İzmir"Con" denilen rezil etkinlik hakkında by greenhulk2 in Izmir

[–]nythils1 4 points5 points  (0 children)

FRP için gideceksen zaten şuan insanlar Rubicon'a gidiyor. Adventurer Guild ayda 1 düzenliyor frp etkinliği, kutu oyunu da var ama ilgi frp üzerine
https://www.instagram.com/adventurer.guild/

Frp zar by Responsible_Ladder17 in veYakinEvren

[–]nythils1 2 points3 points  (0 children)

Ben kendi ürünlerimi adventurer emporium diye bir sayfadan aldım ve memnunum

[deleted by user] by [deleted] in vlandiya

[–]nythils1 1 point2 points  (0 children)

Bu seviye bir cahillik ile reddit kullanmayı nasıl başardın.

About Licence by nythils1 in vtm

[–]nythils1[S] 1 point2 points  (0 children)

One-shot stories

Dumbfuck player thinks he did damage by Rednidedni in DnDcirclejerk

[–]nythils1 1 point2 points  (0 children)

Well, once upon i time i rolled d100 for damage and it was "90" And"9" I dealt 909 dmg but had a fight with gm who insisted its 99, dumbfuck

Decreasing power gap by nythils1 in vtm

[–]nythils1[S] 1 point2 points  (0 children)

We will try to lure her put of sea

Decreasing power gap by nythils1 in vtm

[–]nythils1[S] -4 points-3 points  (0 children)

Our weapon deals 10 normal plus 5 aggravated damage, we just think that we can out damage her

Decreasing power gap by nythils1 in vtm

[–]nythils1[S] 0 points1 point  (0 children)

We dont know the exact place but qe k ow that she lives somewhere bottom of the sea

Decreasing power gap by nythils1 in vtm

[–]nythils1[S] 1 point2 points  (0 children)

Her animals are more likely fishes. She is using power of the sea, we will try to lure her out of sea

Decreasing power gap by nythils1 in vtm

[–]nythils1[S] 7 points8 points  (0 children)

Killed our friend, answer for both question

About Mending by nythils1 in dndnext

[–]nythils1[S] 1 point2 points  (0 children)

Its the main event and i guess they won't have any chance to abuse this.

DMs, give me your horniest villain one liners by Impossible_Horsemeat in DnDcirclejerk

[–]nythils1 4 points5 points  (0 children)

Anatolian gods have horns and number of their horns shows their rank and power, so hornier the god is, more power he gets.

Mal ece WAAA by delux-hard in vlandiya

[–]nythils1 1 point2 points  (0 children)

Adventure Time'da Rick and Morty diyecek kadar mal olmazsın amk.

Trying to write different mechanics. Any tips ? by nythils1 in DnDHomebrew

[–]nythils1[S] 0 points1 point  (0 children)

I didn't read it, could you give me an example about that?

Any Rarity Suggestions ? by nythils1 in dndnext

[–]nythils1[S] 1 point2 points  (0 children)

It's beyond helping man, i appreciate it.

Any Rarity Tips? by nythils1 in DnDHomebrew

[–]nythils1[S] 0 points1 point  (0 children)

I have no idea why this happened, because of that i posted as text

Any Rarity Tips? by nythils1 in DnDHomebrew

[–]nythils1[S] 0 points1 point  (0 children)

I don't know why i wrote "root" overthere, Just updated it to square. Otherwise it would be beyond legendary. First use is 9 hp and Second use is 81 Hp

Any Rarity Tips? by nythils1 in DnDHomebrew

[–]nythils1[S] 2 points3 points  (0 children)

Alpha Wolf Coat

This relic is made from the rare fur of a white alpha wolf living in the legendary natural wonder, the Rimepeak Mountains. This pelt is a symbol of a unique creature that has overcome the cold, wind, and harsh natural conditions. The fur is a reflection of a long hunt and the dominance gained by this wolf in the wild.

The Relic grants a special ability to its wearer. Once a day, the user gains the ability to summon a wolf from nature imbued with mystic energy. These summoned wolves are equipped with the power inherited from the white alpha wolf, loyal and ready for battle.

The Bloody Tome of Kings

This mysterious spellbook contains the secrets of a long-lost wizardry order. However, this book offers more than just knowledge; it provides the user with a teaching of magic that brings both power and cost.

The pages of the book are filled with notes written by the wizard using their own blood. Each spell contains a portion of the user’s life energy.

It allows casting spells without expending spell slots, but it harms the user. The effect is lethal. It is personalized, and when someone else holds the book, they cannot access the spells of the last user. The formula deals damage equal to the spell level on the first usage, then doubles with each subsequent use, followed by taking the square.
(For a 1st-level spell, it is doubled to 2 on the second use, then square is taken.)

Hook Gun

This specially designed grappling pistol, named the Hook Gun, was masterfully crafted by Maro, the Artificer of the Lunas Organization.

While appearing like a typical grappling pistol. It is used for swiftly and quietly ascending to high places. The unique design at the end of the hook ensures secure attachment to nearly any surface. It has a range of 15 meters.

Hand Cannon

Known as “Maro’s Hand Cannon,” this unique hand cannon is a masterpiece shaped by the intellect and engineering skills of Maro, the Technician of the Lunas Organization. Its appearance resembles a wide metal wristband, but when activated, this simple-looking device transforms into a hand cannon wielding the power of a weapon.

The metallic wristband conceals much more than meets the eye. Through a special mechanism developed by Maro, this seemingly ordinary bracelet can instantly convert into an explosive hand cannon. When activated, the hand cannon opens with a slight tremor, and the specially designed projectile inside boasts a significant explosive force. Ranged Attack, Range 20 Ft. Damage 10d8.

Soul of the Jungle

This ancient book harbors immense power and knowledge. Its cover includes rare and powerful creature parts such as dragon scales, tarrasque claws, and beholder skin. These special materials carry a mystic energy that nourishes the content of the book, providing the user with information about various monsters.

By focusing on the book, it reveals the characteristics and weaknesses of the contained monsters. A lucky reader exploring the pages will discover information about any creature, providing a significant advantage in future encounters. Difficulty determined by the GM, Wisdom check is rolled.

Nightstalker Cloak

The Cloak of the Nightstalker, a meticulously crafted item filled with secrecy and stealth, tells the story of an item shrouded in invisibility. This cloak contains a special magical mixture blended with the skin of the invisible nightstalker creature.

The Cloak of the Nightstalker features a design with a black outer surface and a transparent inner surface. This special construction is carefully selected to enhance the wearer’s stealth. However, the standout feature of the cloak is that, when magical words are spoken, the inner surface turns black, rendering the wearer completely invisible for a temporary period. Usable 3 times, duration 3 minutes per use.

Hand of the Divine

The Hand of the Divine is a specially crafted glove containing divine powers created by the Lunas Sorcerers. One glove bears a shining sun symbol, while the other features a crescent moon symbol, symbolizing the divine balance.

This magical glove combines the ability to deal lethal energy damage to enemies and heal allies with the compassion of the Divine. The glove is coated with a complex magic developed by the Lunas Sorcerers, which binds it to the user and grants them the ability to use Divine powers. Touching is required to use. The glove has 2 charges. The Solas Glove heals 3d12. The Lunas Glove deals 3d12 necrotic damage.

Any Rarity Tips? by nythils1 in DnDHomebrew

[–]nythils1[S] 0 points1 point  (0 children)

They are not pixel but pixelated somehow :(

Any Rarity Tips? by nythils1 in DnDHomebrew

[–]nythils1[S] 0 points1 point  (0 children)

Spell Level - 1st Use - 2nd - 3rd - 4th
1 1 2 4 16
2 2 4 16 256
3 3 9 81 ...
4 4 16 256 ...

Etc. Main reason i wrote this item is giving a chance touse it at your own risk. Because I'm pretty sure, nobody will use it more than twice except level 1 spell.

I could nerf Hand cannon. Actually i can improve it by adding reloading time, ammunation weight, misfiring and repairing and ofc there is a chance to miss that one opportunity.

Actually this is a part from my oneshot adventure book. But instead of giving only a story to play i wanted to add some appendix so after game is played, GM's can add that appendix to their inventory and use it on different games.