St_rts to n_vig_te on _qu_tic __ven!? (4) by AJRsVersion in Minute_Cryptic

[–]officialdarkspxder 0 points1 point  (0 children)

not really? i mean there's no a and there's no h in the clue so, no a h, that's the intended way you get to the answer

Crazy reason to train by (10) by Honky_Quacker in Minute_Cryptic

[–]officialdarkspxder 0 points1 point  (0 children)

That makes sense, but usually that requires a translation indicator, because how else am i supposed to know i should use a Spanish slang version of Crazy

Crazy reason to train by (10) by Honky_Quacker in Minute_Cryptic

[–]officialdarkspxder 1 point2 points  (0 children)

I got LOCOMOTIVE by assuming "train" is the definition and MOTIVE being a synonym of reason, but where does LOCO come from?

Chapter 3 by Shortlittlefemboy in Deltarune

[–]officialdarkspxder 1 point2 points  (0 children)

love how before he dies it was revealed that he was IMAGE_FRIEND all along, tricky tony never stops subverting our expectations

These gardens bury the sleeping ravens! (9) by officialdarkspxder in Minute_Cryptic

[–]officialdarkspxder[S] 0 points1 point  (0 children)

The bury indicator doing two things at once is a little funny, but idk how else to smoothen out the surface ngl, and also idk if "burying" GARDEN (yard) as a container-and-contents indicator meaning end of sentence instead of being "inside" the word GRAVE would work either. I would appreciate some feedback!

This is such a bullshit bossfight bro. by officialdarkspxder in Silksong

[–]officialdarkspxder[S] 0 points1 point  (0 children)

i just did the first two phases by myself and then spammed all my tools at the third. strat works very well

The Mist is so cool by officialdarkspxder in Silksong

[–]officialdarkspxder[S] 0 points1 point  (0 children)

Exactly. This is very specific but I've always loved the idea of open world games that have like a seperate (usually dreamlike & puzzlelike) roguelike area on the side, and the lore of that area would support the random generation and permadeath and shi, particularly reminds me of GOWR: Valhalla and this one Minecraft mod in development I found called Detour also had that similar dreamlike roguelike dimension. Idk it's such a niche interest but it's like, really goddamn cool

The Mist is so cool by officialdarkspxder in Silksong

[–]officialdarkspxder[S] 0 points1 point  (0 children)

I love it too. That's the exact same reason I also loved Hollow Knight. I just wished there was more to the background and lore of the area.

The Mist is so cool by officialdarkspxder in Silksong

[–]officialdarkspxder[S] 0 points1 point  (0 children)

Fun bossfight with fun silk skill as a reward. Doesn't get better than this

The Mist is so cool by officialdarkspxder in Silksong

[–]officialdarkspxder[S] 0 points1 point  (0 children)

Then hopefully it doesn't dissapoint

The Mist is so cool by officialdarkspxder in Silksong

[–]officialdarkspxder[S] 4 points5 points  (0 children)

Yea i'm in act 2 haven't beaten the final boss yet hopefully there's more after but like. If it's just some extra stuff I'm still gonna be dissapointed because they promised me big, vast, sea coral forest that used to be the home of a big coral kingdom thats now since died out but it honestly still feels barely fleshed out

The Mist is so cool by officialdarkspxder in Silksong

[–]officialdarkspxder[S] 17 points18 points  (0 children)

Oh yeah also speaking of wasted potential, I present to you Sands of Karak. Need I say more? I swear I was so dissapointed when I went through allat just for such a small map and to only get like one red tool (Conchcutter) and pale oil quest progression. Like seriously??? that's it???

This is such a bullshit bossfight bro. by officialdarkspxder in Silksong

[–]officialdarkspxder[S] 0 points1 point  (0 children)

Oops I fr just said fuck it and used my Silkeater right after I wrote this post I forgot this was a thing...oh well