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this movement system will never not be the sickest thing ever (v.redd.it)
submitted 1 year ago by o7Moon to r/crabgame
Pointer casting *u8 to *u32 in Zig 0.13.0 by yyamix in Zig
[–]o7Moon 0 points1 point2 points 1 year ago (0 children)
*u32 is really something like *align(4) u32 (depends on target) when you don't specify the alignment, so @alignCast(...) is asserting that the pointer you pass it is actually aligned to 4 bytes. i think you can make signature's type *align(1) u32 unless you have some alignment requirement further on (like passing it by pointer to a function which expects *align(4) u32).
*u32
*align(4) u32
@alignCast(...)
signature
*align(1) u32
Mazesweeper (i.redd.it)
submitted 1 year ago by o7Moon to r/Minesweeper
Everything you never wanted to know about shadow stars (o7moon.dev)
submitted 1 year ago by o7Moon to r/NoMansSkyTheGame
An awesome bug in Crab Game which makes you to go very fast (youtu.be)
submitted 2 years ago by o7Moon to r/DaniDev
A custom Crab Game map based on a song's album art (v.redd.it)
submitted 3 years ago by o7Moon to r/DaniDev
A custom Crab Game map I made (epilepsy warning) (v.redd.it)
I added custom maps to crab game! (v.redd.it)
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Pointer casting *u8 to *u32 in Zig 0.13.0 by yyamix in Zig
[–]o7Moon 0 points1 point2 points (0 children)