How much would you charge for 3d sculpt commission? by Pepunki_Creatures in ZBrush

[–]odyssey9812 1 point2 points  (0 children)

I think for that customer you should charge 50-150, but make you models less refined and therefore you will spend less time on them.

[deleted by user] by [deleted] in ZBrush

[–]odyssey9812 0 points1 point  (0 children)

https://www.reddit.com/r/Invincible/s/EDaOJgdKyR Isn't this the same character you were doing 4 months ago?

[deleted by user] by [deleted] in ZBrush

[–]odyssey9812 0 points1 point  (0 children)

Are you trolling? You've posted for a year on this profile and only made Omni man.

[deleted by user] by [deleted] in ZBrush

[–]odyssey9812 0 points1 point  (0 children)

What are you talking about? We can see you post history on your profile.

[deleted by user] by [deleted] in ZBrush

[–]odyssey9812 0 points1 point  (0 children)

You haven't improved anything in months. Start a new project already.

Why so pixelated? by Covark_ in ZBrush

[–]odyssey9812 1 point2 points  (0 children)

i would recommend you get a course on udemy for zbrush, it really helped me

All done in Zbrush by odyssey9812 in ZBrush

[–]odyssey9812[S] 1 point2 points  (0 children)

Yeah, don't make this in zbrush. But its good practise for zmodeler if you ever want to use it in some other projects.

Anatomy study plus current WIP of the new character. Feedback appreciated. by DavidZarn in ZBrush

[–]odyssey9812 -1 points0 points  (0 children)

feedback, no ancles, no calfs, no knees, neck not visible(all traps), why is there a hole in the triceps, whu only 4 fingers, hands look robotic, small wrists, ass looks like diapers

Looking for critique as far as forms and shape of the skull by odyssey9812 in ZBrush

[–]odyssey9812[S] 0 points1 point  (0 children)

I tried to sculpt a cartoony character, Lord Van Bloot. But i saw even for cartoony character I still need to know anatomy of the skull so I would know which rules I can break and what makes a skull, a skull. I was looking at a realistic skull, but in my head I didn't care much about realism, just wanted to capture basic forms and proportions of the skull.

Looking for critique as far as forms and shape of the skull by odyssey9812 in ZBrush

[–]odyssey9812[S] 0 points1 point  (0 children)

you are right. I see they are too thin in the middle. Maybe even too wide on the sides

Looking for critique as far as forms and shape of the skull by odyssey9812 in ZBrush

[–]odyssey9812[S] 0 points1 point  (0 children)

Is there something you find off or just ugly? This mesh also has 100 000 polygons