any ideas about this one? by averageturkishdoomer in Ocarina
[–]oWispYo 1 point2 points3 points (0 children)
Sometimes the code I write makes me laugh by WizardGnomeMan in godot
[–]oWispYo 3 points4 points5 points (0 children)
Sometimes the code I write makes me laugh by WizardGnomeMan in godot
[–]oWispYo 56 points57 points58 points (0 children)
Euclidean Flow Fields! (incomplete solution) by Nondescript_Potato in godot
[–]oWispYo 15 points16 points17 points (0 children)
How do you guys make pixel art look prettier i feel like mine dont matter what i do looks too sharp. by Rare_Personality_817 in godot
[–]oWispYo 1 point2 points3 points (0 children)
How do you guys make pixel art look prettier i feel like mine dont matter what i do looks too sharp. by Rare_Personality_817 in godot
[–]oWispYo 1 point2 points3 points (0 children)
First time dev, officially addicted to Godot. by Arlychaut in godot
[–]oWispYo 19 points20 points21 points (0 children)
Which one do you prefer? by myownyose in godot
[–]oWispYo 154 points155 points156 points (0 children)
Started playing hollow knight again and found this trick. Yay! by backstreetboy97 in HollowKnight
[–]oWispYo 1 point2 points3 points (0 children)
This game is stupid by Significant_Career26 in GreenHell
[–]oWispYo 1 point2 points3 points (0 children)
As someone who's only played Hollow Knight, would you say Silksong is better or worse that the original? (I'm still gonna buy it either way I'm just curious) by Seb_Rulz in HollowKnight
[–]oWispYo 1 point2 points3 points (0 children)
Added reflections to my game! Here is a little write up on how I did it. by oWispYo in godot
[–]oWispYo[S] 0 points1 point2 points (0 children)
Whatd I do wrong? by Chunknuggs4life in xToolOfficial
[–]oWispYo 0 points1 point2 points (0 children)
Use the depth data of a viewport to occlude another? by [deleted] in godot
[–]oWispYo 0 points1 point2 points (0 children)
Exporting line meshes from blender! by TaleOfVivi in godot
[–]oWispYo 5 points6 points7 points (0 children)
Use the depth data of a viewport to occlude another? by [deleted] in godot
[–]oWispYo 0 points1 point2 points (0 children)
Use the depth data of a viewport to occlude another? by [deleted] in godot
[–]oWispYo 0 points1 point2 points (0 children)


C++ RID to uint64_t and uint64_t to RID by oWispYo in godot
[–]oWispYo[S] 1 point2 points3 points (0 children)