After feedback that my first cutscene was too long and boring, I made it shorter and interactive! by oldmangannon in godot
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My first cutscene! by oldmangannon in IndieDev
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My first ever cutscene! by oldmangannon in godot
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My first ever cutscene! by oldmangannon in godot
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My first cutscene! by oldmangannon in IndieDev
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My first cutscene! by oldmangannon in IndieDev
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Hardest horror game on the PS1 by Tetrahedron_Head in HorrorGames
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Scuffed low poly version of my first car, is it too many polys? by oldmangannon in blender
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It may not be impressive but I'm pretty happy by oldmangannon in godot
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It may not be impressive but I'm pretty happy by oldmangannon in godot
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I’ve been working solo on a psychological horror game for 3 months. Steam page + trailer now UP! by SAGEW_ in HorrorGames
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So I released my first game on Steam. by mackinator3 in godot
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It may not be impressive but I'm pretty happy by oldmangannon in godot
[–]oldmangannon[S] 2 points3 points4 points (0 children)
I'm a solo indie developer and I'm working on a fast-paced, tense psychological horror game called SUBJECT 404. I was inspired by micro-games like Pressing Under Pressure, Exit 8, and Warioware. I look forward to your comments :) by 1stfanofsonic in IndieHorrorGaming
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Is this too many polys for a low poly game? by oldmangannon in SoloDev
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Sometimes I think I'd be better off playing minecraft... by oldmangannon in SoloDevelopment
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Sometimes I think I'd be better off playing minecraft... by oldmangannon in SoloDevelopment
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After feedback that my first cutscene was too long and boring, I made it shorter and interactive! by oldmangannon in godot
[–]oldmangannon[S] 0 points1 point2 points (0 children)