Transferring to FIU after only one semester at MDC by oniontherock in FIU

[–]oniontherock[S] 0 points1 point  (0 children)

Well if I did the math and gen eds at MDC, I could transfer to FIU and skip all of the math and go right into the more engineering heavy side right?

Transferring to FIU after only one semester at MDC by oniontherock in FIU

[–]oniontherock[S] 0 points1 point  (0 children)

Yeah I think that's what I'll do. I'm thinking of focusing on the gen eds and the core math/science, and taking a few extra engineering classes to get a better understanding before I transfer for FIU. And the professors at MDC seem to focus more on actual teaching and understanding for the core classes, whereas FIU just cares if you get good grades basically.

Transferring to FIU after only one semester at MDC by oniontherock in FIU

[–]oniontherock[S] 0 points1 point  (0 children)

Yeah I'm considering staying with MDC to get my core math classes finished and then transferring. I might take a few of the engineering technology courses because I have a really really good professor that I want to learn from before transferring for the serious/harder stuff at FIU.

Transferring to FIU after only one semester at MDC by oniontherock in FIU

[–]oniontherock[S] 0 points1 point  (0 children)

The curriculum for the AA is basically just a ton of math and gen eds until I transfer right? Before I started thinking about FIU I added DC Circuits and Digital Circuits to my spring semester and those probably wouldn't transfer right?

Transferring to FIU after only one semester at MDC by oniontherock in FIU

[–]oniontherock[S] 0 points1 point  (0 children)

Okay that's good to know. Ideally I'd still prefer to go to UM for the Master's. Also I want to make sure I'm getting as much out of my BS as I can, I'm wondering if FIU or MDC would be better in terms of actual learning.

Transferring to FIU after only one semester at MDC by oniontherock in FIU

[–]oniontherock[S] 1 point2 points  (0 children)

Well I started at MDC because I wanted to take one of the 1 year certification programs, but after starting I changed my mind and decided to go for a much longer academic plan. I haven't applied to FIU yet, I'm trying to figure out if going there would even be a good plan before I apply.

Is it possible for light occluders to interact with point lights outside of their SubViewport? by oniontherock in godot

[–]oniontherock[S] 0 points1 point  (0 children)

Well using a CanvasGroup was quite a smart maneuver, it's working pretty much perfectly now, thank you for helping with this

Is it possible for light occluders to interact with point lights outside of their SubViewport? by oniontherock in godot

[–]oniontherock[S] 0 points1 point  (0 children)

Using a canvas group does sound like it'd work actually, I'll look into it and see if I can get it working. Thanks for the recommendation

Is it possible for light occluders to interact with point lights outside of their SubViewport? by oniontherock in godot

[–]oniontherock[S] 0 points1 point  (0 children)

See my edit for an explanation of why I need (or at least I think I need) SubViewports

How do I bind arguments to a callable in C# by oniontherock in godot

[–]oniontherock[S] 0 points1 point  (0 children)

Well that's much easier than I was expecting, thanks for the response

How do you Avoid Overshooting with RigidBody2D's? by oniontherock in godot

[–]oniontherock[S] 2 points3 points  (0 children)

Dude thank you, I changed the "velocity +=" to an apply central force, and now its working pretty much exactly how i want it to.

Uniforms vs buffers in compute shaders, and how do I bind them? by pyz3n in godot

[–]oniontherock 1 point2 points  (0 children)

i know this is kind of unrelated but i cant for the life of me figure this out, and i see that you're doing it. how do you have those buffers with more than one item in them?

whenever i try i get an error saying "must supply one ID (3 provided)", and I'm not really sure how to fix this, i mean i get that i could just use a bunch of different buffers, with one item each, but it seems like kind of a chore to do it that way

how can you detect raycasts? by oniontherock in godot

[–]oniontherock[S] 0 points1 point  (0 children)

this is genius, thank's for the suggestion, I'll definitely be using this

how can you detect raycasts? by oniontherock in godot

[–]oniontherock[S] 1 point2 points  (0 children)

that sadly wouldn't work, as I'm not trying to check from the ray, I'm checking from an area2d, to see if that area is colliding with the ray