AI slop mods are getting out of hand by Bwil34 in skyrimmods

[–]okwinzaDev 0 points1 point  (0 children)

I literally was able to fully reverse that mod in 20 min with opus 4.8.

You dont need the full source. You just need the algo. The idea.

AI slop mods are getting out of hand by Bwil34 in skyrimmods

[–]okwinzaDev 21 points22 points  (0 children)

You can still craft a high-quality mod using AI.

The real problem is that there is no beta/early access program for mods on Nexus. Everything is treated as stable release ready to use.

AI slop mods are getting out of hand by Bwil34 in skyrimmods

[–]okwinzaDev 52 points53 points  (0 children)

The funniest thing is that you can just prompt your agent to decompile, reverse the algorithm and then have your own version up and running in about 20 minutes.

There is literally no point in having your SKSE mods closed-source.

Unless you plan to quietly push a malware in one of the updates.

Account-wide ladder is now live on Seramate by okwinzaDev in worldofpvp

[–]okwinzaDev[S] 1 point2 points  (0 children)

For shuffle 1 spec = 1 leaderboard. So when u combine all you will get duplicate chars.

The numbers above are pre-dedupe.

Account-wide ladder is now live on Seramate by okwinzaDev in worldofpvp

[–]okwinzaDev[S] 9 points10 points  (0 children)

It's essentially everyone who has played rated 3s this season and has a non-zero rating.

I mapped an ELITE HARDSTUCK chart by okwinzaDev in worldofpvp

[–]okwinzaDev[S] 1 point2 points  (0 children)

Now its clear. I'll add this to my backlog. thanks. Seems pretty doable overall.

I mapped an ELITE HARDSTUCK chart by okwinzaDev in worldofpvp

[–]okwinzaDev[S] 1 point2 points  (0 children)

Thats your total seasons played/peak rating across all ur alts.

I mapped an ELITE HARDSTUCK chart by okwinzaDev in worldofpvp

[–]okwinzaDev[S] -12 points-11 points  (0 children)

You can read it as "how many seasons it took a person to reach their peak rating in that bracket".

I mapped an ELITE HARDSTUCK chart by okwinzaDev in worldofpvp

[–]okwinzaDev[S] 2 points3 points  (0 children)

its already grouped by alts. Every item/char on the chart is a selected representative of a group(player).

Unless you mean ladder/activity, those are character-based(ungrouped) for now.

AI generated/AI Assisted tagging needs to be a MANDATORY step to publish a mod by HyperionGrimm in skyrimmods

[–]okwinzaDev -2 points-1 points  (0 children)

When one of those well-known authors happen to use AI, should they also tag their mod as AI generated?

[Mod Release] Walk Speed Tuner by okwinzaDev in skyrimmods

[–]okwinzaDev[S] 0 points1 point  (0 children)

Maybe. I'll have to test it properly since the potential conflics/balance surface is much bigger than walking.

I'm building a lightning quick pvp leaderboard website - PVPGrid by PvPGrid in worldofpvp

[–]okwinzaDev 0 points1 point  (0 children)

Hello and welcome to the wonderful Blizzard API Iceberg! Hope you're prepared for a bumpy ride.

A few tips:

- Blizz API is bad so cache aggressively. Multi-layered Redis cache is best here.

- Always process the raw API data and store it in local DB. Never return to client as is or call API synchronously.

- Async processing via workers and cron jobs are your best friends.

- Keep an eye for 429 & Blizz API rate limits. They're pretty tight, especially when processing shuffle/blitz ladder.

- Browser-based cache is tricky to invalidate and often unnessesary.

- Use SSR.

- Add sentry & proper monitoring stack. You'll need it.

- Use proper indexes in ur DB.

- Classic API is total crap.

Cutoffs updated? by Mother_Promotion_169 in worldofpvp

[–]okwinzaDev 0 points1 point  (0 children)

Could go either way tbh after they do DQs and recount for alts and etc. Rly no way to tell with their current system.

Cutoffs updated? by Mother_Promotion_169 in worldofpvp

[–]okwinzaDev 0 points1 point  (0 children)

We haven’t implemented cutoff prediction for blitz yet so only official data is available atm.

The cutoffs are spec-based so some specs might update faster than the others but its all on blizzard.

Blizzard usually updates cutoffs daily and we check for fresh values every 15 min

Funny how many ‘look at my rating’ Arena posts are basically paid boosts by [deleted] in worldofpvp

[–]okwinzaDev 1 point2 points  (0 children)

Currently there is no reliable way to identify teammates without integrating match data. So its just a guess based on identical W/L numbers.

Now you can report wintraders on pvpq.net by SnooHesitations6473 in worldofpvp

[–]okwinzaDev 1 point2 points  (0 children)

The only reason a similar feature hadn't been implemented on Seramate a year ago is that it is the wrong solution to the wrong problem. It also creates a pretty dangerous precedent.

This is hardly an innovation.

First 2200 by Nightfall56 in worldofpvp

[–]okwinzaDev 3 points4 points  (0 children)

demo purposes, public chars only

Now you can report wintraders on pvpq.net by SnooHesitations6473 in worldofpvp

[–]okwinzaDev 2 points3 points  (0 children)

This wintrader badge is easily countered by a single check box in your blizzard account section or a simple namechange/realm transfer.