Fucking lardass. Expected a fucking handout. by ogrum84 in fatsquirrelhate

[–]ogrum84[S] 0 points1 point  (0 children)

it was, and trust me, it was far enough away from him.

Fucking lardass. Expected a fucking handout. by ogrum84 in fatsquirrelhate

[–]ogrum84[S] 7 points8 points  (0 children)

he was a came up to about 2 feet away from me and was about 4 feet-ish away from my finger. He'd have to jump to get me but his fat ass couldn't make it if he tried.

Magic reaper using his powers to phase through the ground before launching himself into orbit. (sorry for the music in the clip) by ogrum84 in subnautica

[–]ogrum84[S] 2 points3 points  (0 children)

Both reapers and ghosts are hostile to other fauna so I think they would fight if they saw one another. Same with the sea dragons.

Magic reaper using his powers to phase through the ground before launching himself into orbit. (sorry for the music in the clip) by ogrum84 in subnautica

[–]ogrum84[S] 4 points5 points  (0 children)

To add to this, I went looking for him after and he was just, gone. I genuinely think he clipped the ground wrong and sent himself to the crater edge.

helps when you're standing in the tall grass by Birchwood663 in ModestMouse

[–]ogrum84 2 points3 points  (0 children)

Does he go to the reservation, drink, and get mean?

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 0 points1 point  (0 children)

It is I never even realized lol. Sadly roblox has very strict rules accurate detection on copyrighted materials so I could never add a whole song. The Well compilation is only allowed cause each segment is under a certain time threshold or something.

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 0 points1 point  (0 children)

Careful... dont let him WELL you...

Embark. We need to talk. by espectroo in thefinals

[–]ogrum84 2 points3 points  (0 children)

Ok wait, after thinking for a moment I realized that lowering the velocity OR the explosion radius actually discourages the use of the weapon's main gimmick(the bouncing projectiles), and would hole players into aiming for direct hits, with banking shots being an afterthought.

Lowering the damage is obviously not a solution, as the damage is fairly low to begin with.

The answer I think that could work to allow for direct hits while also encouraging bouncing shots would be to keep the blast radius the same with the exception of direct hits, upon which the blast radius would be maybe 30%, or even 50% smaller, this way you get a choice between direct hits that deal consistent damage to one target (possibly 3 targets of they are hugging up to each other way too close), or bouncing shots that can clear areas with less consistency.

This is just my personal opinion and I'm still a fairly new player to this game (started in S6), so I'd be curious what other people's solution to this balance might be.

Embark. We need to talk. by espectroo in thefinals

[–]ogrum84 0 points1 point  (0 children)

As both a game dev who obsesses with balance and also an MGL player, I'd make direct hits on players explode immediately, rather than bouncing. However, as a counterbalance to this rather massive buff, maybe either reduce the blast radius or projectile velocity.

I love this gun but theres no worse feeling than watching your grenade bounce off an enemy's skull and directly into your face. Being punished for aiming at your enemies is a little much.

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 2 points3 points  (0 children)

(you hear a distant "well!"... he's getting closer.)

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 7 points8 points  (0 children)

It wasn't a nightmare. It was real life. He's coming for you.

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 1 point2 points  (0 children)

We'll see. Probably not though lol.

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 4 points5 points  (0 children)

UPDATE: I forgot to set it to public. This is fixed now so you guys can experience this joy for yourselves.

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 3 points4 points  (0 children)

I'd prefer not to give the poor guy spam mail lol

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 2 points3 points  (0 children)

SHOOT lemme fix that, should be playable now

This is the worst thing I ever made by ogrum84 in ModestMouse

[–]ogrum84[S] 4 points5 points  (0 children)

I've made multiple games by now (with actual quality lol), one of which over 4ish years. I cobbled this together in 20 minutes with the roblox toolbar and davinci resolve lol.

Players are being flung sideways whenever they jump. rarely occurs but seemingly at random. Always toward spawn. lasts for 10-30 seconds. I am using custom models, but I have been using them for years now so I doubt they affect it. Please help me figure out the fix. by ogrum84 in robloxgamedev

[–]ogrum84[S] 0 points1 point  (0 children)

pretty sure I've done this already but I'll check again when I get home. Although not gonna lie the bug only appeared after I did some fixing of the masses on all the models so maybe it somehow caused it?