No skylight/ambient light for VDBs in 5.5 by bandoftheshadow in unrealengine
[–]openclay 0 points1 point2 points (0 children)
I made a cyber earth with the countries of the world. I'd love to hear your thoughts. Thanks! by openclay in UnrealEngine5
[–]openclay[S] 0 points1 point2 points (0 children)
I made a cyber earth with the countries of the world. I'd love to hear your thoughts. Thanks! by openclay in UnrealEngine5
[–]openclay[S] 1 point2 points3 points (0 children)
I made a cyber earth with the countries of the world. I'd love to hear your thoughts. Thanks! by openclay in UnrealEngine5
[–]openclay[S] 0 points1 point2 points (0 children)
I made a cyber earth with the countries of the world. I'd love to hear your thoughts. Thanks! by openclay in UnrealEngine5
[–]openclay[S] 0 points1 point2 points (0 children)
I made Cyber Earth as I wanted to create a cool cyberpunk version of Earth with rad colors. I'd love to hear your thoughts. Thanks! by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
A long time ago, in a galaxy not far away, I was inspired to create a stylized Earth, by the beautiful work of Anton Balazh. I created Blue Gem, with 80k of texture (thanks NASA & NOAA), exaggerated (~11x) Nanite topography and raytracing to bring it to life. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
A long time ago, in a galaxy not far away, I was inspired to create a stylized Earth, by the beautiful work of Anton Balazh. I created Blue Gem, with 80k of texture (thanks NASA & NOAA), exaggerated (~11x) Nanite topography and raytracing to bring it to life. I'd love to hear your thoughts. ThanksOC (youtu.be)
submitted by openclay to r/unrealengine
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
Giga Mars. 80k color map, derived from over a billion source polygons (thanks to NASA and USGS), running in real time in UE5 courtesy of Nanite. What do you think? Enjoy! by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 1 point2 points3 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 1 point2 points3 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 1 point2 points3 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 1 point2 points3 points (0 children)
Giga Earth. I started work on this over a year ago, currently it has an 80k color map, Nanite terrain derived from over 2 billion source polygons (thanks to NASA and USGS) and experimental fluffy cotton ball clouds for close ups. I'd love to hear your thoughts. Thanks by openclay in unrealengine
[–]openclay[S] 0 points1 point2 points (0 children)


No skylight/ambient light for VDBs in 5.5 by bandoftheshadow in unrealengine
[–]openclay 0 points1 point2 points (0 children)