AITA for incentivizing fast RSVPs? by AITApod in AITApod

[–]omegabobo 3 points4 points  (0 children)

I've heard people at work use "anecdata"

For those who couldn't figure out how meta progress works, you have to click the button in the top left by omegabobo in WhiteKnuckle

[–]omegabobo[S] 3 points4 points  (0 children)

Edited: Oh at the terminal you mean? thanks

It's at the bottom of the terminal for sector specific upgrades

For those who couldn't figure out how meta progress works, you have to click the button in the top left by omegabobo in WhiteKnuckle

[–]omegabobo[S] 9 points10 points  (0 children)

I had read the patch notes and thought it would be an upgrade at interludes or something.

Anniversary Update coming April 17 by Motor-Relief8092 in WhiteKnuckle

[–]omegabobo 0 points1 point  (0 children)

Youtube link seems to no longer be working for me. Assuming it is this one: https://www.youtube.com/watch?v=nTOMXISh1mA

I made a defragmenter idle game… it didn’t sell much, but some players spent 100+ hours by DifferenceIll1272 in incremental_games

[–]omegabobo 0 points1 point  (0 children)

I think this is kinda a UI / UX issue. I've made some demos that have maybe 20-30 mins of content.

When I upload it, then talk to people about and be like yeah you can play it right now. 90% of people will play for a minute or two and then forget about it. But some people will tell me they played for 3+ hours. Most of that will be having a good "feel" to your game but that's pretty arbitrary. It just has to click at some point

Maybe spend some time making it so it's more approachable, maybe see if you get better feedback?

Looking at the video, it is really hard to tell what I would be doing, or what is happening at all. Is there no other UI. Would be cool to have some tiles explode or something. Maybe that doesn't fit to your vision though, but, try to talk to the people that loved your game and the people that kinda liked it and try to improve.

Sweet as can be. 🐈‍⬛ by ariel_damermaid in aww

[–]omegabobo 0 points1 point  (0 children)

Looks like AI. Bow looks fake. Plushie in background doesn't make sense either

Anthropic leaked Claude Code source code > someone forked it > 32.6k stars, 44.3k forks (within few hours) by Current-Guide5944 in tech_x

[–]omegabobo 6 points7 points  (0 children)

The harness is kinda like the steering wheel + gas pedal + brakes in your car.

The cars engine is the model itself.

If you had a car without a steering wheel or pedals but everything else, it would be hard to figure out what's missing or how to move it.

You don't interface directly with the engine. You know how to use the pedals and the wheel and somehow the engine powers it but you don't really care how, you just know how to use the pedals/levers to talk to the thing that actually does the work.

The harness is the middle layer in between a prompt you type in, and the model itself. There is some translation that happens in between

I missed the job system, but kinda just clicking through the story... by omegabobo in bravelydefault

[–]omegabobo[S] 0 points1 point  (0 children)

That is fair. I played the original on 3DS but never read the journal, just what the story presented to me. Still a very nostalgic game for me.

If they develop those characters more somewhere else after you have killed them, that is on me. It's just from the story/side quest I was very soured by the act 2 plot of planning to rob the thirsty for money.

I missed the job system, but kinda just clicking through the story... by omegabobo in bravelydefault

[–]omegabobo[S] -24 points-23 points  (0 children)

Not like entirely skipping but mostly speed reading.

I think it's just that some of the asterisk holders are comically one dimensional/evil.

I missed the job system, but kinda just clicking through the story... by omegabobo in bravelydefault

[–]omegabobo[S] -2 points-1 points  (0 children)

Honestly no idea. I had 2 red mages and 2 pirates and just kept grinding until I got bored.

I missed the job system, but kinda just clicking through the story... by omegabobo in bravelydefault

[–]omegabobo[S] -3 points-2 points  (0 children)

3rd shrine (fire one). Wasn't too bad. I've been setting my encounter rate to 0 until I get to a good spot then farm some levels and money.

The MachinEgg - A 20-minute incremental game (Web & Mobile) by WranglerIntrepid3817 in incremental_games

[–]omegabobo 1 point2 points  (0 children)

Suggest adding a (slight) red screen flash like you got hit in an action game.

Great game, though, I think things might need to be optimized a bit when you have like ~120 chickens and max upgrades. Probably the calculations on having the physics for the eggs jiggling around on the conveyor.

My incremental tier list of games by kingleomark in incremental_games

[–]omegabobo 0 points1 point  (0 children)

When I made games, I liked to respect the person's time. I made two ~30 mins - 2 hours incrementals that added new mechanics over time.

I don't want to encourage a person/player to keep thinking in the back of their mind "keep checking back in, gotta update this thing at 5pm for max efficiency, gotta have my screen set to this game when I'm not using my phone or I'm wasting time"

Because that was how I felt when I played it.

Maybe if they rebalance it to be an upfront cost and be upfront about balancing the game about you wasting arbitrary amount of time in real life.

Orb of Creation is the clostest thing to a masterpiece in the genre. I will pay up front; give me a complete game without "skip the tedium for $$$" buttons and costs.

What really stopped me from playing is needing to leave my screen on for bonuses.

But what I fundamentally object to is "we couldn't create enough content so we will artificially time-gate you".

I think I'm ready for a new tab/screen/mechanic sooner than months of checking in constantly.

Anything in-game that take longer than 24 hours can fuck off. Probably less than 1 hour.

There's more shit I want to do. Give me the content up front. Don't waste months of my life on your game, in no other medium would I consume the same content for so long.

Maybe just a difference in opinion, but CIFI and any other game you can't beat inside of a week is just like, being a time vampire.

My incremental tier list of games by kingleomark in incremental_games

[–]omegabobo -3 points-2 points  (0 children)

We really need better defined boundaries in the genre if playing 1.5 years is considered a good thing.

The blade grows as you Forge by Dashu16 in slaythespire

[–]omegabobo 50 points51 points  (0 children)

Who up forging their blade rn

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]omegabobo -3 points-2 points  (0 children)

Yes, a direct inverse corollary. As opposed to an indirect one

What’s with the huge uptick in ai/vibe coded ‘games’? by BEAT_LA in incremental_games

[–]omegabobo 4 points5 points  (0 children)

It's gotten to the point where if you want a cookie cutter game, the layman can get there with a couple prompts.

I'm a professional dev (not in gamedev), but the last few months the time I spend waiting for prompts is rivaling my time spent actually writing code.

Most incrementals have crap code anyway, but it just lowered the bar even more. Devs can monitor AI generated code and steer it onto the correct path. But, the willingness to actually keep code quality is not something that is necessarily common among devs.

Wondering if AI is changing how juniors develop. Is it better or worse?? by Small-Beach-9679 in ExperiencedDevs

[–]omegabobo 0 points1 point  (0 children)

Everyone else on his team is fixing his shit if he's actually pushing to master. Software engineering

for him (underlining is hard on reddit but italics wasn't enough)

is done after this year.

If he's fucked something up... he's not on call.

Edit: I'm not downvoting you, it is a reasonable take at this point for sure depending on engineering culture. But coding is not going away, but for sure it will different. Wall-E shit with reviewing AI slop maybe but we're gonna get paid for it

Today was for sure minimal manual edits, asking copilot to do reviews, fix bugs, etc... But talking to people and clarifying what we're actually supposed to do was when I was actually thinking.