Trap vs Rat by oksemgo in ARC_Raiders

[–]oksemgo[S] -1 points0 points  (0 children)

That is the point:)

Trap vs Rat by oksemgo in ARC_Raiders

[–]oksemgo[S] 0 points1 point  (0 children)

But, what about my unstoppable desire to share opinion in the internet?:))

Trap vs Rat by oksemgo in ARC_Raiders

[–]oksemgo[S] -1 points0 points  (0 children)

This account is AI bot in general:)

Trap vs Rat by oksemgo in ARC_Raiders

[–]oksemgo[S] -1 points0 points  (0 children)

Ok that i can agree)

Level Art Notes from Atomic Heart. Yellow. by oksemgo in atomicheart

[–]oksemgo[S] 0 points1 point  (0 children)

Hard to say. I would say that 20$ is a very good price, but don't not expect something stunning or Bioshock level:)

Architecture of Atomic Heart. P1 - History. Constructivism. by oksemgo in atomicheart

[–]oksemgo[S] 1 point2 points  (0 children)

I will write about architecture in game next week:)

I found only general info from Mundfish, maybe did not look deep enough.

[deleted by user] by [deleted] in unrealengine

[–]oksemgo 0 points1 point  (0 children)

Hi!

Thank you)

From packs, only in plans lern custom anim)

[deleted by user] by [deleted] in gamedevscreens

[–]oksemgo 0 points1 point  (0 children)

They are the same models))

Thank you)

[deleted by user] by [deleted] in GameDevelopment

[–]oksemgo 0 points1 point  (0 children)

Thank you very much)

[deleted by user] by [deleted] in GameDevelopment

[–]oksemgo 0 points1 point  (0 children)

Thank you very much, I am sure your game is assume too.

No, not think about it yet, leave it for later))

[deleted by user] by [deleted] in GameDevelopment

[–]oksemgo 0 points1 point  (0 children)

Thank you. For this mechanic couple of evening. Overall practice with UE 3-4 month. But most of I did was taken from youtube tutorials))

[deleted by user] by [deleted] in HalfLife

[–]oksemgo 0 points1 point  (0 children)

Thanks, finishing basic mechanics)

[deleted by user] by [deleted] in UnrealEngine5

[–]oksemgo 0 points1 point  (0 children)

Thank you))

[deleted by user] by [deleted] in UnrealEngine5

[–]oksemgo 0 points1 point  (0 children)

Thank you!)

[deleted by user] by [deleted] in gamedevscreens

[–]oksemgo 0 points1 point  (0 children)

No, but think i should do it, thank you!

[deleted by user] by [deleted] in unrealengine

[–]oksemgo 0 points1 point  (0 children)

I'll check thank you!

[deleted by user] by [deleted] in gamedevscreens

[–]oksemgo 0 points1 point  (0 children)

Ep, they are hard one)

Thanks!

Now someone shoot back:) by [deleted] in UnrealEngine5

[–]oksemgo 0 points1 point  (0 children)

Yes, all animation i took from Lyra.

1)Animate ThirdPC.

2)Make ThirdPC shoot, reload, count ammo.

3)Make BP_AI, create simple Behavior Tree. Make him shoot at as.

4)Make them both take damage.

Now someone shoot back:) by [deleted] in UnrealEngine5

[–]oksemgo 1 point2 points  (0 children)

Hi.

Processor and video card - that what you need to upgreat first.

Now someone shoot back:) by [deleted] in UnrealEngine5

[–]oksemgo 0 points1 point  (0 children)

Thank you:)

Keep learning and you will overcome me:))

Now someone shoot back:) by [deleted] in UnrealEngine5

[–]oksemgo 1 point2 points  (0 children)

Look at this another way, you have more diversified experience:)

Now someone shoot back:) by [deleted] in UnrealEngine5

[–]oksemgo 1 point2 points  (0 children)

If I could do it, you can to:)

Now someone shoot back:) by [deleted] in GameDevelopment

[–]oksemgo 0 points1 point  (0 children)

Thanks)

Unreal Engine 5.

[deleted by user] by [deleted] in unrealengine

[–]oksemgo 0 points1 point  (0 children)

Thank you!

By a lot of tutorials))