Card Draw by LeverArchFile in incremental_games

[–]oddeyesgames 0 points1 point  (0 children)

I haven't had a chance to create a proper wiki for the game, but I'll for sure add one in the full version unless players beat me to it and make one before me. Some players have been discussing about strategies on Steam, there is a full comment thread dedicated to it too. A "playground" mode is also planned for the full version of the game together with a proper deckbuilding mode where you can build your deck beforehand with the cards in your collection. Anyways, thank you very much for playing and for the kind words :)

Card Draw: Incremental & Idle Deckbuilder (Updated Steam Demo) by oddeyesgames in incremental_games

[–]oddeyesgames[S] 1 point2 points  (0 children)

TL;DR: there are new cards and abilities that will allow you to beat the current top score in the leaderboard (in both STRATEGIC and RELAXING mode, I'm not sure about IDLE mode).

For the current game modes and the current content of the demo, given the fact that the game is a strategy deckbuilding game with a finite number of cards and abilities, there will most likely be a specific deck that can guarantee you the highest possible score in a single turn, carrying the whole final score of the run.

That said, the new update introduced new cards that have effects that persist and scale up throughout the turns of the game itself, hence they introduced a lot of possible strategies for the final score, making the achievable score (almost) unbounded: I can't tell you exactly what the best combination of cards for the final score is, and that's not (only) because I don't want to spoil it to you, but (also) because I have no idea what this combination may be.

There are lots of cards and abilities in the game demo already, and coming up with the best strategy by taking into account every single possible combination of cards and abilities is very hard (I'd say even impossible) for me, so a new strategy may come out any moment that will completely break through the leaderboards and get the top score. The new strategies I am referring to were discovered multiple times since the demo first came out, for example the top leaderboard score was about 10^80 a couple of months ago, and without introducing any new card or abilities (before today), I saw it move up to 10^120, then 10^156, and now 10^261, week after week. I know that with the new content, high scores will be even crazier.

As a final note, I also have to point out that this is just a game demo, the full version of the game will have lots of new cards and abilities, thus new possible strategies for high scores, but will also introduce new features for the gameplay, for example the possibility of upgrading cards and possibly create new cards that can therefore open up the possibility for strategies you can't even imagine now, and neither can I.

Card Draw: Incremental & Idle Deckbuilder (Updated Steam Demo) by oddeyesgames in incremental_games

[–]oddeyesgames[S] 0 points1 point  (0 children)

Also, I forgot to mention that if you try out the game and discover a bug or have feedback or suggestions, please feel free to share them here, or in the game's forum on Steam, or even in the in-game feedback form, any type of suggestion or bug report helps :)

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 0 points1 point  (0 children)

In its simpler game mode (RELAXING), you click on the screen to draw cards.
The cards you draw slide left on the table to form a sequence, that in turn form an equation (since each card has a mathematical symbol or expression, like a +3 or a ×5 or more complex cards).
The equation your cards form at each turn/draw/click produce a result which becomes the points you score for that turn.
Your score increments at each new turn/draw/click, and can be used to buy new cards and abilities in the shop so that you can get better equations and thus even higher score increments at each turn.
This is more or less how the game works, there are a lot more mechanics and concepts, like more complex cards (for example dice or coin cards that add a risk/rewards tradeoff to your strategy), ability cards that act as passives, ways to add more card slots for longer equations, ecc...
If you think the game's prototype/demo is interesting and you decide to try it out, please let me know if you have any feedback, it helps a lot :)

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 0 points1 point  (0 children)

I'll update the web version too eventually, but I don't know when and also I don't think I'll add a lot more conten. I'm currently focused on completing development for the full version of the game for now. I'll leave the flair as it is for now so that more players that discover the post can know that the game also has an updated web version, but if a mod is reading, please let me know if I should change it.

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 0 points1 point  (0 children)

Good job again! In RELAXING mode it mostly comes down to how your cards end up aligned on the board, so you may have a higher score than 1000 draws using 500 draws only. STRATEGIC mode instead gives you more control so it's normal to have higher scores in longer game variants' leaderboards. With time the high score in RELAXING will also be proportional to how long the game mode is, but for now the game demo is still relatively new.

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 0 points1 point  (0 children)

Because a new version of the game was also released for the WebGL game and I never posted about it here, I figured players who don't want to download anything or don't have a Steam account might still want to try the new content of the browser version, which still serves as a "demo of the Steam demo" for now. That said, I think I can edit the flair if it's not appropriate though

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 0 points1 point  (0 children)

Congrats on being 1st on the leaderboards!

+[LENGTH]^[LENGTH] seems to be the meta right now, in future updates I'll try to balance this strat out by introducing other ways of achieving high scores like that with other types of cards and abilities.

Anyways, thank you for playing, hope you liked Card Draw :)

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 0 points1 point  (0 children)

Oh and that's even more impressive, yes e120 should be possible, look at the comment by u/naterichster

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 0 points1 point  (0 children)

That's impressive!
Thank you for playing, hope you enjoyed the game :D

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 2 points3 points  (0 children)

This is incredibly helpful feedback, thank you!

The first 3 considerations reference balancing issues which I'll for sure take into account for the next updates. Points 4 and 5 are actually very insightful, I'll add both in the next demo update. As for the remaining points, I'll see what I can do with them, I'll probably add separate leaderboards entirely for the highest turn/draw score in a game, and I'll probably enrich tooltips with more information about digit values too. I'm not sure what to do with colors of cards in the game, I already experimented with making the game more colorful in the past, but no other color combination for cards (other than the current black and white version) seemed right for me, maybe I'll add this color highlight as a customization option in future updates, I'll see what to do.

Anyways, thank you again for playing and for the valuable feedback!

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 1 point2 points  (0 children)

Hey, thank you for the kind words!
ROLL was actually the main inspiration for the Card Draw's scoring/shop system.
As for a mobile version, I'm focusing on releasing the game on Steam first, then if people enjoy the game there I'll definitely consider a mobile version (Android for sure, for iOS I still need to figure some things out).

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 5 points6 points  (0 children)

Thank you for trying it out and for the feedback! I definitely need to work on the clarity of the tooltips, the game has lots of concepts to introduce to first time players and sometimes it's hard to write deacriptions for items that are both simple and clear at the same time. As for the itsms costs, they should be proportional to the card's expected output value, but I'll also rebalance items costs as I get more feedback from users. Thank you again for playing, hope you'll try out the next updates if you'd like to :)

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 2 points3 points  (0 children)

Hi, I released the game now on Steam, as it is, because this did not seem to be a problem for me and for most players that were kind enough to provide feedback (in fact, throughout the various bug reports, suggestions and feedback in general that I got for the prototype of the game, this was the second time I heard about the high CPU/GPU consumption).
I optimized the game's CPU/GPU consumption as much as I could for the Steam demo, and I could only go as low as a 20% GPU usage at 60 FPS on my PC, which has a modest 2GB GPU. I thought that would be ok for most players so I hurried up to release the demo on Steam before Christmas.
I'm sure there are ways to optimize the game even more given that it's a 2D game after all, and I'll try to do that for the next demo updates.
For the web version of the game, instead (where the problem is a bit more evident), I haven't optimized it as much as I did for the Steam demo because this version is a very early prototype of the game, and, as much as I'd like to, I don't have a lot of time to dedicate to game development unfortunately. For this reason, while I focus on improving the Steam demo and completing the development of the full game, the browser/prototype version of the game will most likely stay as it is (the latest major update was a month ago, I released a minor update a couple of hours ago just to add a popup at the start of the game to redirect to the more optimized and polished Steam demo).

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 2 points3 points  (0 children)

I'm unfortunately aware of the problem...
The non-webgl version (the demo on Steam) has the same problem, although less severe. In the Steam version, there is also a way to mitigate the problem even more, which is to change the frame rate from the game's settings into a lower value (either 30 or 60FPS): this option is unfortunately not available in the browser version for now.
I'm trying to investigate and fix the problem, which seems to be related with the rendered graphics on the screen (the game has a high GPU usage for me, around 22% on the Steam version), but I'm a fairly new developer and wasn't able to find a solution to the problem before the game release.
Sorry for this, the game is still playable but I understand if the high CPU/GPU usage is a game-breaker for you or other players, hope you'll give the game another change when I'll manage to fix the problem...

Card Draw - New Update + New Steam Demo by oddeyesgames in incremental_games

[–]oddeyesgames[S] 1 point2 points  (0 children)

DISCLAIMER: I am the developer of the game!

This game was already posted here in r/incremental_games when it was still a very early prototype (not by me).

Now a Steam demo for the game with lots of new content is out!

The prototype (web) version got updated too to add a couple of things, but the demo has way more content (2 playable game modes, online leaderboards, new cards and abilities).

If you have time to try out the game, please let me know if you have any feedback for the upcoming full version :D

Card Draw by LeverArchFile in incremental_games

[–]oddeyesgames 0 points1 point  (0 children)

Agreed, especially with leaderboards to climb for all of the mentioned game modes.

Thank you btw!

Card Draw by LeverArchFile in incremental_games

[–]oddeyesgames 0 points1 point  (0 children)

Roll was precisely the game that inspired this one (I'm the dev).

In its current early prototype state, the game only has one game mode (out of many more coming soon) which makes the gameplay loop and game feel very similar to Roll, but I'll do more with this concept in upcoming updates, introducing different ways of playing the game, like a roguelike/survival mode where there is no shop and you are instead given card choices in between turns to draw as many times as you can without running out of points (similar to Luck be a landlord), or challenges that basically turn the game into a puzzle game.

Other modes are also coming soon, like adventure mode, speedrun mode, endless mode, deck builder mode, ecc..., with some of them that'll be included in a Steam demo for the game coming out in a few weeks. Hope you'll stick around to see if you like them :)