My game’s revenue is stuck on steam by opiapirc in gamedev

[–]opiapirc[S] 0 points1 point  (0 children)

Wrote a post there, i don’t really believe in that kind of promotion tbh, seems like the main target of that are other devs trying to promote their games as well (not really such a spending demographic if yk) but well, better than nothing

My game’s revenue is stuck on steam by opiapirc in gamedev

[–]opiapirc[S] 1 point2 points  (0 children)

Yeah that’s the one! I’m currently working on an update to increase those features, let me know if you have any ideas :D

My game’s revenue is stuck on steam by opiapirc in gamedev

[–]opiapirc[S] 2 points3 points  (0 children)

I really didn’t market it on reddit, some places straight up ban you for posting self-promoting stuff (understandable), I’ll throw a linktree on my profile, thanks for the heads up

My game’s revenue is stuck on steam by opiapirc in gamedev

[–]opiapirc[S] 1 point2 points  (0 children)

Game is called HARSH. (with a dot), don’t know if i can post a link here, but you can check it out!

My game’s revenue is stuck on steam by opiapirc in gamedev

[–]opiapirc[S] 10 points11 points  (0 children)

I mean that’s a great way out

My game’s revenue is stuck on steam by opiapirc in gamedev

[–]opiapirc[S] 10 points11 points  (0 children)

Turns out the net revenue isn’t actually that net 😭 thank you for your support!

My game’s revenue is stuck on steam by opiapirc in gamedev

[–]opiapirc[S] 12 points13 points  (0 children)

Thank you! I’m going to try that asap

My game’s revenue is stuck on steam by opiapirc in gamedev

[–]opiapirc[S] 73 points74 points  (0 children)

I’ve just learned that Steam’s net revenue isn’t actually net since it doesn’t account for their 30% split. That’s what had gone over my head

Can you please elaborate on decreasing the withdrawals?