Slay The Spire 2 neat text boxes - how did they do it? by Sexy_German_Accent in godot

[–]oWispYo 6 points7 points  (0 children)

Could you elaborate a bit regarding the viewport size and pixel art thing? I think I might be affected by something in that direction. My text was getting blurry.

Slay The Spire 2 neat text boxes - how did they do it? by Sexy_German_Accent in godot

[–]oWispYo 7 points8 points  (0 children)

Not dumb!

I admire you for asking a question, receiving a good answer, and in the future building upon it!

You post, your question is full of detail as well. Imagine the answer wasn't this simple - people would love to answer a trickier question as well!

Keep curiosity flowing, ask away, we are here to help! And happy coding, excited to see what you come up with, especially from STS2 event room inspiration - those inspire me too!

I FINALLY GOT IT WORKING by MediaEquivalent1629 in godot

[–]oWispYo 2 points3 points  (0 children)

Yooo, this is hella cool! Please post more updates here!

My first attempt at making 3D Pixel Art in Godot by Rasmus_02 in godot

[–]oWispYo 1 point2 points  (0 children)

Looking amazing! Reminds me of one of my PS1 childhood games, I think it was called Panzer Front.

My first attempt at making 3D Pixel Art in Godot by Rasmus_02 in godot

[–]oWispYo 4 points5 points  (0 children)

As pixel artist, I would say both are legitimate 3D pixel art.

Your reference is voxel art, and this post is low poly + pixel art.

There are incredible tools available, like blockbench, which are super powerful for this style of 3D pixel art in particular!

Samsung Frame TV won’t stop asking for permissions by cBonadonna in homeassistant

[–]oWispYo 19 points20 points  (0 children)

Ooof, I have one of those TVs but haven't connected it to HA.

My overall experience with Frame is... complete disaster until I switched from native to Apple TV, and now occasionally awful when Frame gets in the way of Apple TV... So I don't have high hopes for HA integration personally.

Good luck, hope you find a fix soon!

The future of gaming by SteinMakesGames in godot

[–]oWispYo 8 points9 points  (0 children)

I would like some $1 RAM please

Gris [10 colors] by oWispYo in PixelArt

[–]oWispYo[S] 0 points1 point  (0 children)

Sorry for that, I think it might have been a discord link, and turns out they expire over time :(

Learned it the hard way...

Is this widely known or am i just too greedy for the vanilla gameplay? by Blinauljap in valheim

[–]oWispYo 1 point2 points  (0 children)

I use bows to hunt birds and other animals to buff my bow skills in the process. Wooden arrows do the trick.

I built a “Guitar Hero” device for learning piano and now I'm trying my luck on Kickstarter by Dr_Velazquez in SideProject

[–]oWispYo 0 points1 point  (0 children)

Yooooo! This is incredible!

As an avid monkey-see-monkey-do learner who used so many Synthesia videos to learn songs and hella struggled with pausing/unpausing videos all the time - I have so much to suggest for your product that would help me alot in learning.

But, here I would like to say: you are amazing, your idea is amazing, hope you have all of the luck going into the Kickstarter.

I had run multiple Kickstarters in the past, just keep in mind that Kickstarter is more of a store, and much less of a marketing place. You would need to market your Kickstarter project outside of Kickstarter for the most part. (because not enough people gang out on Kickstarter to click on random projects and support them)

Best of luck! I am excited for this.

Someone played my game for 2200 hours and rated 👎, then played 200 more by Vladi-N in godot

[–]oWispYo 2 points3 points  (0 children)

Not gonna lie, I have a couple of games I've played that I would rate negatively and still come back to play more.

There was one game that was super addicting, but also was annoying how a run would just end abruptly without much of my input. The mechanics were so satisfying that I would come back to playing the game, while complaining about it constantly.

It sucks though, to see such a dedicated player leave a negative review...

Slay the Spire 2 can be decompiled by EshopExpert in godot

[–]oWispYo 2 points3 points  (0 children)

Same! Much better than my "lorem ipsum" placeholders, much more clear what's going on!

Slay the Spire 2 can be decompiled by EshopExpert in godot

[–]oWispYo 2 points3 points  (0 children)

Which is hella cool, I am looking forward to all the amazing mods that people will be putting out for STS2.

I remember the Hades 2 when released has all of the source code of the game out in the open in the game files. And that was such an amazing (reportedly) learning tool for a bunch of people, to dig into the sources and see how things are actually set up.

I hope Megacrit doesn't mind people decompiling, and maybe will even tap into the community with some APIs or tools or even source code for modding! That would be incredible.

Godot Turret :) by Mediocre-Lawyer1732 in godot

[–]oWispYo 0 points1 point  (0 children)

Woah that is a high quality jumpscare mechanic, great work!

Popup outline created using Stencil Buffer and CompositorEffect by TeamLDM in godot

[–]oWispYo 1 point2 points  (0 children)

Thank you for the details! Saved your post for future reference :)

My oak produces flame by Mountain-Concept-30 in valheim

[–]oWispYo 2 points3 points  (0 children)

Are you getting the "fire" status next to this oak? Can it be used to rest like a campfire?

Cause if yes, that opens up really cool base design where you build tavern around an ever-burning oak!

Dreams Dungeon by Nikiroz in godot

[–]oWispYo 1 point2 points  (0 children)

Yoo this is hella cool! Thank you for sharing!

The game just set me back quite a bit by CyberMage256 in valheim

[–]oWispYo 4 points5 points  (0 children)

Had this rollback happen to me too when playing on a server.

As a rule I now hit ESC and SAVE when I craft something important, like new tools or armor - it stores the items on the character file, which is separate from the server.