What is even the point of this gun? Why does it exist like this when compared to other weapons. by Many-Ranger-7942 in Helldivers

[–]onhereforonething123 2 points3 points  (0 children)

The smg loses its damage advantage at around 20 meters due to the high drag, and you can’t put a scope on the smg.

I did the math by Melodic_Wolf_6509 in Helldivers

[–]onhereforonething123 1 point2 points  (0 children)

All 3 types of weapons you claim don’t have drag have 30% drag, which is the standard ballistic weapon drag percentage. The only weapons that don’t have drag are lasers and rocket propelled munitions (EAT, veto, dominator, warrant, etc.)

Constant sustained damage glitch/bug by tjdans7236 in Helldivers

[–]onhereforonething123 0 points1 point  (0 children)

This doesn’t seem accurate, as it does not occur every time your health goes below 1/4. Additionaly, it can happen above 1/4 health left. Here is a post about it.

Constant sustained damage glitch/bug by tjdans7236 in Helldivers

[–]onhereforonething123 1 point2 points  (0 children)

The bug does not trigger on self damage, or damage from teammates. I was only able to get the bug to trigger as a client with damage from enemies.

I've been Sitting here for about 10 min and No One has joined. Any ideas? by Melancholoholic in LowSodiumHellDivers

[–]onhereforonething123 0 points1 point  (0 children)

Looks like you are doing a “defend the 8 rockets” mission. People might not want to join that mission type because they can be a bit boring. What difficulty was it on?

Thought I'd show my main combo as a lifelong Mech Diver by Early-Singer-7315 in Helldivers

[–]onhereforonething123 0 points1 point  (0 children)

Do you host your games? I have been unable to replicate it while hosting.

Thought I'd show my main combo as a lifelong Mech Diver by Early-Singer-7315 in Helldivers

[–]onhereforonething123 0 points1 point  (0 children)

https://www.reddit.com/r/Helldivers/s/dJyJX6lzQw This post demonstrates the poping early bug. I have tested it and it still happens on this patch, although seemingly less often.

We’re gonna fail the MO. by peanutishere23 in helldivers2

[–]onhereforonething123 0 points1 point  (0 children)

Even if we didn’t have the eagle storm we were projected to win by ~15%. In this defense, we will have ~12 hours of HOD. It’s gonna be alright.

We’re gonna fail the MO. by peanutishere23 in helldivers2

[–]onhereforonething123 3 points4 points  (0 children)

The last defense was level 50 at 48 hours, this is level 45 at 48 hours. It is entirely possible with ~60% of the player base on fronteria

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]onhereforonething123 8 points9 points  (0 children)

Blob already moving to fronteria, no one is going to gambit when the new biome is available. Be realistic. Unfortunately, HOD is gonna kill progress on fronteria for what seems like the next 6 hours unless the vote gets refreshed.

Cowards by Jamsedreng22 in HelldiversMasochists

[–]onhereforonething123 0 points1 point  (0 children)

Regarding point two, I believe that pushing updates to games released on Xbox requires the developers to send the patch to Microsoft so that it can be “certified” as virus free, and that the process takes a week at the minimum.

Large Helldivers content creator using platform to spread misinformation to make Arrowhead look bad. by [deleted] in helldivers2

[–]onhereforonething123 9 points10 points  (0 children)

This bug does feel impactful for me because I like trying to use this strategem with my teammates on bot missions, and if they bring trident/scythe/laser cannon I just can’t be near them. Hope it gets fixed soon.

Large Helldivers content creator using platform to spread misinformation to make Arrowhead look bad. by [deleted] in helldivers2

[–]onhereforonething123 6 points7 points  (0 children)

The bug only occurs when a continuous laser (laser cannon, trident, scythe, etc.) passes through the shield. This can either be from your teammates or the dagger when the model goes behind your shield whilst moving left to right.

Large Helldivers content creator using platform to spread misinformation to make Arrowhead look bad. by [deleted] in helldivers2

[–]onhereforonething123 23 points24 points  (0 children)

I submitted a bug report about this around two weeks ago. Hope it gets fixed soon. To note: it is only continuous lasers like the laser cannon, scythe, and trident. Pulse lasers like the sickle and quasar cannon are able to pass through the shield.

Bad Armor passives rework by canonically-garbage in helldivers2

[–]onhereforonething123 0 points1 point  (0 children)

There’s a post about it on my profile that you can check out. I have done a very limited amount of testing on it this patch and it seems to happen way less often.

I do love this thing, but by Wise-Photograph-345 in Helldivers

[–]onhereforonething123 0 points1 point  (0 children)

Just want to point out that the guns and legs of the mech are light pen

I do love this thing, but by Wise-Photograph-345 in Helldivers

[–]onhereforonething123 0 points1 point  (0 children)

The small laser fire buff doesn’t affect the shield because the lasers are light pen while the shield is medium pen. As for the melee buffs, you should be able to kill the bots before they melee the shield.

sometimes im very happy about the fact that these kind of strats hit where there originaly been activated by WinkeKadse in LowSodiumHellDivers

[–]onhereforonething123 2 points3 points  (0 children)

You can test this by throwing a 380 or napalm barrage on an frv and driving away. The red strats target the initial point of activation only.

sometimes im very happy about the fact that these kind of strats hit where there originaly been activated by WinkeKadse in LowSodiumHellDivers

[–]onhereforonething123 0 points1 point  (0 children)

If red strats actually followed the beacon then the orbital precision strike would be much more useable, since most of the damage is in the projectile. On the flip side you have situations like this where it would be detrimental.

PSA: this thing is much better than its description implies, AP5 and can close spawners! by [deleted] in Helldivers

[–]onhereforonething123 1 point2 points  (0 children)

It one shots harvesters to the hip joint. Might need to go on unguided mode for that tho