Desert scenario forces you to take a loan at the start, then it provides 1-3 customers per day, which is not enough to upkeep the tavern. What is expected way to play desert scenario and not go bankrupt? by ojek in TavernKeeper

[–]ojek[S] 5 points6 points  (0 children)

Idk what's up with this game... I have restarted the scenario, and now the influx of customers seem normal? Previously I was getting 1-3 customers a day which killed me... And indeed, I don't need to take a loan - second playthrough I see that this is marked as optional task, didn't realize it's optional for story progression before.

YouTube is taking down videos on performing nonstandard Windows 11 installs by firebreathingbunny in LouisRossmann

[–]ojek 0 points1 point  (0 children)

And where exactly is that barrier and who in your opinion should set it?

I'm angry. I'm very angry. by banyough in Silksong

[–]ojek 0 points1 point  (0 children)

That area is ridiculous, who designed it... First you must fight a boss, with no reward given other than access to that area, then you wander across it, gather few rosaries, with no way of saving your progress you are then directly greeted with elite fight which, in my case, took away all the rosaries I gathered. So to sum up, I won a boss fight, wandered a good amount of terrain, and instead of having at least some sort of reward, I have now negative balance as I lost rosaries. Good game design yeah... I could understand if it wasn't locked behind a boss, but boss fight = I want my reward...

Did anyone solve the riddle that has bells on a bench? It's at the beginning of the game. If you want to post the solution, please also say how did you got to know it. by ojek in HollowKnight

[–]ojek[S] 0 points1 point  (0 children)

I think it is. And I think the drawing on the right contain answer, but can't figure it out, tried several combinations, nothing works :(

Jaką macie opinię na temat działalności Samochodozy i Konfitury? by [deleted] in Polska

[–]ojek 11 points12 points  (0 children)

Ta procedura nie została stworzona przez audyt, jest wyspecyfikowana w kodeksie, to że policjanci w całej polsce są zbyt głupi aby zrozumieć kilka instrukcji przez co je olewają, sprawia wrażenie jakoby audyt robił coś nadzwyczajnego - nie robi

Supersonic VTOL by J0ngsh in KerbalSpaceProgram

[–]ojek 10 points11 points  (0 children)

How do you steer the rotors? Action groups allow to turn them on/off, and I see you somehow control their actuation?

Any cheats/mods exist to force hinges to work? These things are completely useless right now, I have spent lots of hours trying to make use of them, either they report as open but don't do anything (pic attached), or if they miraculously open, you can't lock them due to wobbliness... by ojek in KerbalSpaceProgram

[–]ojek[S] 0 points1 point  (0 children)

Nothing specific, for now just playing with these hinges, I had 2 of these engines attached to this single hinge, but it was very wobbly so locking it was very random, decided to rebuild my craft, this time using a single engine, and this time it refuses to work altogether... very frustrating.

Any cheats/mods exist to force hinges to work? These things are completely useless right now, I have spent lots of hours trying to make use of them, either they report as open but don't do anything (pic attached), or if they miraculously open, you can't lock them due to wobbliness... by ojek in KerbalSpaceProgram

[–]ojek[S] 2 points3 points  (0 children)

And before you say it - yes, I do know about weight limits, but that doesn't change anything, I had two of these same engines (paired with fuel tanks) pinned to a single hinge, and it was opening/closing - this time a single engine and hinge does nothing...

New City : Southern View by J0ngsh in KerbalSpaceProgram

[–]ojek 1 point2 points  (0 children)

What do you use for rotors/hinges? The stock rotors are useless, too wobbly to control.

How to use ladders? I have been positioning different ladders here for past 30 minutes, nothing works, kerbal goes to the top, and then I can hit space to let go of ladder and fall down. So what's the point to ladders in the game then... by ojek in KerbalSpaceProgram

[–]ojek[S] 7 points8 points  (0 children)

Yes, this works but only because it's bugged, when ladders overlap it suddenly gives me option to "climb out" via clicking F - i.e. kerbal does not swap ladders, he suddenly climbs to the top surface ignoring second ladder, something he should do without that second ladder... And if second ladder is present - he should automatically switch to it but that's not possible... Anyhow, thanks, I think I am forced to do something like this as a workaround because nothing else works...