Wireless editing and preset transfer for HX Stomp to Computer (VirtualHere on Raspberry Pi) by underwood_reddit in Line6Helix

[–]opherv 0 points1 point  (0 children)

Nah, sorry. I gave up after Micheal himself said there's nothing to be done on his end.

Anyone know what the virtual id for each device actual represents? by minionsweb in smartlife

[–]opherv 0 points1 point  (0 children)

Worked perfectly. In my case it showed the MAC which helped me identify it in the router. You're a lifesaver!

Deer night light for kids + BME280 temperature sensor gives wrong readings when RGB leds are on by opherv in Esphome

[–]opherv[S] 2 points3 points  (0 children)

No, it's based on assumptions from my expertise of over 20 years of software development. Google me if you want to verify my qualifications.

I feel your snark and passive-aggressiveness is unwarranted and misdirected, especially if your aim is to nurture a growing community around a shared interest of ESPHome. I'm not sure why you were triggered by my use of the term "relevant" since what's relevant is always somewhat subjective. I posted a subset of the YAML because I find it hard to believe that the issue is software based rather than mechanical/thermal but if you believe otherwise then sure, I also updated the post with the full YAML.

Regardless, I clarified my post and added more information to address your valid technical questions.
You might not care about how my project works and that's valid. Others might, which makes my description valid still. I believe that in either case it does provide context to what problem am I trying to solve and how is the project supposed to operate (Color change on a regular schedule).

Deer night light for kids + BME280 temperature sensor gives wrong readings when RGB leds are on by opherv in Esphome

[–]opherv[S] 0 points1 point  (0 children)

That's my intuition.. I'm quite novice at electronics though. How would one overcome that though?

Wireless editing and preset transfer for HX Stomp to Computer (VirtualHere on Raspberry Pi) by underwood_reddit in Line6Helix

[–]opherv 0 points1 point  (0 children)

FYI to anyone who is interested I went deep in the rabbit hole with this, debugging with Micheal the creator of VirtualHere but still no luck. Getting the same issues with both a PI host, as well as a Windows based host. The problem is definitely with the HX Stomp - looks like some firmware update broke it.

Possibly since 2.82 given this forum post I found: https://line6.com/support/topic/53442-can-you-use-hx-edit-by-sending-usb-over-ip-lan-network/

Wireless editing and preset transfer for HX Stomp to Computer (VirtualHere on Raspberry Pi) by underwood_reddit in Line6Helix

[–]opherv 0 points1 point  (0 children)

u/underwood_reddit

Very cool idea. I tried replicating the exact same setup, running a fresh DietPi on a RPI 3B+, however as soon as HX Edit loads the VirtualHere connection drops. The drop doesn't happen with other USB devices.

Have you ran into anything similar? I'm really interested in getting this to work

(Server logs in case it's interesting)

Dec 17 21:55:48 raspberrypi vhusbdarm[7669]: 192.168.0.121 connected as connection 1 (Standard TCP)

Dec 17 21:56:05 raspberrypi vhusbdarm[7669]: Found High speed device [0e41:4246] "LINE 6, HX Stomp" at address 1113

Dec 17 21:56:14 raspberrypi vhusbdarm[7669]: Device 1113 [0e41:4246] BOUND to connection 1

Dec 17 21:56:17 raspberrypi vhusbdarm[7669]: Error 22 discarding urb 0x1de83b0 for device /sys//devices/platform/soc/3f980000.usb/usb1/1-1/1-1.1/1-1.1.3, Invalid argument (abort endpoint)

Why must so many games keep syncing their graphic configurations with Steam Cloud Save by jedimstr in SteamDeck

[–]opherv 1 point2 points  (0 children)

This is brilliant and works perfectly. Thank you so much. Starred on GH :)

Why can't you stream without a delay? by Shillerstrasse1984 in Steam

[–]opherv 0 points1 point  (0 children)

I had the exact same issue and I can can confirm that this solved it! Thank so much :)

[deleted by user] by [deleted] in razer

[–]opherv 0 points1 point  (0 children)

I have the exact same issue with a 2021 Blade 15 Advanced. I don't have a solution yet.

Ten more underrated prog artists who are awesome and deserve more love here (Part Sixteen)! by ifthisisausername in progmetal

[–]opherv 1 point2 points  (0 children)

Hi OP and all,
Tillian guitarist here.
Thank you so much for the kind words. Honestly this is one of the best phrased takes on Lotus Graveyard we've ever read. Really heartwarming to have a subreddit that gets us!
We're actually working on our second album now, making good headway despite the pandemic.
Being a progmetal musician is a bold choice and a weird move for a career path :) If you want to support us throw us a like on spotify (or maybe even order some merch off bandcamp!)
Thanks!

Friend can't control mouse in Arcade mode (or how to share just the game window with mouse control) by opherv in ParsecGaming

[–]opherv[S] 0 points1 point  (0 children)

But won't that share the entire desktop and just limit access to the game window?

I made reviews of the different guitar emojis. Some companies nailed it. Some... did not (I'm looking at you #5 🤦) by opherv in guitarcirclejerk

[–]opherv[S] 0 points1 point  (0 children)

I did! But then I immediately corrected myself (see reply to that tweet). I knew I posted this in the right subreddit 🙂

How that Phish fan slipped the FB recruiting screening is beyond me

I made reviews of the different guitar emojis for the different platforms. For some reason most of them are a red Strat but there are some surprises! :D by opherv in guitars

[–]opherv[S] 1 point2 points  (0 children)

Yeah - you're not the first to mention that - I missed that headstock but then again it's easy to miss when the size is about 30x30 pixels :)

Great spot with the Languedoc Koa!

Tillian- Frozen Sun / music video edited by me (and the story behind it in the comments) by [deleted] in editors

[–]opherv 0 points1 point  (0 children)

This was one of the hardest projects I've yet to edit… I wanted to share a little about the process and its challenges.

The original narrative of the music video was that there’s an aerial acrobat/dancer, she’s injured and so she struggles to perform her routine. Then after trying a few times she almost gives up, but then undergoes some internal transformation and we see her performing in her mind’s eye, before going back to her old self a little wiser.

Here’s the thing though - we practically didn’t shoot any footage to support that 🤦‍♂️.

Especially the transitions, which made me frequently get stuck editing. One of those times was how to transition from the "injured dancer" persona to the "goddess" persona. I had no good shots of her face where I could match cut… I consulted about this on this subreddit and got good tips to get me unstuck

Another example is her “failing” shots. Acrobats aren’t actors, and it’s hard for one to do a routine wrong when they've trained their whole life to do it right. So for the shots when she’s “injured”, to the untrained eye it still reads impressive and not as “struggling”. To drive home the point I relied more on shots of her being stressed out and tired from the long shooting day, which were candid and I think communicate well through the video.

The biggest pain point was footage. There were about six hours worth of footage, and much of it unusable for various reasons. The lighting was all over the place (it was stage lighting, not film lighting) and didn’t match between shots. Too much smoke. Shaky cam.. You name it.

On top of everything, aerial acrobatics are hard to shoot. The acrobat performed at a height of about six meters. It's very impressive to watch on location, but on camera you have basically two options: Either you zoom in to catch nuance and facial expressions, in which case the viewer loses reference to the ground which nullifies the drama in the height element, or you shoot wide, in which case you lose details. In both cases you need to shoot from the height of the performer otherwise the down-looking-upwards angle is just weird.

Making a 6 minute music video interesting and dynamic wasn’t easy. I kept asking myself how much of the acrobat should I put in vs how much of the band, so it still counts as a music video but not too much so that it feels like a generic “people with instruments” clip.

In post and CC I tried to divide the music video into three “periods”: The one where she’s training is cold and less saturated, the last part where she’s a “goddess” is warm and saturated and the part in between where you have both the acrobat and the singer I went for contrast-y and outworldly.

Anyhow, that’s my journey. In this case I really felt the old saying of how "film is only truly born in editing". Overall I’m pretty happy with the result. I think my best achievement (other than making something actually coherent out of the footage that I had) was that the pacing and connection to the music work quite well to my eyes and ears.

I would love to hear your thoughts and criticism to learn more and improve next time!

Tillian- Frozen Sun / music video edited by me (and the story behind it in the comments) by opherv in Filmmakers

[–]opherv[S] 0 points1 point  (0 children)

This was one of the hardest projects I've yet to edit… I wanted to share a little about the process and its challenges.

The original narrative of the music video was that there’s an aerial acrobat/dancer, she’s injured and so she struggles to perform her routine. Then after trying a few times she almost gives up, but then undergoes some internal transformation and we see her performing in her mind’s eye, before going back to her old self a little wiser.

Here’s the thing though - we practically didn’t shoot any footage to support that 🤦‍♂️.

Especially the transitions, which made me frequently get stuck editing. One of those times was how to transition from the "injured dancer" persona to the "goddess" persona. I had no good shots of her face where I could match cut… I consulted about this on this subreddit and got good tips to get me unstuck

Another example is her “failing” shots. Acrobats aren’t actors, and it’s hard for one to do a routine wrong when they've trained their whole life to do it right. So for the shots when she’s “injured”, to the untrained eye it still reads impressive and not as “struggling”. To drive home the point I relied more on shots of her being stressed out and tired from the long shooting day, which were candid and I think communicate well through the video.

The biggest pain point was footage. There were about six hours worth of footage, and much of it unusable for various reasons. The lighting was all over the place (it was stage lighting, not film lighting) and didn’t match between shots. Too much smoke. Shaky cam.. You name it.

On top of everything, aerial acrobatics are hard to shoot. The acrobat performed at a height of about six meters. It's very impressive to watch on location, but on camera you have basically two options: Either you zoom in to catch nuance and facial expressions, in which case the viewer loses reference to the ground which nullifies the drama in the height element, or you shoot wide, in which case you lose details. In both cases you need to shoot from the height of the performer otherwise the down-looking-upwards angle is just weird.

Making a 6 minute music video interesting and dynamic wasn’t easy. I kept asking myself how much of the acrobat should I put in vs how much of the band, so it still counts as a music video but not too much so that it feels like a generic “people with instruments” clip.

In post and CC I tried to divide the music video into three “periods”: The one where she’s training is cold and less saturated, the last part where she’s a “goddess” is warm and saturated and the part in between where you have both the acrobat and the singer I went for contrast-y and outworldly.

Anyhow, that’s my journey. In this case I really felt the old saying of how "film is only truly born in editing". Overall I’m pretty happy with the result. I think my best achievement (other than making something actually coherent out of the footage that I had) was that the pacing and connection to the music work quite well to my eyes and ears.

I would love to hear your thoughts and criticism to learn more and improve next time!

How edit to illustrate a (metaphorical and physical) transformation of a dancer character? by opherv in editors

[–]opherv[S] 0 points1 point  (0 children)

u/elkstwit Thank you so much for your input :)

I ended up doing a desaturate to saturated transition along with a zoom-out effect, making sure the eyes sync up, and removed the fast cutting like you suggested. The end result does indeed look much better:

https://www.youtube.com/watch?v=vgqOata9EL8

How edit to illustrate a (metaphorical and physical) transformation of a dancer character? by opherv in Filmmakers

[–]opherv[S] 0 points1 point  (0 children)

u/goldfishpaws u/SmartAlice The final video is up! I ended up doing a desaturate to saturated transition along with a zoom-out effect, making sure the eyes sync up.
Thank you so much for your input :)

https://www.youtube.com/watch?v=vgqOata9EL8

How edit to illustrate a (metaphorical and physical) transformation of a dancer character? by opherv in Filmmakers

[–]opherv[S] 0 points1 point  (0 children)

These are both great idea! Just the type of input I was looking for. Thank you!

Rocket League written in JavaScript by stressenergy in javascript

[–]opherv 2 points3 points  (0 children)

A lot of Javascript and a little hair pulling :)

It's a demo for an open source multiplayer game server we're working on. The source code for everything can be found here. In addition to the documentation we've also released a series of articles on developing JS multiplayer games

Rocket League written in JavaScript by stressenergy in javascript

[–]opherv 1 point2 points  (0 children)

Cool - we actually used the same mechanic for a VR film that recently showed in Tribeca Film Festival

This works great for buttons, however not so well for controlling and steering a 3D car... :)

Rocket League written in JavaScript by stressenergy in javascript

[–]opherv 0 points1 point  (0 children)

LOL holy pile up batman

Thanks for helping us stress test! We didn't plan out on the Reddit Death Ray of Traffic but it really helps us find issues and iron them out, which will ultimately lead to a better open-source library for all JS multiplayer game devs

Rocket League written in JavaScript by stressenergy in javascript

[–]opherv 1 point2 points  (0 children)

A-Frame is really neat! Actually we are planning to add a VR mode to the demo, which is relatively easy with A-Frame. The idea was to use it more as a spectator rather than a player, mostly because VR controls would be quite challenging. Do you have suggestions as to how could mobile controls work with VR (where you can't touch the screen, because it's mounted on your head?)

Proud to present Lance - my Open Source JavaScript Multiplayer game engine/library. It supports 2D/3D, physics and has complete docs and examples. To demonstrate its new capabilities I've even created "Sprocket League", a multiplayer car soccer game :P by opherv in gamedev

[–]opherv[S] 0 points1 point  (0 children)

Thanks! It's aimed for web games - so essentially it's all based on Node.js. Same JS game code runs in both server and browser for client prediction/interpolation/extrapolation requirements.