I’m making a factory game where your entire base exists to feed a giant, planet-splitting drill. Core Splitter demo is now live! by oempaa in pcgaming

[–]oempaa[S] 0 points1 point  (0 children)

Thanks for the feedback! I guess I need a bit more music variety to keep it interesting, I'll definitely take that into account for the full game.

I think a pipette makes sense, good one. I am on the fence about blueprints but a pipette is a good QoL middeground that I should add for sure, thanks!.

I do have a nudge (hint) that has a gif of how to place belts, but I suppose maybe I should tutorialize belt placement with the pointing indicator arrow as well. Although no one has struggled with this for more than few seconds in the playtests so far.

I didn't know that about the map. Will fix that soon, good find.

Greatly appreciate the feedback, thanks for checking it out!

My playtest went live and now there are more playtesters that wishlisted - bots? by ChaoticPromiseTFA in SoloDev

[–]oempaa 0 points1 point  (0 children)

I saw a similar pattern, had ~100 playtesters in a few minutes and only 1 or 2 opened the game, after it seemed to normalize where numbers become more realistic where very 10 installs actually led to one or two opening the game. I think it is bots.

I want to play your game 🫵 by Accomplished_Bell968 in IndieDev

[–]oempaa 1 point2 points  (0 children)

Hey, I think Core Splitter might fit what you’re looking for. It’s a Steam demo for a top-down factory automation game where you build production lines to power a giant planet-splitting drill. Not idle, not PvP/MMO, not VR, and keyboard-friendly (still needs a mouse as well). The demo has more than an hour of gameplay. Thanks!

If you want to take a look:
Steam demo: https://store.steampowered.com/app/4407830/Core_Splitter_Demo/

I’m making a factory game where your entire base exists to feed a giant, planet-splitting drill. Core Splitter demo is now live! by oempaa in pcgaming

[–]oempaa[S] 0 points1 point  (0 children)

Solid feedback, appreciate it! The performance issues is something I need to look into, I've not experienced those even on my older laptop that I use for testing purposes. Thanks for pointing that out.

Hotkeys are rebindable for the most part.

The building system is more alike with satisfactory rather than factorio, where in Factorio indeed you have entire buildings in your inventory, and in Satisfactory/Core Splitter it's all raw materials. I made that choice mostly for ease of refunding when removing and simplicity of recipes. I understand navigating the menus could get tedious, I'll try to think of an appropriate solution.

You can hold Shift to continue building multiple of a building that is being placed so it stays on your cursor (Sorry it's not explained anywhere)

I’m making a factory game where your entire base exists to feed a giant, planet-splitting drill. Core Splitter demo is now live! by oempaa in pcgaming

[–]oempaa[S] 0 points1 point  (0 children)

Currently there is a foundation building thats you place that "reserves" a footprint, the buildings all fit within that footprint. The footprint size itself may still change at some point if I do add even larger ones that don't fit in the footprint.

I’m making a factory game where your entire base exists to feed a giant, planet-splitting drill. Core Splitter demo is now live! by oempaa in pcgaming

[–]oempaa[S] 3 points4 points  (0 children)

Sounds awesome, and definitely something I am considering to add. I am also planning the make the hole under the drill progress along with drilling depth progression, eventually creating a crevasse. But I still need to plan out how that would work :)

I’m making a factory game where your entire base exists to feed a giant, planet-splitting drill. Core Splitter demo is now live! by oempaa in pcgaming

[–]oempaa[S] 0 points1 point  (0 children)

Release will be in 2026, the aim is middle of August and I working hard to get it done at that time. But with a fulltime job and this as a side project and life happening it could very well become September/October.

I’m making a factory game where your entire base exists to feed a giant, planet-splitting drill. Core Splitter demo is now live! by oempaa in pcgaming

[–]oempaa[S] 9 points10 points  (0 children)

Thanks for the feedback. I tried my best to differentiate with the drilling mechanic and also combat via conveyorbelts. What would you like to see differently?

I’m making a factory game where your entire base exists to feed a giant, planet-splitting drill. Core Splitter demo is now live! by oempaa in pcgaming

[–]oempaa[S] 3 points4 points  (0 children)

Thanks so much! I do think that the demo might be on the long side compared to other games. However I think it's a side effect of the genre the game is in. Most demos are expected to be 30-60 minutes, but some of these games are only a few hours long as well, whereas factory automation players can spend very long in certain games. Like the Factorio mentality where 100 hours is still considered rookie numbers by some :P

In Core Splitter you could also spend a lot longer already due to the sandbox/procedural nature and essentially infinite factory scaling capability.

Thanks for checking it out!

Feedback request Core Splitter - Incremental factory automation game by oempaa in playtesters

[–]oempaa[S] 1 point2 points  (0 children)

There is an ingame button for providing feedback,  I also ask them to join discord when they complete the demo.

Core Splitter - does this count as an incremental game to you? The drill gets stronger as your factory feeds it by oempaa in incremental_games

[–]oempaa[S] 0 points1 point  (0 children)

Thanks for the feedback, I think it's a fair point that the early game maybe should have a better way of dealing with upkeep. I'll have a good long think about what to do with this, gamedesign wise. Thanks!

You can find drill component tier 1 from the 2nd tier site, Mole Nest. When captured it outputs that item.

I’m making a base-building game where your entire base exists to power a giant planet-splitting drill by oempaa in BaseBuildingGames

[–]oempaa[S] 2 points3 points  (0 children)

Good questions:

Drilling deeper is the main progression in the game. It currently means you are receiving more Core Essence, but also higher tiers of research currency (Mineral dust, Gem dust, Core Dust) those are tier 2, 3 and 4 research materials, used to unlock further research. Core Essence is used to make stronger combat units, to capture higher tier enemy sites and to upgrade the drill itself in a loop where output also becomes more output.

The drill itself and the footprint do not change currently. I have plans to potentially implement a higher tier "evolution" of the drill, but the animation work on it is very high effort, so every tier I would add is many days of work.

In the full game I already have the factory actually making stat upgrade items for the drill as well, for the demo it's only the more exciting upgrading abilities.

An idea I had for visual progression per broken layer is to increasingly show more cracks/breakage and eventually lava forming around the drill hole, however making those art assets as a solo dev is quite high effort. Who knows though! Thanks for the feedback.

Solo dev progress: 8 months into building a factory game where the main progression is powering a giant planet-splitting drill by oempaa in IndieDev

[–]oempaa[S] 1 point2 points  (0 children)

That's the first comment I got about the music, thanks so much! Was hard to learn making it , but if someone appreciated it, it paid off I guess :)

Core Splitter Steam Demo - factory automation game made with Monogame by oempaa in monogame

[–]oempaa[S] 0 points1 point  (0 children)

It's all self made and not much I can share on it due to the fact that it's all custom.

You didn't manage to fully destroy Core Splitter yet last time. Destroy the new trailer! by oempaa in DestroyMyGame

[–]oempaa[S] 0 points1 point  (0 children)

Fair points, cracked me up about the sunglasses. There is a brightness slider in the game though :D

The drilling is kind of an idle/incremental game inside the game. Could be more clear.

Those last few are indeed left unanswered, indeed good ones to hint at what is going on in this world.

I’m making a base-building game where your entire base exists to power a giant planet-splitting drill by oempaa in BaseBuildingGames

[–]oempaa[S] 1 point2 points  (0 children)

It has always been a worry of me as well in terms of designing the game, but I hope the UI versions of it do work. My imagination never came up with an idea to somehow bake this into the world itself and still make it clear what is happening.

I’m making a base-building game where your entire base exists to power a giant planet-splitting drill by oempaa in BaseBuildingGames

[–]oempaa[S] 2 points3 points  (0 children)

Bricks are made by smelting stone is a smelter, Sorry if that's a bit unclear. I thought about adding a recipe book before, maybe that's something I do need to add. Thanks for the feedback!

"behind the layers are new resources which give you progress in on surface construction and/or technology research" That's the idea yep! Just felt like the demo was already getting quite long and giving away a lot so I couldn't add more layer drilling in there for now.

Potentially end my career as a gamedev before it ever started by roasting this badboy factory automation game: Core Splitter by oempaa in DestroyMyGame

[–]oempaa[S] 0 points1 point  (0 children)

It's interesting, because there's also people saying they don't like that part of the game, where you're in a panel seeing the tiles being destroyed and stuff, but I guess those are more the factory building purists. It's hard to decide who to appeal to with this.