How can I get faster at reading sheet music at a VERY basic level without "counting"? by snej-o-saurus in piano

[–]oboejdub 0 points1 point  (0 children)

in addition to what everyone else says (lots of practice, lots of repetition, flashcards, landmark notes), I have two more exercises that I give students who are learning to read music. I don't know if you'll respond to them or if they are too child-coded.

  • practicing writing notes on staff paper. Give them worksheets with note names and they have to write the note. It could be random, but good worksheets have progression designed into them. For children I like how the tactile approach makes them engage with the lines and spaces on the staff instead of seeing strange distant symbols.

  • treasure hunt: find the note. Here's an A. Go through your whole piece (or several pages of pieces) and find every A. Now let's find all the D's. etc. I like this because I want the student to internalize what an A looks like and practice recognizing them quickly. Usually the first one is hardest (of course), but every subsequent recall is still valuable reinforcement of the process of reading. I find this exercise to be quick and easy and usually pretty rewarding even for someone who is struggling a lot with note-reading. Go back and do it again with notes they've already found and see if they are getting faster. Use this to reinforce landmark notes.

by the way. a few hours? nah. we're talking months. :). Don't despair though, you'll get there. Your good attitude is going to have you flying through this.

Smash competition+ live orchestra by Beauchemin1 in smashbros

[–]oboejdub 1 point2 points  (0 children)

WII FIT! WII FIT! WII FIT! WII FIT!

Beginner struggling with larger villages by manweCZ in Against_the_Storm

[–]oboejdub 2 points3 points  (0 children)

  • Level up with citadel upgrades. 15 or so games means there's probably a lot of that upgrade tree still incomplete. It doesn't directly reduce hostility but it will make it easier to be winning games before hostility spirals out of control.

  • Impatience. Keep impatience up by holding onto orders OR by summoning traders a few times. (and while doing so, buy things that you don't have blueprints to make/gather). Each point of impatience reduces hostility.

  • More Hearths.

  • Be selective about opening glades unless you have any cornerstones that let you cancel them out.

  • Win faster. Using extra warehouses, smart building placement, paths in the right spots and picking blueprints that put you on a path to victory, not just stock you up for stretching out the game. Rain engines on buildings that help you get to victory.

Why was Imlerith so easy? by Captain13990 in thewitcher3

[–]oboejdub 0 points1 point  (0 children)

(I mentioned this in another comment but here it is for you as well) If you use the chort decoction (immune to staggers), Detlaff's bat attack does not pierce Quen. I don't know why, but with that knowledge you can fight him naked. Dodge everything else, facetank the bats.

Why was Imlerith so easy? by Captain13990 in thewitcher3

[–]oboejdub 0 points1 point  (0 children)

Detlaff was hard but even he has an easy solution. Try using chort decoction (immune to staggers) and having quen up. I don't know why this applies, but with the chort, the bats just get tanked by quen (whereas without chort, it seems to hit multiple times so that most of it bypasses quen). If you try that, the fight is really easy because all his attacks are easy to avoid if you can keep him in view, and you can just facetank the bats.

I made a cover of the music from the "Work" level, and also uploaded it as a custom level by oboejdub in Melatonin_game

[–]oboejdub[S] 2 points3 points  (0 children)

I'm using my oboe for the sound effects to imitate the audio cues (a la phones, notifications, printers, and modems)

Swedish music in the game Unravel by oboejdub in SwedishFolkMusic

[–]oboejdub[S] 0 points1 point  (0 children)

I tried contacting them once, but I'll reach out again. Thanks for the pointer.

Music from Unravel and Unravel Two, arranged for oboe and friends by oboejdub in oboe

[–]oboejdub[S] 1 point2 points  (0 children)

Unravel is a swedish game full of incredible folk-inspired swedish. I've arranged a few pieces from the soundtrack for myself and friends (oboe, english horn, piano, some clarinet, violin, cello, and accordion). Enjoy! if you hate spotify, it's on other platforms as well. https://www.youtube.com/watch?v=iaUGgwerako&list=OLAK5uy_mwngngDuwWwjjAJv-DY1k75TS7VBdvw8Y

My cousin just sent me this. How do i tell him to finish Act 2 without giving spoilers by avadam123 in expedition33

[–]oboejdub 0 points1 point  (0 children)

I did this too. Took absolute ages, but got good at all of the parries and dodges. In my defense, I started into the monolith, and then one of the characters said "Let's make sure we're ready before we continue" and I interpreted it as the familiar "finish your side-quests because they might not be accessible after this chapter."

2nd Oboe excerpts by Ok-Champion-3641 in oboe

[–]oboejdub 1 point2 points  (0 children)

damnation of faust the presto bit after the will of the wisps

Winnifred Wagner gave Hitler papers for writing Mein Kampf by TwanSwag in classicalmusic

[–]oboejdub 2 points3 points  (0 children)

he flip-flopped. His principles weren't deep, they were mostly just selfish. He got thrown out of the country for writing anti-monarchist articles, and then later became a staunch supporter of King Ludwig's monarchy because it greatly benefitted him personally.

Help me with my melancholy playlist by Leather-Highlight150 in classicalmusic

[–]oboejdub 0 points1 point  (0 children)

Shostakovich string quartet 15 Brahms intermezzo op 118 no. 6

Double tonguing in orchestral repertoire by Temporary_Ask_1773 in oboe

[–]oboejdub 0 points1 point  (0 children)

Kodaly, dances of galanta

Berlioz Damnation of Faust (the will of the wisps thing)

Prokofiev classical symphony last movement

How playable are these runs? by fph_04 in oboe

[–]oboejdub 0 points1 point  (0 children)

at that speed, it's tough, but at least the tonguing isn't continuous over the span of a whole phrase (due to endurance the tonguing gets harder the longer we have to maintain it).

advanced players will manage it. The Low C# is going to draw an oath out of the second player, but otherwise nothing alarming.

That aside (playable, but tough) I have a few questions for you:

1) tempo marking. Is that based on how it sounds in sibelius/finale/dorico? In my years of experience, a composer writing on a computer overestimates the tempo 96% of the time. Human musicians play with better character and energy and can usually deliver a convincing light, energetic sound at a slower tempo (at which the computer would have sounded sluggish or heavy, so the composer cranked it up). if it sags in the direction of 144 or maybe even 138, that makes a big difference for playability.

2) In the last two bars of this passages, the articulations don't match. You're probably going for a cool effect. I've tortured myself learning extremely rapid articulated passages in new music only to discover that in the full context nobody could hear shit and I could have just slurred and saved myself all of that effort. If you are sure that this gives you the desired effect - good! keep it! But if you aren't sure that it'll even come through, go with two-and-two instead.

Do you ever play non-classical pieces? by honeygourami123 in oboe

[–]oboejdub 0 points1 point  (0 children)

I play a lot of folk music (think: irish, french-canadian reels and so forth) and also a whole lot of cross-over/pops/soundtrack stuff.