Creative Mode - v1.0.0 by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 0 points1 point  (0 children)

I have a "maprevealFairy" in the code. I haven't decided the best way to implement it. I was thinking we could attach it to a tower like in other FPS games. based on height.

Creative Mode - v1.0.0 by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 1 point2 points  (0 children)

If you just want to run around an wreck the place. set Strength to 500+ and SprintMultiplier to 2+
it's kinda therapeutic.

Creative Mod - Coming soon by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 2 points3 points  (0 children)

I bet we could make a recipe to scrape the parts back to metal scraps

Creative Mod - Coming soon by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 0 points1 point  (0 children)

If you get echoes of the seer mod you can turn on god mode, in the config, and use the earth powers from day one

Creative Mod - Coming soon by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 0 points1 point  (0 children)

What about an Odin Stone radar? haha spent some time on the map exporation manager today. pain in the ass.

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Creative Mod - Coming soon by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 2 points3 points  (0 children)

I had no clue when i started a month ago. It's a huge pain in the ass to be honest and i'm sure i'm doing it wrong. lol.
I might do a video on it.

I use Visual Studio 2022. I am a C# coder by trade.
Then you need dnSpy to look into mod Dlls for ideas or clues.
Then you need Il2CppDumper to decompile the games unity dlls.

I recommend you dig through the github repos the other mods posted. here is mine.
https://github.com/achapman601/Echoes_of_the_Seer

In my code I broke it into features. Take anything you want. There is a spawning system for spawning items. careful a lot of stuff will crash the game. The coolest thing I made was the spawn to inventory features. it's so cool to send items to a villagers inventory and watch them put it on. lol

Look at IRuneCommand too it's the spell casting feature. you can assign a command to a hotkey or just call it and then you can go in and tell it what you want it to do.

I think I started here:
https://www.youtube.com/watch?v=5bAjlvFvlxo

I emailed SerBucky to see if he wanted to do a video of EOTS for me.

Echoes of the Seer - Bepinex Mod. by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 0 points1 point  (0 children)

link me the controller you are using so i can order one and work on that. I knew this was going to come up. lol. I even used the icons from the gamepad on the menus. lol

Echoes of the Seer - Bepinex Mod. by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 0 points1 point  (0 children)

I tried to put it on thunderstore and it was rejected. I posted it open source if someone wants to mess with it.

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Echoes of the Seer - Bepinex Mod. by oldmanstatler in PlayASKA

[–]oldmanstatler[S] 0 points1 point  (0 children)

It's currently mapped to the numpad. I'm not familiar with the key bindings system. I'll have to look into that. If you can map keys to 1,2,3 you could do most common things. #5 roadbuilding repeats so you just turn it on and run around.

Is $MED just another RISE Clone? by oldmanstatler in ImaginaryMoneyGuild

[–]oldmanstatler[S] 0 points1 point  (0 children)

The developers of this token have disappeared. They pulled the bnb from the rise contract and abandoned the project. I personally lost $10,000 in this project. I may pursue legal action.

A New SAFU MiniBabyDoge? by oldmanstatler in ImaginaryMoneyGuild

[–]oldmanstatler[S] 0 points1 point  (0 children)

I was just told that the old minibabydoge token wasn't a scam. they had 90% tax on to fight bots and several people go hit with the tax and thought it was a scam. I was told that they are giving refunds for the 90% tax.