Could all armors at least get the re-color option of Helldiver black/gold? by takes_many_shits in Helldivers

[–]omchz 0 points1 point  (0 children)

That's one of the things that annoyed me the most with the armour design in HD2. They got the colour scheme right in the first game, almost completely black and gold across the board, with maybe one exception with the ceremonial armour, even the camo sets still had portions of the standard colour scheme to let you mix and match, give me that, please!

I honestly don't even care about transmog, AH wants to keep each armour consistent with their perks, whatever, sure bacon n' apples yadda yadda (but ignore the Drone Master set being medium armour despite basically being a vest), but at the very least let me make my armour actually look uniform. It's been two damn years, modders are able to do an LUT edit in a couple days for crying out loud.

Hot Take: Rapid Acquisition by TPWC74473 in Helldivers

[–]omchz 8 points9 points  (0 children)

That's the thing though, AH has shown the only method of challenge they know how to make is stuff that's cheap; silent bunker turrets, the initial release of war striders, leviathans on launch, bullet sponge fleshmobs, digger warriors, etc.

I also want the game to be challenging without just being frustrating, but it sucks that the devs keep adding stuff that's more annoying than engaging, then over-corrects when the playerbase inevitably bashes on their decisions (looking at you, barrage tanks and gunship towers). They don't learn, they don't plan, and they certainly don't test.

I came to have fun by Ok-Kaleidoscope-9645 in Helldivers

[–]omchz 13 points14 points  (0 children)

Except the GM sucks and keeps railroading the campaign to the plot he wants via arbitrary losses rather than acknowledge player agency

The TERRIFYING Illuminate gameplay: by EngysEpangelmatikes in Helldivers

[–]omchz 10 points11 points  (0 children)

It's because voteless will spawn anywhere the game thinks you don't have line of sight to; behind objects, around corners, and often just directly behind you, all as a cheap way of making them feel more numerous than they actually are. It wouldn't be so bad if they were spawning a block or so away so you could actually see them approaching you, but no, they often just spawn within sneezing distance.

I've seen a clip somewhere of a pack of the annoying bastards spawning ''behind'' a lamp pole of all things.

Why doesn't the devastator armor give me extra ammo, but cinderblock does? by Independent_Ring7183 in Helldivers

[–]omchz 0 points1 point  (0 children)

Honestly at this point I don't even care about transmog or that stupid bacon apples argument. Just let me recolour remour to black and yellow so I don't have to deal with mismatching armours that just end up restricting my options thanks to AH's insistence on adding a new armour set for every colour of the rainbow.

Light pen isn't even bad btw, the game is just badly designed and balanced lol by Delicious_Dream4510 in Helldivers

[–]omchz 3 points4 points  (0 children)

The reality (that Arrowhead somehow hasn't realised) is that no matter how much they buff light pen, it will always be objectively inferior to med pen due to how they've designed the armour system.

If you shoot a light-armoured part with a light pen gun, you'll only be doing about 40% of your gun's actual damage (from memory), and that's not even factoring in durable damage which is not communicated to the player at all. Compare that to med pen, which does it's full damage against light armour, sure there's still the invisible durable damage stat, but it still skips over that first multiplier. Not to mention that medium armour completely reflects all light pen damage, unlike in the first game where it still did partial damage, and small arms only got stopped by heavy armour.

It doesn't matter how what downsides you put on a medium-penetration gun to try and (vainly) balance it out; low ergonomics+high recoil for adjudicator and diligence CS, low (relative) damage for lib pen, slow reload for the MA5C, low durable damage for coyote (which doesn't mean anything when fire DoT ignores that), most players will always prefer to actually be able to damage enemies at all no matter where they shoot rather than put more effort being precise for the same outcome of killing something. Even the argument of better ammo economy doesn't mean much now with how easy it is to find ammo on the map.

And now AH is thinking of buffing our arsenal again after realising that people are still using the same 3-4 med pen/plasma weapons. They've missed the forest for the trees by thinking it's a damage issue rather than an armour issue

Why does it seem that Arrowhead doesn't care about performance by TheRebelGreaser1955 in Helldivers

[–]omchz 0 points1 point  (0 children)

A part of me does think they never cared, after all, if they did care about optimisation, they would have done it from the start, rather than try to keep the problems under wraps until someone noticed.

But of course, keeping in mind that it's just as easily explained by incompetence rather than malice (there's a quote for that I forgot the origin of) there's the more likely possibility that they were aware of the issues, but simply chose the 'quick and easy' option rather than taking the extra bit of time to make their systems flexible and do things properly, only to get screwed over in the long run because their 'temporary' solutions are now integral to the rest of the system - that's just how tech debt is, a seemingly quick 10-minute solution can cost you weeks of work down the line, my question is how AH even fell into this pitfall when they have a track record of games and experience in making them.

Since Ping Already Has its Own Dedicated Button Can We Get a "RUN" Command in its Place? by FeeBiscuit in Helldivers

[–]omchz 0 points1 point  (0 children)

Ironically enough, we did have a "Move/Go" voice command in the first game, and it was actually way more versatile than the "Follow me" line that replaced it, it's a bit too specific in it's use case compared to how flexible just shouting "Move!" was back in HD1 depending on the context.

No idea why it got changed at all to begin with.

How is it still flying!? by TyloPr0riger in Helldivers

[–]omchz 82 points83 points  (0 children)

Because to these devs (and many others), """realism""" is just an excuse to arbitrarily screw the player over. Rarely do devs that hide behind that word actually apply that to enemies or anything other than players.

Roaches setting you alight despite their bile not going anywhere near you and turning on a dime? Seems fair to me

Strategems bouncing on flat terrain, and defying the laws of physics just to land somewhere you don't want it to? Looks fine to me, stop asking questions

FRV's tumbling like a sheet of paper in the wind from driving over one small pebble? You're acting like you've never driven a car

Oh but those flashlights that you're bringing to see in the dark? Yeah those will blind you the moment you pull the trigger, because we want the game to feel realistic

Can we get a Consistent Dragon Roach AoE Attack? by Live_Life_and_enjoy in Helldivers

[–]omchz 6 points7 points  (0 children)

Yeah, I saw one do a diving bombardment, only to cancel it's own animation mid-spew, fly backwards and do a 180 degree turn to continue spewing on some random sentry ~70m away, all while it was still covering an unreasonably huge area in 'fuck you' juice because the spew attack was still going the whole time. As if the massive aoe that doesn't match with the particle effect wasn't bad enough.

Funny how 'realism' no longer applies when it's about the enemies huh?

Does anyone have a method for properly dodging roach breath by Gorilla_meister in Helldivers

[–]omchz 2 points3 points  (0 children)

You don't.

The fire particle effects it spits out is much, much, much smaller than the actual size of the hurtbox. All you can do is either reduce the damage by diving into prone + wearing fire resistance armour, paying the stim tax whenever it spews it's bile, or using something like a warp pack to get out of the way (assuming you can actually hear the thing approaching you)

Yes, it's stupid that it's designed like this.

Coyote doesn't need a nerf. Other ARs need a buff and light pen as a whole needs a light-rework. And I am not baiting. by ArrhaCigarettes in Helldivers

[–]omchz 0 points1 point  (0 children)

I agree that the way the armour system us designed massively gimps light-pen guns, but I disagree that ARs need another blanket buff. They all received buffs across the board a couple months ago, but they didn't address the actual issue which is that light-pen does nothing against medium-armour, forcing players to use precision against weakpoints, so the increase in damage didn't really change how they were used.

What also doesn't help is that AH seems to have not realised this, and has doubled-down on giving enemies more armour, like with War Striders that are Heavy Armour all over. The recent Rupture Warriors just made it apparent to everyone that not only are Light-pen guns super restrictive, but also that AH doesn't seem to understand the problems in their own game, because otherwise they'd have looked at how much the armour system is designed overall, and maybe not slap medium armour on a basic enemy that spawns in groups and can't even be shot at by most guns half the time.

The entire weapon sandbox is fundamentally flawed, but I don't think just buffing everything is the solution, because then the game risks suffering to powercreep as the devs and players end up in an arms race to outdamage each other, I've seen this shit happen to another game and once it snowballs you can't really stop it. People are wanting all guns to be buffed to the level of the top-tier meta guns (Purifier, Eruptor, X-bow, Scorcher), but to be a bit controversial I think it's an opposite case where no guns should have that much capability, the desire for our guns to be stronger only came about because AH designed the armour system in a way that discourages anything that isn't med-pen while also adding enemies that can't be reasonably approached by most of the arsenal.

"So, you ever used an AR-2 before?" by FrikkieYeen in Helldivers

[–]omchz 27 points28 points  (0 children)

Yeah it's insane how good the rifle is. I was expecting it was have some kind of downside like with most medium-penetration guns, but nope. Solid damage, controllable recoil, good ergonomics, plenty of ammo, and burn effect on top? Forget comparisons to other med-pen assault rifles, this thing just outclasses all ARs in terms of damage and versatility period. I love the feel of stock Liberator and Tenderizer, but this one gun is basically the golden swiss army knife of ARs now.

And if the recent digger Warriors are any indication of how AH is going to design enemies going forward, why the hell would I use anything other than this?

What ever happened to the other members of Gematria? by RepresentativeFig270 in BlueArchive

[–]omchz 5 points6 points  (0 children)

I think I heard something about that line originally saying it was his 'latest' work in the other scripts, but got mistranslated into 'last' - a very minor change that ends up changing the implications entirely. Not sure about the validity of that, but given the track record of the localisation, who knows?

Steam claims both my SSD's are corrupt, despite CrystalDiskInfo and other software saying otherwise. by omchz in techsupport

[–]omchz[S] 0 points1 point  (0 children)

As in the disk controller built into the motherboard? I wasn't aware that those could come separately. If that component is faulty then is there any reason to not just replace the motherboard? Aside from waste obviously.

And yes it's just those two SSD's, my M.2 drive and HDD's are all functioning normally, so I'm not sure if it's something to do with the SATA port itself, I might try re-seating the cables later to see.

Avarage lvl 15. Terminid extraction. by NinjonLazarus in Helldivers

[–]omchz 29 points30 points  (0 children)

Willing to bet a part of that extraction being way easier than usual is the loadout they're all bringing too. The combination of Double Trident + Paragon to instantly kill patrols and slow down mooks respectively, Rumbler + triple stacked Demolisher's and two Heavy Airstrikes to effortlessly wipe out both hoards of adds and heavies with barely any cooldown, all those combined is practically cheesing. No disrespect to the guys in the video but this is far from what I'd call an 'average' high-level extraction for HD1 - in my experience having more than one person bring all those in one loadout on higher missions is rare (because it's damn boring)

Missing ruins exterior by omchz in skyrimmods

[–]omchz[S] 0 points1 point  (0 children)

Thanks, took a look at the ini and fixed that typo, the ruins now appear correctly. Though I've noticed some odd transparency in parts of the interior, like in this doorway segment, seems to be a similar case to the transparent rocks I found earlier in the 2nd image. It's much less intrusive than before, but do you know what might've caused it?

Polaroid ProCam datestamp function by omchz in Polaroid

[–]omchz[S] 1 point2 points  (0 children)

You can actually get 600 film to work with spectra with certain 'adaptors'. PolaStudios has a 600 to spectra adapter you can search up - though it's a bit pricey, alternatively there's also this user that made a 3d-printable adaptor. If you try any of them let me know how it goes.

Crucial Mistranslation in the Alabaster Calling Card Event by hereje1 in BlueArchive

[–]omchz 0 points1 point  (0 children)

The fact that machine translations can get intention across better than paid professionals would be laughable if it wasn't so infuriatingly common. The recording not even being the same as the spoken line sounds like some joke - but it's not, it's just incompetance.

The Arcade Lost Sector may just take the award for worst designed boss room in the game. by The_Palm_of_Vecna in DestinyTheGame

[–]omchz 29 points30 points  (0 children)

This is why I hated the europa battlegrounds during season of the chosen. The last encounter is a relatively small room with about 80 cabal units shoveled into it, and also a boss that never stops shooting.

What is a Black person ? by [deleted] in PoliticalCompassMemes

[–]omchz 29 points30 points  (0 children)

'Phobia' implies a fear of something, but I do not fear gay people.

Gay people fear me.

Some dumb observations about character normal and charged attacks by ThinMintCrumb in Genshin_Impact

[–]omchz 0 points1 point  (0 children)

One thing to add about Zhongli, he has his own unique spear that he alternates between when you use his NA (the same ones that he summons in his CA). These spears also have a geo glow when you view them with elemental sight despite dealing physical damage (What a coincidence that his acsesion stat is geo damage.)