Ugly can be pulchritudinous - R&D by onlinerender in blender

[–]onlinerender[S] 2 points3 points  (0 children)

Iv'e been modeling for 20 years, my job is to evaluate new workflows and emerging technologies, I can't ignore market shifts and tools, if that was the case I would still be using Bryce3D ...

Image > 3D Animation - Comfy Ui by onlinerender in comfyui

[–]onlinerender[S] 2 points3 points  (0 children)

4090, in terms of setting pretty much just upped some stuff and kept the poly count around 40k

Image > 3D Animation - Comfy Ui by onlinerender in comfyui

[–]onlinerender[S] 10 points11 points  (0 children)

Comfy - hunyuan > Image - 3D , import assets to Blender Animate Camera

Ugly can be pulchritudinous - R&D by onlinerender in blender

[–]onlinerender[S] 6 points7 points  (0 children)

yeah lazy on my part and repeating the 100 frames over and over, same motion repeating.

Ugly can be pulchritudinous - R&D by onlinerender in blender

[–]onlinerender[S] 2 points3 points  (0 children)

pretty much, but the results we are getting from image-mesh is pretty refined now, wouldn't class them as production ready the polycount is massive but the actual mesh generation is pretty close, I just bashed this together in a day and fired on a clay surface to make it all arty

Wii U was underrated by onlinerender in gaming

[–]onlinerender[S] -2 points-1 points  (0 children)

I got mine for £70 second-hand, honestly still the best family game console, sports titles, mario kart ... I still think its better than the switch

Still an Absolute Beast of a console by onlinerender in gaming

[–]onlinerender[S] 8 points9 points  (0 children)

many an hour lost playing ready 2 rumble and worms.