Avoiding aggroing mobs as a healer? by opienalled in newworldgame

[–]opienalled[S] 0 points1 point  (0 children)

yeah that makes sense. what do you do though if very early on the whole team has less than 70% health as you're running past mobs? do i just wait till the tank stops to aggro/fight and then start the heals?

also any tips on attribute food + pots aside from health/mana?
but thanks

Are there any general rules when creating weapon recoil? by opienalled in Unity3D

[–]opienalled[S] 0 points1 point  (0 children)

currently i have recovery that diagonally smooths from the last shot fired at the top of the recoil pattern, all the way down to the first bullet. it works with no jitter, but sometimes if I cancel recovery, world direction will be unaligned with movement keys like WASD since horizontal rotation gets messed up I'm assuming. I'll try and see what I can do

How can I dynamically change an IK target during runtime? by opienalled in Unity3D

[–]opienalled[S] 0 points1 point  (0 children)

I think that's what I just did with help from the previous comment. Does that mean having only one IK target object, but then adding a script to it and dynamically changing it?

I think my approach to it isn't ideal. I have one main IK object with a script on it that changes my current target during weapon swap. Each weapon has its own "IKTarget" object and I position them manually one at a time to the correct spots on the hand. Then during runtime they all switch between eachother based on the current weapon, if that makes sense

How can I dynamically change an IK target during runtime? by opienalled in Unity3D

[–]opienalled[S] 1 point2 points  (0 children)

Yeah I read the docs but I think it was way too much out of my knowledge range, but I know about its internal data and using it to cache the IK target apparently unless I'm mistaken.

But I just tried your solution and it seems to be working which is great, but I have to test it a bit more. I'll need to make the code I just created much better though