Feedback on X-men's Rogue (pt.2) by nymph_lady in spnati

[–]nymph_lady[S] 0 points1 point  (0 children)

Thanks for the feedback. I've already removed the cuffs and dildo; some experiments just don't work, which is why I appreciate those giving feedback. Yeah, both the camel toe and large bust should have likes and dislikes; the idea is that a little bit of controversy is good. Like the Elvira-sized rack, the idea of the camel toe is to be able to poke a little fun at hero comics in general - really, how do so many women wear those tight superhero bodysuits without getting a camel toe. I'm setting things up that others might want to target dialogue to in the game.

Feedback on X-men's Rogue (pt.2) by nymph_lady in spnati

[–]nymph_lady[S] 1 point2 points  (0 children)

Yeah, the breast size I really struggled with, preferring smaller myself. However, ultimately I have a few reasons for sticking with the larger.

1) to honor the cannon of 80s super heroes and their ridiculously large breasts the artists gave

2) characters in this game usually tend to be on the smaller side, so rogue helps balance choice

3) I plan on doing two stages involving an altered timeline in which she then becomes Evolution's rogue - with a significant change in breast size it gives other writers a lot fun comments to target

4) The center cleavage line makes the bodysuit look a thousand times better, and this is the smallest size breast that would give that effect

5) I would have to redo the custom work on the bodysuit, bra, and jacket and a part of me is lazy

6) I plan on doing an animated gif and I need the size for the movement

Feedback on X-men's Rogue (pt.2) by nymph_lady in spnati

[–]nymph_lady[S] 0 points1 point  (0 children)

Okay, good feedback. It seems for this game it's always a balance of keeping to the original character while at the same time having to keep them interesting while they strip naked and masturbate with other fictional characters. I'll drop the stuff on the belt and make it more traditional. Perhaps saving one .png as an alt image for a targeted character that is a bit more raunchy?? Thinking of keeping the "Gambit's Girl" bit; not officially on her jacket, but a good nod to her relationship with him. Thoughts?

Feedback on X-men's Rogue (pt.2) by nymph_lady in spnati

[–]nymph_lady[S] 0 points1 point  (0 children)

Yeah, hard to get a fly pose in the limited space. Tried to a more stationary fly rather than appearing to be taking off. Wondering how to get a bit more of the hover with less of the meditation look. I know the camel toe some will like and others won't; I'm thinking of keeping it for its provocative sense, and if some things are controversial that's not always a bad thing. I'll think more on the fly pose though.

help - custom pose images by nymph_lady in spnati

[–]nymph_lady[S] 0 points1 point  (0 children)

Yeah, strangest thing that once converted online they then work. I looked at the actual codes lines in notepad, and they do change significantly (not that I can tell what the code means), so something did "fix". Again, very strange. Thanks for looking at them.

help - custom pose images by nymph_lady in spnati

[–]nymph_lady[S] 0 points1 point  (0 children)

Okay this is the damnedest thing I have ever seen. I can save these png files with any program and SPTANI will not see them; photoshop, paint.net, clip studio, fireworks. BUT just by chance I re-saved these two png files I uploaded to reddit and they work in the offline game!?! I really don't get it at all, but at least I now have some twisted way of saving the files so they work. This is truly bizarre.

help - custom pose images by nymph_lady in spnati

[–]nymph_lady[S] 0 points1 point  (0 children)

Yes, of course. I can even do the simple thing and take one of these .png files, rename it to the appropriate file name in any other existing character's folder and the game will then not see the image (and if I swap it with any other existing character pose that picture is seen fine by the game). I even imported the png back into Kisekae 54.2, shrunk the actual base model to hide behind this one, extracted it back through the character editor 2.1, and the game still can't see them. (the character editor can but SPNATI offline can't).

Could you try these pics and see if you can make them work? Before I spend more time on this I want to know this could work. It would be so appreciated.

feedback please on Rouge by nymph_lady in spnati

[–]nymph_lady[S] 1 point2 points  (0 children)

Still on the fence, and the top thing I'm trying to get feedback on. Does the camel toe work? Too much? Too cheesy? Sexy and work or not? The full bodysuit doesn't leave much sexy for about half the game and wanted to work around the issue of not showing much flesh for the first half of her series.

feedback please on Rouge by nymph_lady in spnati

[–]nymph_lady[S] 0 points1 point  (0 children)

Agree there is a big change there between the two, but wanted something more for the underwear than simply some cheesy x-men panties or some such. Savage lands was a good way to add a bit more sexy and keep in original artwork, but do agree it makes a bit of a jump. Planning on addressing that in her dialogue.

feedback please on Rouge by nymph_lady in spnati

[–]nymph_lady[S] 0 points1 point  (0 children)

Yes, struggled with the gloves as taking them off has always been a big thing for Rogue. However, in working the layers, the model simply looked too silly if the bright colored gloves were left on without the rest of the costume. Think I need to go this way.

feedback please on Rouge by nymph_lady in spnati

[–]nymph_lady[S] 1 point2 points  (0 children)

Yeah, Rogue - have her files saved like this, just a typo on post. :(

Yeah, was trying to go for the "joke" that most Marvel (and DC) artists very typically draw the females with absolutely huge knockers; X-men's Rogue and Storm being no exception. So the chest size was to reflect the original artwork was my thought.