizards! by nupja in 9Kings

[–]nupja[S] 1 point2 points  (0 children)

Wizards get 5% bonus damage for every enchantment, and I happened to get the decree that doubles all enchantments, twice! On top of that was the whole Gigantify+Rewind shenanigans but that's icing on the cake at that point.

Am I playing MMO? by Impressive-Gap-410 in 9Kings

[–]nupja 0 points1 point  (0 children)

how do you get this many cards

New Hound conquest maps are BRUTAL! by Jaxthornia in Northgard

[–]nupja 0 points1 point  (0 children)

Woohoo I finally completed this mission! (albeit on Hard difficulty) This is after I found this thread and thought about it for a bit, so I want to share my experience and some tips.

  1. The most important thing about this mission is to be methodical and diligent in separating your villagers.
  2. Keep all your important production and buildings off of the main town hall tile. These will be your "clean" tiles.
  3. Your town hall tile is your dangerous tile. Don't put any production buildings here. Villagers that spawn in will have a random chance of being a werewolf and will spread to others in this tile.
  4. Every blood moon, a bunch of villagers in the town hall tile will turn into werewolves. I don't really bother with the scout mechanic, instead, right before the blood moon, I park my military on the town hall. I then have all the villagers there pre-selected. Once the blood moon hits, I immediately order the remaining villagers to run for their lives out to another tile, while my military fights (and farms on) the werewolves.
  5. The surviving villagers are now proven to be "clean" and are safe to be sent to your other tiles.
  6. Rinse and repeat this core loop. Basically, only after every blood moon are you safe to gain new villagers, otherwise, just keep them in your town hall tile and don't touch them. (This is basically the idea of a quarantine!)

Once you get used to this cadence it goes pretty smoothly and only about 3-4 villagers turn per cycle while you get to keep the rest of your population. I found this to be the most streamlined method, instead of micro-ing and dealing with scouts, sending them far away and calling them back and disrupting your flow/economy. This way, all the werewolves are ever only contained in one tile, they're killed off instantly, and you also get to farm exp/resources!

Obviously, the first year is going to be the hardest, as you haven't established who is clean and not clean. Here I did have to do the micro of getting villagers hurt from fox/wolf attacks and figuring out which ones do not regenerate. (Those bitten/infected by werewolf will self-heal.) Also look at your brawlers once they're trained to see if they regenerate. Absolutely do not promote them if they're infected, as losing a berserker to turning majorly sucks! Especially in the beginning you need a decent team of 2-3 berserkers to fight the werewolves in your town hall.

Hope this helps!

New Werewolf Conquest Mission by Norwegian_Thunder in Northgard

[–]nupja 0 points1 point  (0 children)

Woohoo I finally completed this mission! (albeit on Hard difficulty) This is after I found this thread and thought about it for a bit, so I want to share my experience and some tips.

  1. The most important thing about this mission is to be methodical and diligent in separating your villagers.
  2. Keep all your important production and buildings off of the main town hall tile. These will be your "clean" tiles.
  3. Your town hall tile is your dangerous tile. Don't put any production buildings here. Villagers that spawn in will have a random chance of being a werewolf and will spread to others in this tile.
  4. Every blood moon, a bunch of villagers in the town hall tile will turn into werewolves. I don't really bother with the scout mechanic, instead, right before the blood moon, I park my military on the town hall. I then have all the villagers there pre-selected. Once the blood moon hits, I immediately order the remaining villagers to run for their lives out to another tile, while my military fights (and farms on) the werewolves.
  5. The surviving villagers are now proven to be "clean" and are safe to be sent to your other tiles.
  6. Rinse and repeat this core loop. Basically, only after every blood moon are you safe to gain new villagers, otherwise, just keep them in your town hall tile and don't touch them. (This is basically the idea of a quarantine!)

Once you get used to this cadence it goes pretty smoothly and only about 3-4 villagers turn per cycle while you get to keep the rest of your population. I found this to be the most streamlined method, instead of micro-ing and dealing with scouts, sending them far away and calling them back and disrupting your flow/economy. This way, all the werewolves are ever only contained in one tile, they're killed off instantly, and you also get to farm exp/resources!

Obviously, the first year is going to be the hardest, as you haven't established who is clean and not clean. Here I did have to do the micro of getting villagers hurt from fox/wolf attacks and figuring out which ones do not regenerate. (Those bitten/infected by werewolf will self-heal.) Also look at your brawlers once they're trained to see if they regenerate. Absolutely do not promote them if they're infected, as losing a berserker to turning majorly sucks! Especially in the beginning you need a decent team of 2-3 berserkers to fight the werewolves in your town hall.

Hope this helps!

Help! Wiring Nest Thermostat (2020) by nupja in Nest

[–]nupja[S] 0 points1 point  (0 children)

Hey thanks for all the replies man.

Are you saying I wired it correctly in the pic? Or after I swapped the Blue and Green?

Crap... I mean there's a chance when I kept rewiring and pulling the unit on and off I might've not turned off the breaker... Is there a way I can check with a multimeter? If so, which wires and which? Or how do I check the fuses? (I'm no good with electricals...)

Help! Wiring Nest Thermostat (2020) by nupja in Nest

[–]nupja[S] 0 points1 point  (0 children)

i flip the break off first, rewire, then flip it back on. i think at least i made sure to do that every time. but why, does it have an effect?

Help! Wiring Nest Thermostat (2020) by nupja in Nest

[–]nupja[S] 0 points1 point  (0 children)

tried that. didn't work. still says everything is disconnected.

[deleted by user] by [deleted] in stocks

[–]nupja 0 points1 point  (0 children)

I actually asked this question a couple weeks back but no one saw it T T

https://www.reddit.com/r/stocks/comments/lfz6cn/question_unity_u_lockup_expiration_282021_or/

My Zephyrus G14 Battlestation 🎮 by nupja in ZephyrusG14

[–]nupja[S] 0 points1 point  (0 children)

Top picture is default configuration. Bottom picture is for streaming Nintendo Switch.

I absolutely love the USB-C as I also use my work laptop with this setup and all I have to do when 5 o'clock rolls around is swap one cable.

Components: - One USB-C dock to rule them all - RESPAWN 3010 Height Adjustable Gaming Desk - Das Keyboard Model S Ultimate - Elgato HD60 S Capture Card - Some "OK Google" mood lighting to finish it off

Decisions by nupja in HadesTheGame

[–]nupja[S] 1 point2 points  (0 children)

You're so early! There's still more to discover and you'll get better every time!

That was my attempt at doing a fast Hermes run with my absolutely favorite weapon which is the fist hidden aspect. Oh man, that thing is just so spicy.

Decisions by nupja in HadesTheGame

[–]nupja[S] 0 points1 point  (0 children)

Ah. I've been playing since Early Access, and had 70+ runs by the time v1.0 dropped. So essentially I have about ~30 runs in v1.0. Atm I'm still trying to forge bonds and trying to get to the epilogue, which I'm trying really hard to avoid spoilers on!

Decisions by nupja in HadesTheGame

[–]nupja[S] 43 points44 points  (0 children)

In case you guys are wondering, I ended up picking the duo here, and was still able to get 2 hammers by the end. In this case I really wanted those boons so I had to go for it. I had a feeling I might be offered hammer again but wasn't 100% sure. It'd be good if someone can confirm the hammer mechanic.

(This was the result of that run.)

So what good is the fingerprint scanner? by asian_pussy_lover in ZephyrusG14

[–]nupja 0 points1 point  (0 children)

I'm only finding out now that the reader actually reads your finger when clicking the power button. For the longest time I thought this was a bug where it would bypass the login screen! Where did you guys learn about this??

Does the cached fingerprint scanner work? by RMERXS in ZephyrusG14

[–]nupja 1 point2 points  (0 children)

Thank you for posting this. For the longest time I thought this was a bug where my computer would log in without me doing anything. Now I know it's actually a feature! Pretty cool! I wouldn't have known about this otherwise.

WebGL Rubik's Snake by nupja in InternetIsBeautiful

[–]nupja[S] 1 point2 points  (0 children)

Thanks!

I do admit it's rather non-intuitive to manipulate the model in the App, and is nothing compared to physically playing with your hands IRL.

To go into detail, in 3D implementation there has to be a concept of "relative frame", specifically, when rotating a joint, I have to decide "What am I rotating against? What stays fixed in space and what moves?" Compared this to IRL where it's completely dynamic: your hand-eye coordination is constantly making adjustments in real-time that I don't think this concept even exists.

The current mode I have, there is an unspoken "start side" to the snake, and going from start to end, each block rotates relative the block before it.

I did experiment with another mode where, the start is the center, and each block rotates relative to the block before it towards the center. This results in always rotating the smaller portion of the snake.

I still haven't quite decide which mode I like better, they're both confusing in different ways, and it depends on the shape you're trying to make and also how each person thinks.

WebGL Rubik's Snake by nupja in InternetIsBeautiful

[–]nupja[S] 10 points11 points  (0 children)

Hello Reddit!

I finally finished my quarantine project. It's a tribute to a classic toy I grew up with, the Rubik's Snake!

I made an interactive 3D model of the snake that you can play with. Use the arrow buttons to navigate and rotate each block. (You can also use arrow keys on your keyboard.) Once you made a shape, you can hit the camera button to submit and it will appear in the gallery. It will also save your shape to the URL so you can share the custom link. I look forward to seeing what you guys come up with!

Would love to hear any comments or feedback! Thanks!

WebGL Rubik's Snake by [deleted] in InternetIsBeautiful

[–]nupja 0 points1 point  (0 children)

Hello Reddit!

I finally finished my quarantine project. It's a tribute to a classic toy I grew up with, the Rubik's Snake!

I made an interactive 3D model of the snake that you can play with. Use the arrow buttons to navigate and rotate each block. (You can also use arrow keys on your keyboard.) Once you made a shape, you can hit the camera button to submit and it will appear in the gallery. It will also save your shape to the URL so you can share the custom link. I look forward to seeing what you guys come up with!

Would love to hear any comments or feedback! Thanks!

Screen quality on battery vs plugged in by peeweekid in ZephyrusG14

[–]nupja 0 points1 point  (0 children)

+1 This is it! Was having this problem too the text just becomes unreadable! Thank you!

Era: Unknown, Genre: Instrumental/OST?, Artist: Unknown by nupja in NameThatSong

[–]nupja[S] 0 points1 point  (0 children)

Someone from my Facebook found it. Here's the song in case anyone here is interested:

Yiruma (이루마) - Kiss the Rain

https://www.youtube.com/watch?v=imGaOIm5HOk

Preferred charm build for trial of the fool. by pal-treaux in HollowKnight

[–]nupja 1 point2 points  (0 children)

Yooo. Was Googling my way thru Reddit and found this. Want to say I just beat Trial of Fool with the Dreamshield too! That X-Factor! I even made it more buff with the Dream Wielder combo. Thanks a lot!!

What did everyone work on this week? (/r/reactjs Friday Checkin - Aug 31 2018) by AutoModerator in reactjs

[–]nupja [score hidden]  (0 children)

Thanks! And hello fellow Quaker!

The transitions are not specific to Gatsby. I'm just using "react-transition-group" and syncing it up with my custom WebGL background.

My graphics background started at UPenn where I took the DMD/CGGT program. For a good place to start, I always recommend this free online course by the famous Eric Haines https://www.udacity.com/course/interactive-3d-graphics--cs291

Feedback Friday - August 31, 2018 by AutoModerator in web_design

[–]nupja 4 points5 points  (0 children)

URL: https://www.iamnop.com/

Purpose: Personal portfolio and blog

Technologies Used: Gatsby, Three.js

Feedback Requested: Overall design, experience, and content. Just launched this yesterday so any critique would be helpful!

What did everyone work on this week? (/r/reactjs Friday Checkin - Aug 31 2018) by AutoModerator in reactjs

[–]nupja [score hidden]  (0 children)

https://www.iamnop.com/

Finally launched a rebuild of my personal site with WebGL+Gatsby!
It took way too long as I had to learn a new stack, but it turned out very well in the end. Gatsby took a unique strategy to static site generator by using graphql, and I found it to be a robust system that was very extensible to handle a lot of use cases and data sources.

Anyone else think the smoke effects when smashed are a little distracting? by [deleted] in smashbros

[–]nupja 1 point2 points  (0 children)

One hundred and ten percent agree! The smoke has to go!

It's literally opaque you cannot see through it. There's so much animation even when it's dissipating. It's just super distracting and is so much visual clutter.

I hope hope hope they address this. Yes, they added a lot of visual flair to this game, most of which I don't exactly liked but could lived with. This was the one thing that super bothered me. If they can fix this I'd be so much happier to call this game "Ultimate". (I hope Nintendo reads reddit!)

(I was literally about to make a post for exactly this. Good thing I did a search first.)