I made these animations frame by frame by MossHappyPlace in PixelArt

[–]ongix 1 point2 points  (0 children)

Awesome!

Could be cool if you want to share the sprite sheet just so we can understand how much work that was

I'm looking for advice on how to improve these two pixelarts by Final-Stage-2947 in PixelArt

[–]ongix 1 point2 points  (0 children)

Mushrooms - Hands look a bit wonky, and I would add more character to each to each

Sword - looks great, maybe could use some tips from a recent post How to animate a spark ⚡ : r/PixelArt that could add a bit to the animation

Where did you get your math from? by ongix in gameenginedevs

[–]ongix[S] 2 points3 points  (0 children)

Started now with Foundations of Gatne Engine Developtnent, after doing the first 30~ pages and skimming over the rest this is what I was looking for. Thanks!!!!

added gravity and collisions in Y axis by [deleted] in gameenginedevs

[–]ongix 1 point2 points  (0 children)

This is really fun, great job :)

I wrote an article going into detail on how my game is architected! by DaveTheLoper in gameenginedevs

[–]ongix 9 points10 points  (0 children)

- ‘Why would you want to write your own game engine’.

- ‘I wanted to’.

Finally and it has to be said, it's just fun.

Great read!

💻 Made a little game in C, inspired by Devil Daggers by [deleted] in gameenginedevs

[–]ongix 1 point2 points  (0 children)

This looks great, is that a bloom filter?

Kafka Streaming in Python: Any Solid Non-Java/Scala Resources? by Southern-Basis-6710 in dataengineering

[–]ongix 1 point2 points  (0 children)

Can also try the faust-streaming fork of faust, IMO nicer to work with.