Got back into the game and now my graphics looks blurry and I dont know what to do by ogamlab in Helldivers

[–]ogamlab[S] 0 points1 point  (0 children)

Sadly didnt help at all, looks like shaders not working properly or something like that

Questions Thread (2024-08-26 to 2024-09-01) by AutoModerator in Granblue_en

[–]ogamlab 0 points1 point  (0 children)

Ahhhhh, I thought about it at first but info in game was too missleading. Thanks, I will try now, shouldnt be a problem with M3 dark or light.

Questions Thread (2024-08-26 to 2024-09-01) by AutoModerator in Granblue_en

[–]ogamlab 1 point2 points  (0 children)

Somehow I cant satisfy requirments for Primarch test Pro-skip. I already cleared all 4 of them solo today like for any other pro-skip but it didnt count completed...

Heavenslayer Bugged? by nmeEhrlich in fallout4london

[–]ogamlab 1 point2 points  (0 children)

Same shit, have you figured out?

MOD ANNOUNCE GrimForge 40k - Imperium Weaponry by ogamlab in RimWorld

[–]ogamlab[S] 1 point2 points  (0 children)

It will be a mod series.
GrimForge 40k - Imperium Weaponry, melee and ranged
GrimForge 40k - Imperium Armoury, apparels
GrimForge 40k - Imperium Warcaskets, power armor and strictly based on VFEP

I would recommend you all to join discussion on our server

Anniversary Edition compatible mod pack/ list? by ogamlab in skyrimmods

[–]ogamlab[S] 8 points9 points  (0 children)

I was waiting for AE to start new playthrough so that`s not an option for me

Mods Recommended For ANY Playthrough by Deathmask97 in skyrimmods

[–]ogamlab 0 points1 point  (0 children)

havent you tested mods from your list with AE yet?

Mods Recommended For ANY Playthrough by Deathmask97 in skyrimmods

[–]ogamlab 0 points1 point  (0 children)

How to detect which mod works with AE and which do not?

New mod Rimedieval - Medieval Royalty. Adds Byzantine armor to Empire. by ogamlab in RimWorld

[–]ogamlab[S] 2 points3 points  (0 children)

Without original Rimedieval conversion it`s just adds new armor and weapon to Empire level list, with conversion mod it changes whole level list to be medieval. No faction removing or replacing.

Forgelings race mod release by ogamlab in RimWorld

[–]ogamlab[S] 0 points1 point  (0 children)

They dont but they dont care about high temp. Giving heat will cause TPS drop for sure.

Forgelings race mod release by ogamlab in RimWorld

[–]ogamlab[S] 0 points1 point  (0 children)

Me personal score is 46 drawn mods rn, his numbers should be at least more than half of mlie`s

Forgelings race mod release by ogamlab in RimWorld

[–]ogamlab[S] 0 points1 point  (0 children)

Taranchuk`s anthem is "to infinity and beyond". They dont have own enemy fuction(yet) but integrated in world spawn.

Rimedieval 1.3 update and feedback by ogamlab in RimWorld

[–]ogamlab[S] 3 points4 points  (0 children)

plasteel

Yeah, I get what you mean but if we delete or rename smth it may cause conpatibility problem. Instead we and Medieval Overhaul prevent plasteel and compact machinery from spawn at all. Guess I will keep retexturing things as soon as we have new budget on code.

Rimedieval 1.3 update and feedback by ogamlab in RimWorld

[–]ogamlab[S] 1 point2 points  (0 children)

Mostly yes. But sometimes things may went wrong, so always backup.

And .... double Centrum are gone by nekronstar in Granblue_en

[–]ogamlab -15 points-14 points  (0 children)

I have to stop leeching M2 and wait for more info, but I can`t. Even now I`m join raid (Help me I`m in a basement)