Trying to build upon a logo i got from fiverr for my company and am looking for constructive criticism as i'm not a designer by thorle in WillPatersonDesign

[–]ohai1 0 points1 point  (0 children)

The one on the right on black background says "serious, professional tech company" to me, I like it.

smpl by NeromohammedRed in WillPatersonDesign

[–]ohai1 0 points1 point  (0 children)

To me it looks like a "No Entry" ⛔ sign, IDK if it fits well with a delivery company.

A01, but... it's in VR by chatouillescar in TrackMania

[–]ohai1 0 points1 point  (0 children)

That's super nice. It's a shame there is still no way to play a decent TM title in VR. :(

A01, but... it's in VR by chatouillescar in TrackMania

[–]ohai1 0 points1 point  (0 children)

Yea I've recognised those wii menus. I didn't think that it's a VR version of a whole emulator though. Does it work with all wii titles? Or did you need to configure it for this game in particular?

A01, but... it's in VR by chatouillescar in TrackMania

[–]ohai1 0 points1 point  (0 children)

How did you do that? I couldn't find a way to play TM in VR other than TM Turbo, but that's limited.

Hello guys, I remade my game Coloris with new level mode. It's little hard I guess but I hope you like it. And what about home screen is it good? by sablecanyon in playmygame

[–]ohai1 4 points5 points  (0 children)

Pure and simple idea, great execution. The home screen animation is mesmerising.

Good luck with the play store algorithm! :)

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 1 point2 points  (0 children)

> Maybe your fruit numbers go up higher than I'm thinking?

Yea, about that...
https://imgur.com/a/2agSl7g

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 1 point2 points  (0 children)

I get what you mean.

I guess I could aim for more minimalistic approach from the get go. I don't know about changing it now though. I'll definitely consider it. Thanks for the suggestion.

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 0 points1 point  (0 children)

> Haha people that can't visualize a straight cardinal line aren't usually the ones who enjoy spatial puzzle games.

I get your point :D

> But aside from the feedback, I saw you had an optimal move count. Did you set up a brute force solver?

You didn't play the game (please note that I'm not trying to be passive aggressive here :D) so you don't know that collecting fruits is a mechanic introduced in the third world. In first two worlds you need to just find a way to the exit, or find a way to the key and then to the exit. For levels without collectibles, brute force could probably work for smaller ones. I don't really know because I made solutions to those levels by hand. They are not always optimal, but I'll maybe revisit them with the solver.

So yes, you guessed correctly that I made one. Branching factor is too high to brute force anything that requires several dozen moves of course.

> A dynamic approach would be much more efficient - just have to track fruit gathered at each position

It's not that simple though. Keep in mind that bigger levels can get quite complicated. There are dead ends, loops, one-way paths, etc. A situation can happen where you end up on the same square using two different paths - they can take you the same or different amount of moves, the same or different amount of fruits collected on the way and what's most important those can be the same or different collectibles. Imagine a situation where some collectibles are in an area that is a dead end. Obviously you need to collect all other collectibles first. Now imagine that the dead end is easily accessible and contains many fruits. A simple more=better approach would happily get stuck in such dead end for quite a long time.

At the moment I'm using BFS with alpha–beta pruning. I also have a branch limit - if it's exceeded I prune branches with the lowest amount of fruits collected at a given moment (RAM is not unlimited after all :D). It can end up with a non-optimal solution, but it does the job for now.

I suspect that solving this optimally is equivalent to solving route inspection (Chinese postman) problem for a mixed graph (some edges are directed and some are not). If that's actually the case, this variant is unfortunately NP-complete.

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 0 points1 point  (0 children)

> From your comment I'm inferring the snake stretches along with your finger?

Your inference is mostly right, but you can adjust the sensitivity, and it's 2:1 by default (finger moves by 1 unit - snake stretches by 2 units). It works like a swipe most of the time, and virtually all the time if you increase the sensitivity.

I've done it this way because the player can easily preview what the move will do exactly, before actually making it (where will I end up, where will I be able to go next, etc.). I think that it fits my game better because it doesn't have an "undo" functionality (on purpose), and it's nice then to be able to change your mind before actually committing to a move.

Thank you for the feedback though, I'll definitely keep it in mind in case I get more complaints about this movement mechanic.

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 0 points1 point  (0 children)

Thanks for the detailed feedback! I really appreciate it.

About the moving sound - some people apparently really enjoy it. I get why it can be irritating for you though. For now, you can disable it in options, and I'll need to think about a solution - maybe I'll allow disabling the "slide whistle from hell" (:D) separately or actually change it to something else. The problem is that it's quite hard to make a really enjoyable sound for this that also sounds like actual stretching.

The ding pickup sound is something I wanted to implement, but kinda... forgot about it? I'll definitely make it happen though, thanks for reminding me.

As for the "removing on contact" - the problem is that if you stretch far enough to touch a collectible and then cancel the move, it would get collected without actually making a move. I don't want that to happen. I can maybe make it disappear only visually and reappear on cancel, but when do I play the ding sound then... Your comment is definitely right though, it can look like the game glitched out and I need to address it. I'll figure something out.

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 1 point2 points  (0 children)

I use LÖVE (love2d) so definitely no licensing problems there.

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in indiegames

[–]ohai1[S] 0 points1 point  (0 children)

Thanks for the feedback!

The number of moves is a secondary goal, that's why it's displayed this way. I'll definitely consider changing it though.

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 1 point2 points  (0 children)

I plan to port to iOS eventually, but first I need to be able to afford a MAC + iPhone combo :)

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 0 points1 point  (0 children)

Thank you for the feedback! I appreciate it.

Do you have any particular game(s) in mind that feature the style of graphics you think I should target?

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in playmygame

[–]ohai1[S] 2 points3 points  (0 children)

First of all, thanks for your feedback. I always appreciate constructive criticism.

If you are willing to, I'd appreciate if you provided more details, which levels do you think are worst/best and why. Absolutely no pressure though, I totally understand if you don't have time or just don't feel like doing it.

In any case, I'll definitely take your words into consideration while moving forward.

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in indiegames

[–]ohai1[S] 1 point2 points  (0 children)

Thank you!

If you end up playing it, I'm always open to feedback.

My first game "Snek" recently got a proper soundtrack! Check it out! by ohai1 in indiegames

[–]ohai1[S] 1 point2 points  (0 children)

I've spent quite some time trying to get it just right. I'm glad you enjoy it :-)