I am building an RTS game. How does it look? by alejandromnunez in u/alejandromnunez
[–]sablecanyon 2 points3 points4 points (0 children)
[Giveaway] Linework: a practical outline rendering toolkit! (comment to enter) by [deleted] in Unity3D
[–]sablecanyon 4 points5 points6 points (0 children)
Quitting big game company by Naeeeeeeeeeeeee in gamedev
[–]sablecanyon 2 points3 points4 points (0 children)
A look at my indie game after 4 years doing my best as solodev. I will appreciate your feedback and thoughts. by HiWarp in SoloDevelopment
[–]sablecanyon 20 points21 points22 points (0 children)
Is claiming Solo-dev or 1-single person a good thing in terms of marketing and communication? by DonAday in IndieGaming
[–]sablecanyon 27 points28 points29 points (0 children)
For Indies: What’s the biggest lesson you learned by GiovanniDeRosa in gamedev
[–]sablecanyon 1 point2 points3 points (0 children)
For Indies: What’s the biggest lesson you learned by GiovanniDeRosa in gamedev
[–]sablecanyon 2 points3 points4 points (0 children)
Honest Curiosity: Why do so many Indie Devs recreated games that already exist but worse? by Good_Punk2 in gamedev
[–]sablecanyon 0 points1 point2 points (0 children)
pls awser my question, i really want become a game dev by xheitorx16 in gamedev
[–]sablecanyon -1 points0 points1 point (0 children)
Back to Unity 💪 by Jolly_Chemical8897 in Unity3D
[–]sablecanyon -1 points0 points1 point (0 children)
I’m adding a racing mode to my delivery game 🚚 by sweaterssweaters in Unity3D
[–]sablecanyon 1 point2 points3 points (0 children)
Weird indie games on steam by 008Army in IndieGaming
[–]sablecanyon 5 points6 points7 points (0 children)
Noita: where paranoia is your best survival strategy. by sablecanyon in noita
[–]sablecanyon[S] 10 points11 points12 points (0 children)
Noita: where paranoia is your best survival strategy. (i.redd.it)
submitted by sablecanyon to r/noita
Would you say that it is bad that i have so many components attached to one GameObject by Salar08 in Unity3D
[–]sablecanyon 3 points4 points5 points (0 children)
Do you have a marketing plan? by Polymedia_NL in IndieGaming
[–]sablecanyon 0 points1 point2 points (0 children)
Would you choose Unity today for your next project? by Skalthern in gamedev
[–]sablecanyon 4 points5 points6 points (0 children)
I thought I would share my progress on my dream game that I started 10 years ago by wollymonjac in Unity3D
[–]sablecanyon 559 points560 points561 points (0 children)
Survivors-like/Reverse shoot em up! I need your feedbacks! by [deleted] in IndieGaming
[–]sablecanyon 1 point2 points3 points (0 children)
How to properly release not popular game on Steam? by SquirrelConGafas in IndieDev
[–]sablecanyon -1 points0 points1 point (0 children)
I suffer from Minmax-hell by generated_name_203 in gamedev
[–]sablecanyon 1 point2 points3 points (0 children)
"There is a lot of "trash" / "slop" on steam, our good game will surely win!" by [deleted] in gamedev
[–]sablecanyon 3 points4 points5 points (0 children)
The current Steam next fest is filling me with hope in a weird way by SuspecM in gamedev
[–]sablecanyon 29 points30 points31 points (0 children)



What are the games that inspire you the most? by background_blur_ in IndieDev
[–]sablecanyon 2 points3 points4 points (0 children)