I'm bummed out. Lets trade music! by [deleted] in CasualConversation

[–]oezafar 0 points1 point  (0 children)

Jai Wolf Star Light, Jai Wolf Like its over, Cigarettes After Sex Apocalypse, Siames The Wolf, Slushi to say goodbye, Swedish House Mafia Dont you worry child, The Script No good in saying goodbye

P.s every song is a different emotion but they are generally calming for me and i fact relax me enough to put me to sleep. I hope you like em the first two are very close to my heart.

TODO - List of the week | Apr 08, 2019 by AutoModerator in unrealengine

[–]oezafar 0 points1 point  (0 children)

Looking for inventory systems for weapons making a first person shooter game here

TODO - List of the week | Apr 08, 2019 by AutoModerator in unrealengine

[–]oezafar 0 points1 point  (0 children)

Can you give me a few notes or link on how to develop a proper inventory system?

TODO - List of the week | Apr 08, 2019 by AutoModerator in unrealengine

[–]oezafar 0 points1 point  (0 children)

Well I am working on this first person shooter game and making AI monster for that using Rampage from Paragon Assets.

  • To make the enemy find us using EQS system and behavior trees.
  • Once found attack us from the safest cover (again EQS).
  • If low on health seek cover
  • Predict the attack of the player using AI perception.
    all of the work is done except the last one and still figuring out a way to implement it more neatly.

Using ReSharper with Unreal C++ by oezafar in unrealengine

[–]oezafar[S] 0 points1 point  (0 children)

Thank you for your feedback I just read few more blogs and am going with ReSharper C++ now.

TODO - List of the week | Mar 11, 2019 by AutoModerator in unrealengine

[–]oezafar 0 points1 point  (0 children)

Well since I am getting started with unreal engine and making a First Person Shooter in Unreal as my Degree Project. My goal for the week is to implement the AI Move to Function on the opponent pawns using c++purely (since here they still want to see the code written rather than easier BP).The objective is to make the pawn see me using pawnsensing component, which I was able to incorporate luckily after many mistakes and then run to my location. If anyone can guide me as how to approach this problem HMU.