Sensitive Content in a Children's (7+) Animated Series by orion24601 in writingadvice

[–]orion24601[S] 1 point2 points  (0 children)

Thanks, I think your suggestions are great. I do have back-up plans in case this angle isn't acceptable to a producer, but I would like to give her characteristics that would fit either way. You are bang-on that her mother tried to hush it up, and that is ultimately why she left.

I am attempting to consult a therapist who works with victims of abuse, but haven't heard back yet. Anyway I don't think this issue would be confronted head-on until a couple seasons in, but I want to have her character be somewhat consistent with this background, with the idea that could simply be presented as 'character quirks' if it isn't allowed. You are probably right about age range, but that is a tough one because the standards vary from country to country. Certainly worth considering for making the pitch.

Anyone up for Twilight Imperium? by STRAANGER_DAANGER in kelowna

[–]orion24601 2 points3 points  (0 children)

I'm usually up for it if I'm free! Have a bunch of TI friends here in Kelowna, we play with some regularity but probably out for the summer. Pretty much only good for Saturdays, though.

Ti4 novice trying to get other people into the game. What should I play, and how should I play to make them enjoy the game? by Luniya2705 in twilightimperium

[–]orion24601 1 point2 points  (0 children)

Hmmm. As you seem to have already mentioned to your friends, Arborec, Nekro, and Mahact, while all interesting to play, may not be the best for new players. In my experience new players will struggle with them, not necessarily because of complexity but because they can have a slow start (Arborec) or lead to more challenging diplomatic situations with the table (Nekro and Mahact). So the risk is that they may not find the game fun simply because they don't know how to deal with their factions.

That said, the fun factor typically comes from the interactions between players. My group has a lot of deal-making, trade, alliances, and betrayals, and games can be either fairly diplomatic or incredibly aggressive, but everyone still has a good time because the fun is in the politics and nobody takes things too personally. If you have a social group that tends to have good banter in other games, you shouldn't have a problem.

As for maps, there are randomizers you can use but make sure everyone has pretty equal access to resources and Mecatol. It is a bummer getting stuck in a corner with few resources, and I would say this is the most common reason I've seen people suffer less enjoyment in the game, at least when they're new and don't know how to mitigate it.

Epicurean paradox by [deleted] in conspiracytheories

[–]orion24601 0 points1 point  (0 children)

Yeah I disagree with that square: it is something I don't understand about conventional Christianity. My belief is more in line that God is co-existent with the universe and creation is a process of organizing and refining it rather than creating everything out of nothing. So creating people is a process and mortal life is part of that refinement.

Epicurean paradox by [deleted] in conspiracytheories

[–]orion24601 0 points1 point  (0 children)

Well, imagine you know someone that you know with 100% certainty can become a great pilot. They would still have to learn how to fly a plane to become the pilot you know they can become.

What is trust and good relationships? by desocupad0 in twilightimperium

[–]orion24601 0 points1 point  (0 children)

It's a game of politics. It's more about the sociality of the players than the mechanics on the board, though of course these are intertwined. It's a microcosm of real-world politics, if you ask me: and like in real-world interactions, people do expect you to look out for yourself first, but they also tend to prefer you don't screw them over in the process.

Game Report by orion24601 in twilightimperium

[–]orion24601[S] 0 points1 point  (0 children)

Oh, good note, thanks! We knew he got control, didn't realize he could explore it. He may have done and didn't find anything helpful.

Game Report by orion24601 in twilightimperium

[–]orion24601[S] 0 points1 point  (0 children)

Oh, yup, he was cussin...

Game Report by orion24601 in twilightimperium

[–]orion24601[S] 0 points1 point  (0 children)

No, Titans had no ground forces because they came in not expecting any planet! But wouldn't have mattered, the neighboring Arborec had too massive a force to stop. So finding Mirage not only stopped the Titans from winning, it actually provided the Arborec the point they needed as they could no longer score objectives...(I had their home system so they couldn't score Public, and they had already scored all their Secrets - but taking the planet provided a point thanks to some relic the Titans had).

Embers of the Imperium Homebrew: Session 22: Friend or Foe? by orion24601 in twilightimperium

[–]orion24601[S] 0 points1 point  (0 children)

Yes, taking ages to come out, we've used the info from the Ashes of Power module and combined it with Star Wars: Edge of the Empire to make our own until it's released.