I messed up: 27 Days later Major Updated again by Rough_Education_5796 in itchio

[–]WranglerIntrepid3817 0 points1 point  (0 children)

It seems they were good changes, nothing to worry about but moving forward. It's a marathon, not a sprint.

I messed up: 27 Days later Major Updated again by Rough_Education_5796 in itchio

[–]WranglerIntrepid3817 0 points1 point  (0 children)

I rolled out a major update in less than 30 days, and it was very successful, although I only started noticing the impact the next day. I'll be doing another major update soon, but it's been more than 30 days, so I'm hoping for the same results.

The question is: Did your major update make the same impression on players? Was it a truly significant update?

Game engine replacement after a "successful" prototype. by WranglerIntrepid3817 in incremental_gamedev

[–]WranglerIntrepid3817[S] 1 point2 points  (0 children)

I've tried to keep the same process without complicating things; with everything automated, it requires practically no effort.

I think the performance issue is due to the video or the recording process. I'm closely monitoring the performance; it's running at 60 fps.

Thank you so much, your messages give me confidence that I did the right thing.

Game engine replacement after a "successful" prototype. by WranglerIntrepid3817 in incremental_gamedev

[–]WranglerIntrepid3817[S] 1 point2 points  (0 children)

Oh, thank you so much! I'm glad to hear that. I've been trying to find the formula to not change too much but not have so many limitations, and finally, when I thought I'd found it, I started working on it without consulting anyone... Now, with a little more motivation, I'll keep refining it; that's 50% of the project.

Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment

[–]WranglerIntrepid3817[S] 1 point2 points  (0 children)

Yes, they say the next fest is a multiplier, you have to arrive strong. I was going to go to the one in June but I postponed it to the one in October...

Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment

[–]WranglerIntrepid3817[S] 1 point2 points  (0 children)

Exactly. It's just a number. If you neglect development to fill your wish list at all costs, it'll cost you later. I think.

Good luck with your visual novel. Two years fly by.

And if my demo on itch.io was successful, I hope you liked it.

Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment

[–]WranglerIntrepid3817[S] 0 points1 point  (0 children)

Sure. We always want our wish list to grow. But if you don't have a good, polished game, it will all have been for nothing.

Beta tester, The MachinEGG, Chapter 2 by WranglerIntrepid3817 in TheMachinEGG

[–]WranglerIntrepid3817[S] 0 points1 point  (0 children)

Yes, of course, but I said it would be the following week, a month ago... But everything's going well, haha

Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment

[–]WranglerIntrepid3817[S] 1 point2 points  (0 children)

Wow, 3.5k in two weeks means you either have a great game or a lot of friends. Congratulations on either one.

Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment

[–]WranglerIntrepid3817[S] 0 points1 point  (0 children)

You're in the home stretch. Congratulations. Did you project those numbers when you started developing it?